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|Although the dungeons beneath Daemonheim are 'relatively' safe, the path to its entrance on foot can take you past other players who may attack you. If you are not comfortable with such a journey, it is best to approach by boat from Al Kharid of Taverley.|
Of those first explorers into the labyrinths below the surface, none remain, and of those since, few have retained their minds...
Daemonheim lies to the east of the Wilderness and north of Morytania - a dark omen, indeed - and can be accessed either by foot or by boat. Those approaching on foot should take care, as they must pass through the southern reaches of the Wilderness and will, thus, face the risk of encounters with other players.
More sensible adventurers may choose to head to Lumbridge or Al Kharid, where an uncomfortably dressed Fremennik shipmaster waits on a jetty to take the boldest of women and men to face the dangers of Daemonheim. Such arrivals will then only face a brief walk west from the Daemonheim docks to reach the castle itself.
What cannot be said of Daemonheim? The dangers beneath the peninsula and the variety of experiences within the chambers below seem to describe very nearly every possible feature of the land above, but for one: the apparently endless expanse of stone overhead, blocking out all natural light, but seeming to emanate with its own, unnatural glimmering...
Above ground, the Fremennik can be found preparing themselves for expeditions into the depths, perfecting their strange, Fremennik form of Dungeoneering. They wander among the ruins and mutter to themselves in dour tones and mumbling curses at whatever wicked gods brought Daemonheim to be.
The ruins themselves are older than those found almost anywhere else on RuneScape, and seem to date at least as far back as the God Wars, but with the addition of more recent repairs and decorations, the majority of which were here before even the Fremennik arrived. What happened to the ruins' former master, only the Fremennik seers are likely to know, and they know better than most how to hold their tongues.
|The Dungeoneering tutor can be found close to the entrance to the ruined castle at the peak of the Daemonheim peninsula.||The smuggler can be found at the start of each level beneath the ruined castle.|
|Skaldrun can be found as the frozen figure in Daemonheim Dungeons and after rescued can be found at the camp east of the Reward Trader and Thok|
The following quest can be started in Daemonheim:
The number and range of dangers beneath Daemonheim far exceeds the ability of this scribe to count, and so the only advice that can be offered is to be prepared for all manner of challenges. Oh, and to read the Dungeoneering section of the Game Guide.