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Aside from offering clans a customisable area to make their own, the Clan Citadels serve several useful purposes. They can act as an ideal meeting point, with a senate and several meeting rooms that can be set to both public and private. They can be a celebratory area, with drop parties taking place in a specific party room. Finally, and perhaps most importantly, the clan battlefield can be used to create, edit and host combat and minigame scenarios. These scenarios can be open to other clanmates or to other clans. Why not settle disputes on the battlefield?
Members who aren't in the clan can visit another clan's Citadel, although they may be restricted to certain areas. Similarly, you can visit other Citadels for diplomatic purposes - if they permit non-clan members to visit - to try to assess how powerful a force they may be, or to beat them on the battlefield.
You will need 5 clanmates with membership to create a Citadel; to do so, gather those clanmates together and make your way to Avalani, by the Citadel portal in the Clan Camp. She will then offer to take you through the ritual that connects you to your very own Citadel! You will be set up with a Clan Citadel with your insignia and clan colours, but with a default layout. You can now begin to customise your Citadel to your clans needs!
To get to your citadel, you can teleport from the large portal in the Clan Camp. When in a Clan Citadel, you may access a map on the Citadel Interface (replacing the worldmap button on your game screen). Here, you can click on key teleport ('T') points on this Citadel map to teleport around the Citadel.
If you are a member of a clan who has already set up their own Citadel, simply travel through the portal in the Clan Camp, by Avalani, to visit it! Free players do not have access to the Clan Citadel, even if they are a member of a clan with a Citadel.
If at any point the Clan drops below 4 clanmates the Citadel will become inaccessible, until such time that the Clan recovers their clanmates. The Citadel will continue to tick along as usual, paying upkeep until all resources are used up. When resources run out then the Citadel will degrade as usual (see this page for more information about upkeep, degrading and resources).
If you wish to change the language that your citadel is in, visit the Master Guard. You'll need to be a rank which has been assigned the permission to change the citadel language, or the owner.
Changing the language of your citadel can only be done once every 24 hours and once changed, it will kick everyone out to swap over to the new language. Language specific citadels can only be accessible via worlds in that language.
Before a clanmate counts towards the size of a clan and is able to contribute towards resource production, they must pass a probationary period of at least one week. Probation status is checked on logging into the Citadel after a build tick, hence it may be up to thirteen days before a member may contribute to resource gathering dependent on join date.
The exception to this is that all members of the Clan who join before the Citadel is created are automatically full clanmates and will not need to go through probation.
Probationers who are members can still visit their Clan's Citadel and engage in all other activities unless those within the Clan, with permission to do so, have specified otherwise.
A Clan Citadel is a great place to meet, fight and gather, but it is a commitment for you and your other clanmates. As was mentioned previously, you have to ensure that you have the required number of clanmates at all times. Also, each Citadel comes with a weekly upkeep cost, and that cost must be satisfied each week. The upkeep is not paid in gold; instead, the upkeep cost for a Citadel is paid by working at skill plots in your Citadel, producing enough stone, wood, food and other materials to keep your Citadel well-maintained. If you cannot manage to meet the upkeep costs, you run the risk of dilapidating your Citadel or the structures within it.
Skill plots are built using the citadel interface, and can be found within the Citadel. Work on these plots to generate resources that are automatically contributed towards the Clan's resource pool. There are no skill requirements or item requirements to work at these skill plots.
If you manage to keep your Clan maintained well, and have a healthy number of clanmates in your clan, you may find that you are able to increase the tier of your Citadel. There are seven tiers in total, and each tier offers more skill plot options, layout options and customisation options.
The section marked by the orange line is the central area of your Citadel, and the area within the blue line is your keep. The tents in the bottom section of the island mark the welcome area. The battlefield is located on its own floating island connected to the welcome area. Travel between your citadel and the Runescape surface is through the portal, which you may choose to surround with majestic statues.
The map above is just one example of what your Citadel layout might look like. There are a number of layouts available to you, and these layouts grow as your clan grows in size and you rise up the tiers. You can even choose between day and night!
Your citadel interface is where you customise your Citadel, and is therefore a vital tool in creating a Citadel that suits you and your clan. To access the citadel interface, click on the castle icon next to the minimap while you are in your Citadel. On the interface you will find, among other things:
Only those with the correct permissions can make changes to the Citadel using the citadel interface.
On the map tab (marked by a red house on the top tabs of the interface), you can see the current citadel layout on the right-hand side. This includes teleport buttons ('T') which you can click on to move yourself about the Citadel.
On the left-hand side of the interface, you can also select the layout of your Citadel. This can be done by those with permissions to do so, and the layout will change at the time of the next build tick, which takes place weekly. You have access to all four layouts when you first arrive at the Citadel, so pick which of them most suits your clan's style; all contain the same core features but in different positions. You will also find that as your Citadel upgrades and goes up a tier, your layout will contain more skill plots and hotspots. See the table below to get a better idea of what improvements and size differences you can expect as you level up your Citadel.
|Tier 1 and 2||2 Skilling Plots||2 2x2 hotspots||2 4x4 hotspots|
|Tier 3 and 4||4 Skilling Plots||4 2x2 hotspots||2 4x4 hotspots|
|Tier 5 and 6||8 Skilling Plots||6 2x2 hotspots||4 4x4 hotspots|
|Tier 7||12 Skilling Plots||8 2x2 hotspots||5 4x4 hotspots|
Click 'Revert' to cancel any proposed changes to the layout of the Citadel at the next build tick.
On the left-hand side of the map tab, you will also find two buttons, one with a sun and the other with a moon. This allows you to switch your Citadel between day and night modes. As with selecting different layouts and any Citadel construction, changes made will not take effect until the next build tick.
On your map you will also find a keep, a storehouse, a welcome area, an outside meeting spot (a tent) and, at tier 7, a dragon perch.
On the building tab (marked by the red-roofed houses on the top tabs of the interface), you can review the structures and skill plots that have been placed in the Citadel. By clicking a structure or skill plot on the left-hand side of the interface, you will view its details on a slide-out panel on the right-hand side of the interface. There are four sub-tabs that run vertically down the right-hand side of this panel:
To build a skill plot, select the one you wish to build, followed by the Upgrade tab (marked by an up arrow). If you have the required resources, click 'Build' and choose which plot on the Citadel map you would like to build it on.
All build requests, movements, upgrading or downgrading will take place on the next build tick. Buildings cannot be upgraded past the level of the Citadel.
On the customisation tab (marked by the spanner icon on the top of the citadel interface), you can order individual customisations to specific hotspots or 'blanket' changes to be made to the entirety of your Citadel.
Your clan is allowed to have up to three customisations on order in a given week. You will be able to order up to three more at the next build tick; but if a customisation order has not been completely paid for, it will continue to occupy an order slot until it is cancelled or completed.
To order a customisation feature in one of these three slots, you should click on one of the hotspots on the map that can be seen on the right-hand side of the Customisation screen (these show up as red circles on the map). Clicking on a hotspot will open a list of available customisations for that type of hotspot (for example, in the image above, a 2x2 size hotspot has been selected, so a pillar, statue or weapon rack is possible).
If you click on one of these customisation features, a slide-out menu will display the resources required to build that feature. If you choose to build this feature, the resources will be removed from your resource pool at the next build tick. If you do not have enough resources to pay for the entire feature at that time, the available amount will be paid according to the job list priority, and the order will persist in that slot until the feature is completed or cancelled. If an order is cancelled, all resources paid on it in previous build ticks will be lost - there are no refunds.
Generally, you will be offered Basic, Medium and Grand versions of each customisation feature. Aside from resources, there are no requirements for ordering each feature. You do not have to have a certain tier of Citadel, for example, and you do not have to build a basic version before you can get to a medium version. You could skip straight to a Grand version if you want, but the build cannot be completed until you have access to collect and pay the highest resources necessary.
The '1', '2' and '3' across the top-left of this screen refers to the three different customisation slots you can build per week.
Some customisation features come in multiple parts. Just like ordering a pizza - where you have a base and toppings - you must make sure that you have ordered all relevant elements of the feature. A topiary is a good example, as it has both a hedge and a base.
On the resource tab (marked by the graph with a green arrow, on the top of the citadel interface), you can view important information about your clan's resource pool. The different resources of the resource pool are displayed vertically in a table, as shown in the image above. In order, those resources are:
Each resource is proceeded by a bar with red, yellow and green colouring on it. Red indicates the amount of that resource being used in the total upkeep of the citadel (upkeep costs include the general Citadel upkeep as well as the upkeep costs of plots and structures). If the bar is completely red, it is likely that you are not producing enough of that resource for the next building tick, and you run the risk of dilapidating elements of your Citadel.
Yellow indicates the amount of a resource that is being used to build something in your next build tick. This could be skill plots, upgrades or customisation features.
Green indicates the amount of a resource that is NOT being used in the next build tick. Not all surplus can be saved from one week to the next; the amount you save is dependent on the tier of your storehouse. Click here for more information on your storehouse and the spoiling of resources.
Those with permissions to set objectives can set a resource type and quantity as a 'primary target' from this interface. The primary target is noted in the top-right of this interface, and a target can be set by clicking on a resource, then clicking the 'Set' button to attribute a value that the clan should be aiming for. A primary target is a resource that the clan should work towards gathering, so that the clan can meet its upkeep and building costs.
The citadel interface also houses a job list, as indicated by an upward gold arrow next to a gold tick. Click on this and you will be taken to an interface that houses three job lists that can be switched between by clicking on their relevant tabs. Click on the silver downward arrow and you are taken to the downgrade jobs for the next building ticks; click on the pile of coins and you are taken to all of the structures and plots that require upkeep in the next build tick (including what percentage of their upkeep can currently be paid); and click on the gold upward arrow to be taken to a list of all upgrades that are planned for the next building tick.
The build tick is also noted at the top of any of the citadel interface tabs. It will display something like: 'Build in: 6d 37m'. As has been mentioned previously on this page, the build tick is an event that occurs once a week per clan. This event is when all upgrades and downgrades occur, all layout changes are implemented, all upkeep costs are paid, all structures are built and paid for, and - beware! - when all dilapidations occur if upkeeps have not been paid. It is also the time when a Citadel will become inaccessible to you if you do not have enough clanmates to satisfy your Citadel's clan count.
Your clan count can also be viewed from this interface, in the top-right corner. The number will be in green if you have the necessary number of clanmates to keep your Citadel at its current tier; it will be in red if you do not.