| Clan |
| This page is about a clan. Membership of the clan is organised by the clan itself and the history of the clan is as recorded by its members. For information about the clan features in RuneScape please go to the Clans section of the Game Guide. |

The easiest way to get to any skill plot, is to open your world map, once you're inside the Citadel. A window will pop up with teleport options! Our next step in getting Tier 5 requires our can to gather 20k metal bars! I ask that all ClanMates gather the following resources, in this order:
Tier 5 here we come!
On June 12th, 2006, Jagex released the Warriors Guild, a guild exclusive to combat. Six years later, the well defined patience of the skiller was finally worn thin, and thus, The Skillers Guild!
The Skillers Guild is the first Guild in Runescape to be built by players, and is welcome to everyone who wishes to visit! To skill in the guild, one must become a member of Clan "Level IIIs", and maintain membership for at least a week. To access the guild, enter the portal found in the Clan Camp, south of Falador. Inside the guild: Inside the Guild, one will find the Clans Colors, Statues, areas to Skill, and more to come, all built by the ongoing skilling of it's Creators. Once inside, start by pressing your world map icon, this brings up a map of the guild, with blue icons that when pressed, teleport you to that location[Hover over Icon for destination]. This pop up also displays how many clan mates have visited that current week, as well as a countdown until the guild updates. The guild is home to an assortment of areas to skill at: ~A tree to gather timber[woodcutting exp] ~A mine to gather stone[mining exp] ~A furnace to burn coal[Fire-making exp] which ignites the.. ~Kiln, for turning the stone into bars. [Smithing exp] Sklling in these areas will gather resources that go to the Guilds storehouse. At the time of the Guilds weekly update, all resources gathered go to maintaining the guild and possibly further upgrading, eventually adding more areas to skill, and an increase to the weekly points a skiller can spend. The upgrade time is also the moment when the points one has to spend resets. Each Clanmate currently has 1200 weekly points to spend amongst these areas. Rewards: Spending all 1700 points[Capping] grants many rewards: ~A weekly sizable amount of exp from the skilling. ~Access to the Clan Ring, given by the Quarter-Master in the Guilds' Keep. After you obtain the Ring, take it to one of the skilling areas, right click, and press charge. The area you charge the ring in will give the ring bonus exp to earn, while training that same skill outside the Guild. ~Invite to occasional Drop Party's ~A gold star at the bottom of your Clan Cloak[up to 3] Rewards for Clan Mates with Fealty[3 gold stars] ~Right click the Clan Cloak, and press "Claim reward" to receive Exp equal to that of cashing in Strange Rocks, in a skill of your choice. ~A requirement to become a Captain or General in the clan has been fulfilled. ~Every week that one caps, the three gold stars will stay on the cloak, the exp reward becomes available again, and the Captain/General requirement is met. The ultimate reward perhaps, is helping your fellow skiller develop the first guild built by, and developed by Skillers.
Cloth
150 this week
Metal Ore:
260
Precious Ore
200
Stone
250
Charcoal
To turn the 460 ore you mined into bars, you will need 460 Charcoal.
Metal Bars
260
Precious Bars
200
Timber
200 this week

Level IIIs WIKI
Home - Joining, Ranks, and Rules - ~Clan Events~ - T4 Citadel