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|Blog written by Mod Knox on 23rd August 2010|
|From Friday 3rd to Monday 6th September, we will be running our second bonus XP weekend for RuneScape members. This blog is to answer the most frequently asked questions about this event.|
|Discuss this on the forums.|
From Friday 3rd to Monday 6th September, we will be running our second Bonus XP Weekend for RuneScape members. We've put together this blog as more of an FAQ to answer any questions about the weekend and we will be around on the forums to answer any further questions that come up.
As the name implies, there will be the opportunity to gain extra XP for standard training activities over the course of the Bonus XP Weekend.
The event will begin at 12:00PM BST (noon) on Friday 3rd September and will run until the end of Monday 6th September. These times are a rough estimate, but we will put a newspost out as soon as the event starts.
Please use the handy and helpful Time Conversion Thread to work out the time of the event in your region.
When you log in over the course of the Bonus XP Weekend, you will receive a multiplier on any standard training activity you perform as you play. This multiplier will begin at 2.7x what you would usually earn for any ""normal training"" activities (see list below), and will decrease every thirty minutes of game time until it reaches 1.1x, at which it will remain for the rest of the Bonus XP Weekend.
Here is what the multiplier will be for each thirty minutes of in-game time:
Your bonus XP rate will NOT decrease if you are in the Lobby or if you are not logged into the game, so do not feel pressured to play continuously. The XP button next to the mini-map will change to an XP+ button for the duration of the weekend, so you be able to keep track of all the extra XP that you are earning.
Normal training activities will earn you the bonus XP. Every fight, log cut or hunter trap you lay will grant you a multiple of the XP it would normally give. Typical training activities for each skill (not an exhaustive list):
~The bonus XP multiplier will be applied after all other Dungeoneering modifiers. The tokens you earn from a dungeon will be based on the actual XP you receive from a dungeon before the bonus XP modifies it. Dungeoneering tokens will still only be worth 1XP each if traded in with the rewards NPC. For example, if you complete a dungeon while the bonus XP modifier is at 2.7x and get 10,000XP and 1,000 tokens, you will actually receive 27,000 Dungeoneering XP in total, but still only 1,000 tokens.
*Due to the nature of how the Summoning skill is trained, we have decided that it will receive only a flat multiplier of 1.1x for these activities over the course of this entire Bonus XP Weekend.
These items will not work during the weekend as the effects of the Bonus XP Weekend will override any other items or areas that enhance XP rates. The item will not degrade when used during the bonus XP weekend. This includes, but is not limited to, lumberjack clothes, clay items, Penance horns, brawling gloves, flame gloves/ring of fire, Fishing/Runecrafting/dragon slayer gloves and POH altars.
The ""time displacement"" for summoning is a whole factor more than any other skill. The charm gathering forms a large part of the training activity. This time cannot be modified in any other way. (You can only collect charms yourself)
The uniqueness of this training activity, and the exceptionally good constructive feedback, meant that we felt it was a skill that the full bonus might not be the best way of adding to that activity.
All the other skills don't have that "front loading" of time. That's why we did Summoning only.
No. The bonus XP effects will only be available over this weekend.
Future bonus XP events may well be opened up to free players as well, but we're waiting to see how this one works before making that decision.
The ideal time for training with bonus XP is during your first few hours of in-game time over the weekend - the diminishing returns means that once you've played for more than 10 hours you will no longer be getting a significant advantage in your training. The exception to this is Summoning, which will receive only a flat multiplier of 1.1x over the course of this entire Bonus XP Weekend.
We think this is an update which appeals to a wide spectrum of players - from people who have just started out and will welcome a boost, to mid-level players striving for a goal, to high-level players training their last few skills, and even to those maxed-out players who are aiming for the 200 million mark in a skill. As everyone is being given the same opportunity, and that the significant benefit only lasts for ten hours, we do not feel it cheapens anything.
As was the case with the last Bonus XP Weekend, we found that ten hours of increased XP had no more or less influence on the economy than any other new way of training skills. We do expect prices for certain items to rise in the run-up to this weekend, but to then naturally level out afterward. This is one of the reasons we are giving plenty of advance warning.
To effectively manipulate a price you need a unique item that doesn't usually have a lot of variation in value. We're expecting demand to go up for certain items in the run-up to this update, but this isn't something which can be set by a single agenda as the economy as a whole is going to be up.
Mod Fnord was the original technical developer for this project, and Mod Maylea and Mod Knox will be around to answer questions. Any further questions that we haven't covered will be edited into this blog entry in time for the Bonus XP Weekend. We'll be monitoring the forums in the run-up to this event, but please be aware we can't always give personal answers to questions immediately.