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Main Article: Melee
Defence refers to the chance you have of being hit. A higher Defence level makes you a tougher warrior, giving you the ability to last longer against any foe.
The higher the Defence level, the fewer successful blows an opponent will land against a player, this applies to all combat styles used against the player. Defence is thus a vital skill for enduring attacks for long periods of time, and can be extremely helpful against opponents with high Attack, Ranged, Magic or powerful Summoning familiars. When used together with protection prayers, Defence is a powerful tool to protect against attacks.
A large part of Defence is the ability to wear improved armour. Having more resilient armour, combined with a good Defence level, will minimise the chances of being hit. As with Attack, there is a variety of choices depending on your Defence level.
To train Defence, you should select the 'Defence' from the Combat Experience interface. You can also select 'Attack, Strength & Defence' to train all Melee styles. The Magic and Ranged skills also allow you to train your Defence skill.
Also requires 50 Strength
|70||Robes of Subjugation
Also requires: 75 Magic
Quest requirement: Summer's End
Also requires 80 Dungeoneering
Also requires 80 Constitution and 80 Strength
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