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The Crafting Guild can be entered once you have a Crafting level of at least 40, but only if you are wearing a brown apron. Masters of the Crafting arts can forget their apron if they are wearing a Skillcape of Crafting. It is located west of Port Sarim and north of Rimmington.
Inside the Guild you will find a number of things to help with your Crafting, including a pottery oven, pottery wheels, spinning wheels, a sink, gold, silver and clay rocks, a tanner and a number of other useful items.
The Skills necklace has an option to teleport you directly to the guild.
Using the Summoning skill, you'll find that there are a few familiars that might be useful for training your Crafting. Of particular note are the beasts of burden, who can carry items for you. In addition to whatever else they can do for you, these familiars will increase the amount of time you can train before having to head to a bank.
These items will increase your chance of receiving a bird's nest when Woodcutting. To make one, you will first need a rabbit foot, obtained by successfully catching a rabbit (see the Rabbit Snaring page for information on how to do this). This can then be strung with a ball of wool at level 37 Crafting to make the rabbit-foot necklace.
The island of Entrana is a peaceful place well suited to the determined glassblowing enthusiast. While it may seem obvious to those in the know, Entrana's position in the seas results in fairly large quantities of seaweed washing up on the north-west shore, there is a sandpit in the township and Fritz is more than willing to offer visitors his spare glassblowing pipe (located in his house to the west of the furnace). On top of this, because Fritz is a busy man, he will offer to buy your molten glass from you for the princely sum of 20 coins.
Dorgesh-Kaan, the hidden city of the cave goblins, is lit by hundreds of magical lamps, but every so often these lamps need to be repaired. To repair the orb, start by making a dorgeshuun lightorb, then add some filament (which you can get from the wire machine in the south-west of the city - you will need a Thieving level of 44 to snatch the wire from its rapidly spinning wheel).
Once you have a complete lightorb, look around for a broken lamp in one of the goblins' houses and use the complete orb to repair it. You'll receive 1000 Firemaking experience for your trouble (although you will need 52 Firemaking to repair the lamp). If you are particularly zealous in your repairs and manage to fix 100 lamps, you will receive an extra reward of a further 5000 Firemaking experience! It is worth noting that Dorgeshuun lightorbs are tradeable, so even if you cannot make them, you may still be able to fit them to a broken lamp.
The yak may be an unpleasant animal with a marginally less pleasant smell, but the cunning fremennik of Neitiznot have developed their society to embrace the yak (however unpleasant it may be), and those who have helped resolve the problems of The Fremennik Isles will learn many of the belligerent yak's fabulous uses.
When slain, yaks will drop skins and hair, both of which are useful: skins can be cured by Thakkrad Sigmundson (in the Burgher's hall) for 5 coins; hair can be spun into rope.
The humble arctic pine, native to Neitiznot, is also fantastically useful. This hardy tree is noted for the graceful way in which it sways with the cold winds of the Fremennik Isles, though the sensible fremennik of Neitiznot are more interested in the durability of its grain, and the roundshields that they construct with it.
To make anything from arctic pine, you must take it to one of the stumps in Neitiznot, marked with this symbol
. Note that you will need a hammer to use the stumps.
Yak-hide armour is simple enough to craft from cured yak-hides, requiring only a needle and some thread. One piece of yak-hide is sufficient for the legs, while two pieces are needed for the body. Crafting either piece of armour will net you 32 Crafting experience.
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
To make a Fremennik roundshield, take two arctic pine logs to one of the stumps, along with a bronze nail, some rope and a hammer. Using the logs on the stump will bring up the option to make either a roundshield or split logs. Crafting a Fremennik roundshield will earn 34 Crafting experience.
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
The TzHaar have a method whereby they craft pillars of raw obsidian to support weak points in their cave systems. During TokTz-Ket-Dill, you will be taught the method for this. Crafting obsidian pillars requires a Crafting level of 43, a hammer, a chisel and a block of obsidian. You will receive 20 Crafting experience for each pillar you craft.
It is possible to change the colour of certain capes you possess by applying various dyes to them. First, you will need to visit the witch Aggie in Draynor Village, who will be able to supply you with some basic dyes for the small fee of 5 coins when you bring the ingredients for the dyes to her.
| Desired Dye Colour | Ingredients Required |
|---|---|
Blue |
2 woad leaves |
Red |
3 bunches of redberries |
Yellow |
2 onions |
It is most likely you will need to mix them together to get the results you want. Below is a list of all the possible colours you can make your capes.
| Desired dye colour | First base colour |
Second base colour |
Experience gained by dying cape |
|---|---|---|---|
Blue |
None | 2.5 | |
Red |
None | 2.5 | |
Yellow |
None | 2.5 | |
Green |
2.5 | ||
Orange |
2.5 | ||
Purple |
2.5 |
After completion of Hand in the Sand, you can buy pink dye from Betty in Port Sarim for 20 coins each.
During The Golem you will learn how to make black ink, which can be used to dye some items of clothing black.
These can be crafted for 35 experience each, after the Enlightened Journey quest. To craft an Origami balloon, use a Ball of Wool with a sheet of Papyrus, then use the Balloon structure with a candle. Balloons may be dyed for 10 Crafting experience. Lighting a balloon gives 20 Firemaking experience.
Though not in common usage in RuneScape, occasionally adventurers carry silver bolts with them for use with their crossbows. The silver bolt is a curious creation: unlike other metals silver is too soft to reliably smith into such a delicate object, and so it must be crafted using a mould. [image]
You must have a Crafting level of at least 21 to make silver bolts. To make ten silver bolts, you will simply need a bolt mould (available from the Crafting stores in Al Kharid and Rimmington), some feathers and a silver bar. Use the silver bar on a furnace while the bolt mould is in your inventory, then click on 'Make Silver Crossbow Bolts'. Obviously, if you have more than one silver bar in your inventory, you can right-click the option to use more of your bars. Each bolt you craft will garner you 5 experience points.
Once you have these bolts in your inventory, you can fletch feathers onto them in the same way as you might for any other crossbow bolt. Note that silver bolts cannot be tipped, nor can they be enchanted.
Those who have dared enter the darkness of Morytania to complete Priest in Peril will be able to fashion helmets out of snail shells.
This can be done by anyone with a Crafting level of 15, simply by using a chisel on the shells dropped on death by the various snails of Mort Myre Swamp. The crafter obtains both tradeable headgear - which provides partial protection against the attacks of Giant Snails in Temple Trekking - and 32.5 Crafting experience for their trouble. The colour and design of the helmet obtained will depend on the colour and type of the shell used to make it. Note that Giant Snail shells cannot be crafted in this way.
For those brave souls who have completed Shades of Mort'ton, there is the option of fashioning limestone bricks from limestone. [image]
To do this, simply obtain some limestone by mining it from either the quarry near Paterdomus (the temple on the River Salve; follow the western path towards Varrock from this temple, but take the first northern turning instead of going to Varrock and you should find it), or from Tirannwn's mine (located south-east of the south gate to Prifddinas). You can then use a chisel on a piece of limestone to make a limestone brick, which will earn you 6 Crafting experience points.
It is then possible to use the limestone bricks in order to help rebuild the Temple of Mort'ton, which will earn you another 5 Crafting experience points for every brick you lay.
Those who have completed the Thieves' Guild caper called From Tiny Acorns..., which becomes available after completing the Buyers and Cellars quest, may steal a finely made craftsperson's monocle from the hapless Urist in Varrock.
As well as lending the wearer an air of eccentric style, the monocle is useful to those crafting clockwork items on their POH workbench, allowing such items to be made 2 levels earlier than usual.
It is possible to train all of your skills while dungeoneering, and Crafting is no exception. You can craft ranged gear from the hides of bovimastyx, and make mage gear from textiles found in farming patches. You can also gain Crafting experience by completing crafting skill doors.
It is possible to illuminate completed god books, giving you an amount of Prayer and Crafting XP once per book type. Once you have completed One Piercing Note, you can take any completed god book to the book-making room, in the south of the Abbey. No tools are needed. By using the god book on the book-making table, you must complete the following actions in order:
Completing the illumination in the wrong order will ruin the copy of the book. Each action costs 200 prayer points, and you will ruin your copy of the book if you attempt an action without 200 available prayer points. If you successfully perform all of the copying actions in order, you will turn it into an illuminated god book, and you will be granted with the following rewards:
You may gain one batch of XP for each of the six god books that can be illuminated. Further copies of one book type do not grant XP. The original book is unaffected by the copying, and you may make as many copies as you like. Illuminated god books are untradeable.
The Dwarven Army Axe allows you to gain lapis lazuli from Mining, and knots from Woodcutting. These non-stacking, non-tradable items can be cut or carved respectively with a chisel (your Dwarven Army Axe will act as a chisel if needed) into refined versions of the same item. You can then combine these items to make a non-stackable, non-tradable decoration that can be sold at a merchant. You can also wear this as a brooch which will give +1 to strength. Note that lapis lazuli only form near copper and tin ores, and that the knots can only be cut from regular trees.
As well as allowing you the ability to gain items to improve your Crafting abilities through Mining and Woodcutting, the Dwarven Army Axe can be used in Combat, as a tinderbox, a needle and a chisel.
With 10 fine cloth and a necromancer kit, you can convert one piece of your Dagon'hai set into the equivalent necromancer set version.
| Item | Crafting Level Required | Benefits | Crafting Experience Gained |
|---|---|---|---|
Necromancer set |
85 |
+100 prayer points | 250 |
The creatures in the Polypore Dungeon drop flakes which can be used in combination with the cosmetic garments sold by the merchant in the dungeon to make magical armour.
| Item | Crafting Level Required | Items needed | |||
|---|---|---|---|---|---|
Fungal visor |
3 |
Mycelium visor x1 |
Fungal flake x300 |
Needle x1 |
Thread x1 |
Fungal leggings |
12 |
Mycelium leggings x1 |
Fungal flake x1000 |
Needle x1 |
Thread x1 |
Fungal poncho |
21 |
Mycelium poncho x1 |
Fungal flake x2500 |
Needle x1 |
Thread x1 |
Grifolic visor |
65 |
Mycelium visor x1 |
Grifolic flake x400 |
Needle x1 |
Thread x1 |
Grifolic leggings |
72 |
Mycelium leggings x1 |
Grifolic flake x1200 |
Needle x1 |
Thread x1 |
Grifolic poncho |
78 |
Mycelium poncho x1 |
Grifolic flake x3500 |
Needle x1 |
Thread x1 |
Ganodermic visor |
86 |
Mycelium visor x1 |
Ganodermic flake x500 |
Needle x1 |
Thread x1 |
Ganodermic leggings |
92 |
Mycelium leggings x1 |
Ganodermic flake x1500 |
Needle x1 |
Thread x1 |
Ganodermic poncho |
98 |
Mycelium poncho x1 |
Ganodermic flake x5000 |
Needle x1 |
Thread x1 |
A reward from the Queen Black Dragon, a Dragonbone upgrade kit will allow you to graphically update several items. You must use one kit per item that you wish to upgrade. You can remove the kit and retrieve the old style item by right clicking the item and choosing "Split". Upgraded items are not tradeable.
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