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Developer Blogs

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Developer's Blogs (and the earlier Development Diaries) were designed to give players an insight into the processes involved in making content for RuneScape. In addition they also provided retrospectives (and in some cases news).

The teams who primarily contributed to Developer's Blogs were Content and Community Management, however departments such as Graphics, QA and Audio also gave input. Q&A write-ups and technical blogs meant that most departments provided some input however.

Since the website re-organisation in November 2011, the articles provided have been transferred to this Wiki.

2013

17th May 2013 Rare Item Implementation in Old School RuneScape - Mod Mat K tells us about the planned implementation of rare items in Old School RuneScape.
13th May 2013 Something Bigger - Mod Ash talks about content poll 4, and gives a bit more detail about plans to add a private area to Old School RuneScape where you can replay old quest bosses.
10th May 2013 The Last Two Months - Mod MMG discusses the last 2 months of Old School RuneScape
30th April 2013 Hit Chances and Armour - Mod Avatar talks about changes to how hit chance is calculated and the introduction of three types of armour.
26th April 2013 BotWatch Update in Old School RuneScape - Mod Reach discusses the BotWatch system in Old School RuneScape.
19th April 2013 Third Old School RuneScape Content Poll - Mods Ash and Nexus talk about the third content poll with options such as bringing back the TzHaar Fight Cave and reordering shortcut keys.
12th April 2013 F2P Content Restricted Worlds - Mod Mat K tells us about the planned implementation of members only worlds where the content is restricted to F2P content, and how this benefits PKers in Old School RuneScape.
5th April 2013 Rare Items in Old School RuneScape - Mod Mat K talks about how we are going about the return of rare items.
28th March 2013 Old School Community - Mod Mat K talks about how you can get involved in the OSRS community.
21st March 2013 First Old School RuneScape Content Poll - Mods Ash and Nexus discuss the results of the first poll and ideas for the next one.
18th March 2013 Game Integrity in Old School RuneScape - Mod Pips talk over the plans to maintain game integrity in OSRS.
15th March 2013 Old School RuneScape Week 3 - Mods Nexus and Ash takes a look at the third week of Old School RuneScape.
8th March 2013 Old School RuneScape Week 2 - Mod Pips takes a look at the second week of Old School RuneScape.
25th February 2013 Old School RuneScape Week 1 - Mod Pips takes a look at the first week of Old School RuneScape.
18th January 2013 High-Level Monster Rebalance - We powered up the defensive abilities of most of our high-level monsters but a few of these turned out tougher than we intended. This blog describes how we've made some tweaks to tame the troublesome beasts.
7th January 2013 Upcoming Changes to the EoC - Mod Mark discusses the progress made so far with the planned changes to the EoC.

2012

19th December 2012 EoC and the Grand Exchange - The Evolution of Combat was one of the biggest changes in RuneScape's history, and it's inevitable that its effects will be felt in the RuneScape economy. In this blog, Mod Mark gives reasons to hold onto your top-end gear, and talks some more about the combat system's ongoing evolution.
3rd September 2012 Implementing Graphical Updates - Mod Alex R explains how the RuneScape Graphics team created the graphical rework of the God Wars.
13th July 2012 Changes for a Better Beta - Mod Hew talks about the current state of the Evolution of Combat, what is coming up, and how you can help.
25th June 2012 The Final Challenges - In the final Evolution of Combat blog, Mod Mark discusses the combat triangle, equipment and combat levels.
20th June 2012 Tradition and Challenge - In the another Evolution of Combat blog, Mod Mark talks about the challenges of making combat accessible.
12th June 2012 Skill, Variety and Fun - Mod Mark continues his blogs discussing the rework of the combat system.
1st June 2012 Evolution of Combat - Mod Mark discusses the upcoming rework of our combat system.
27th April 2012 The Runespan - Mod Pi describes how he came up with the concept for the Runespan.
26th January 2012 Re-sculpting the TzHaar - RuneScape has its share of creatures that you will find in other fantasy games, movies and novels - things like dragons, goblins and demons – but you’d be unwise to forget the creatures that bring something unique to RuneScape.


2011

2nd November 2011 One Piercing Note - Mod John A and Mod Lord talk about the development of our first fully voice-acted, music-heavy quest.
27th September 2011 Citadel Theatre - Mod Maz discusses how the theatre addition to clan citadels came about.
September 5th 2011 Three Cheers - From Friday 9th to Monday 12th September, we will be running our fourth bonus XP weekend for RuneScape members. This blog is to answer the most frequently asked questions about this event.
23rd August 2011 'Skulling' Changes - Changes to the way that wilderness skulls work after death.
7th July 2011 Clan Citadels - Mod Chihiro, Mod Edam, Mod Maz, Mod Moltare, Mod Roderick and Mod Ash talk about the Clan Citadel project and their part in it.
6th June 2011 The Beginning of the End - Mod Trick discusses the third and final Slug series quest.
5th June 2011 Development of the Mahjarrat - Paul talks about the origins of the Mahjarrat.
5th June 2011 Loyalty Programme - Mod Mark talks about the loyalty programme and what the future holds for it.
April 15th 2011 An Update on Clans - Mod Chihiro discusses some of the more common issues and requests that have been raised on the subject of clans, and what we intend to do about them.
7th April 2011 Wars and Scores - Mod Jack explains how the scoring for Rated Clan Wars is going to work, plus a little about the clan hiscore table.
17th March 2011 Capes of Distinction - Mod Mark reveals our plans to expand the range of capes in RuneScape to reflect in-game achievements, and some of the early ideas we have. We really want your input into all of this, though, so get suggesting.
7th March 2011 The Clan Camp - Mod Stead talks about the visual design (and some of the functionality of) the clan camp area - a meeting place and staging area for clans, and for those interested in joining one.
7th February 2011 Engine Support - In the third clan blog, Mod Chihiro lays out some of the more technical challenges we're facing in our bid to support clans, and the engine changes that are required to solve these issues.
13th January 2011 The Next Six Years- Just as RuneScape reaches its 10th anniversary, Paul takes a look back at key moments in the history of RuneScape and Jagex. This part covers the next six years (2005-2010).
7th January 2011 Clan Identity - Mod Maz and Mod Roderick go over a couple of the things we're planning for clans.
6th January 2011 The First Four Years - Just as RuneScape reaches its 10th anniversary, Paul takes a look back at key moments in the history of RuneScape and Jagex. This part covers the first four years (2001-2004).

2010

7th December 2010 Tools for Clans - Clans are a big part of the RuneScape community, however, the tools that clans currently have available are very limited. It's not going to be a small or quick job to resolve this, but the ball is now very much rolling.
1st December 2010 Dragon Scimitar - RuneScape's Lead Animator, Mod Paul B, gives a quick overview of the technical underpinnings behind the recent redesign of the dragon scimitar.
14th October 2010 The Big Homepage Update - Mod Morley and Mod Lee M of the Creative Services team have some info about an upcoming redesign of the RuneScape homepage, which will improve both its functionality and look.
21st September 2010 Wherefore Art Thou Romeo? - RuneScape's Lead Designer, Mod Mark, discusses the reasoning behind the removal (and replacement) of the Romeo & Juliet quest.
2nd September 2010 Elite Tasks - Development - Elite Achievement Diaries have been a long time in development, but it's finally nearing release. Mod Maz catches us up with the project.
23rd August 2010 Second Helping - From Friday 3rd to Monday 6th September, we will be running our second bonus XP weekend for RuneScape members. This blog is to answer the most frequently asked questions about this event.
12th August 2010 Damage Control - Mod Chris L has taken a look at the combat system to see how we can improve the information that is delivered with hit marks.
9th July 2010 Back in Session - Court has been in recess since the first batch of cases were released. Mod Osborne brings us up to speed with how Batch 2 is progressing.
28th May 2010 Beyond the Release - Since the release of Dungeoneering, the developers - Mods Chris L, Trick and Liono - have been hard at work not only on 'batch 2' (more rooms, more floors, more bosses), but also on a number of other improvements...
12th May 2010 Return of the Wise Old Man - Mod Ash brushes the dust off the Wise Old Man of Draynor Village and brings him out of retirement for one more adventure.
29th April 2010 Look Who's Talking - The Audio team's Mod Ian and Mod Adam R give an insight into the voice overs that were recently added to the tutorial.
22nd April 2010 Into the Void - From tiny acorns, mighty oaks grow... So discovered Mod Moltare with his concept for some knight-based questing.
April 1st 2010 Wet 'n' Wildy - Read on to find out just what Mod Paupersen and the gang have in store for you at the new RuneScape theme park - the Wet 'n' Wildy.
25th March 2010 Quoth Mod Raven - Mod Raven has recently moved jobs at Jagex, from Community Management over to the RuneScape Content, and he's got his first project...
3rd March 2010 What Constitutes the Change - In this blog, we look at some of the reasons why the Hitpoints skill has changed to the Constitution skill, and why 'hitpoints' are now called 'life points' and are 10x as large.
26th February 2010 Save the Date! - On the weekend of the 12th of March 2010, we will be running a "bonus XP weekend" for RuneScape members. This blog attempts to answer questions which we're expecting to be asked after the official announcement.
26th February 2010 What's a Grandmaster Quest? - In the first of a semi-regular blog series, RuneScape's Lead Designer, Mod Mark, explains some of what goes into deciding quest difficulty levels.
12th February 2010 A Day in the Life - Guten Tag, bonjour, bom dia - it's the Jagex translation team, with a short insight into RuneScape's life in other languages.
12th February 2010 A History of Non-violence - Mod Maz is working on a few projects at the moment, one of which is aimed at players who enjoy training all non-combat skills...
20th January 2010 The Orb of Oculus - Mod Fnord speaks about machinima and a strange device called the Orb of Oculus...

2009

18th December 2009 Particles - Just a short blog this time, but a very appropriately timed one considering Jagex HQ is currently covered in snow. Mod Woody of Graphics reveals our first use of particle effects.
11th December 2009 A Christmas Warble - Mod Edam talks a little about this year's upcoming Christmas holiday event, from the perspective of a new developer.
26th November 2009 Subtitle Yet to Be Approved - Brutal orkish violence and diabolical Godfather madness will once again rage rampant in RuneScape! Mod Tytn talks about the concluding part of the fairy quest trilogy.
19th November 2009 Elite Tasks - Design - Mod Maz, aka the Queen of the Squirrels, has been tasked with the, er, task of developing elite, um, tasks for all existing Achievement Diaries...
5th November 2009 Court Cases - Mod Nancy's working on a new distraction & diversion involving the Seers' Village Court House...and some rather familiar faces in the dock.
28th October 2009 Impetuous Impulses - Mod Maylea reveals some of the methods we use for balancing, as applied to a rebalance of the Impetuous Impulses minigame.
23rd October 2009 Postbag and Gallery - |RuneScape Editor Mod Osborne talks a bit about the Postbag from the Hedge and Players' Gallery.
16th October 2009 Within the Launch - Mod Chris L talks about the release of this week's quest, Within the Light.
15th September 2009 Retro Revival - Mod Jack H explains what we're planning to do with RuneScape Classic.
3rd September 2009 Within The Next Few Weeks... - The new dwarf quest will be released within the next few weeks. No, I'm not going to be any more specific than that.
27th August 2009 Changing Names - Mod Duncan of Web Systems explains why a simple name change can sometimes be harder than it seems.
26th August 2009 RuneTek 5 - Mod Chris E reveals the latest project that the Game Engine team has been working on.
21st August 2009 Trust Us, We're QA - Mod Reece explains about the QA process, and gives an insight into why some pesky bugs can make their way into the game.
30th July 2009 Nearly Finished - Mod John A talks about the final stages of implementing a project and getting it ready to go into QA.
23rd July 2009 Upload Manager - Mod Nexus is probably a familiar name to some on the forums, but what exactly does he do?
16h July 2009 Pack 1 - Mod Paul B of Graphics talks about some animation updates.
10th July 2009 Back-end Upgrades - The System Admin team's Mod Tom S talks about some upgrades we are making to our back-end infrastructure.
3rd July 2009 Animating - Mod Biscuits talks about the third and final graphics stage of the Fairy Area Improvement project.
29th June 2010 Who are the Signature Heroes? - Mod John A introduces the new RuneScape Signature Heroes.
26th June 2009 Mobilising Armies - Andrew discusses the good and bad points of developing new types of content, a category which upcoming minigame Mobilising Armies easily falls into.
23rd June 2009 Feedback and Blue Blocks - Mod Mark talks about some of the challenges of giving feedback on the design of the next Red Axe quest.
11th June 2009 Game Engine Improvements - You may have noticed this week's updates have caused some unusual behaviour changes in the game, and a few bugs. These are fixed now, but this post is to explain what's been going on.
5th June 2009 Design Review - Mod Chihiro talks about the design review process for the upcoming Fairy Tale conclusion.
28th May 2009 Coding and Writing - Mod John A continues development work on the new dwarf quest.
21st May 2009 Test'n Musicians - Mod Frantic discusses the testing of the 'Rest' update.
30th April 2009 Implementation Begins - The briefing stages of the new dwarf quest are complete. It's time for development to begin.
7th May 2009 Tools for Games - Mod Hew explains the term 'emergent gameplay' and how it will apply to RuneScape.
23rd April 2009 Rest and Musicians - Mod Chihiro reveals what that mysterious 'Rest' button was all about.
17th April 2009 Concept - Mod Joe goes through the process of updating Zanaris and fairy NPCs.
14th April 2009 Modelling - Mod Nick F goes through the process of updating Zanaris and fairy NPCs.
9th April 2009 A Concept is Approved - Mod John A expands on his initial ideas for the next dwarf quest.
2nd April 2009 Dungeon Maps - Dungeon maps coming soon...
26th March 2009 Revisiting an Old Quest Series - The first blog entry about Mod John A's next quest project.


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