This page contains information on a form of player-created content or gameplay that takes place in RuneScape, rather than that which is developed by Jagex. This does not mean that the content is wrong or invalid, just that it should be evaluated as such.
For purely fact based content about RuneScape please go to the Game Guide..
Note: This has been removed from the game.
Dicing was previously an activity in which a host (often ranked in a well known dicing private chat channel), would offer a gambling service to the runescape community. As any game involving currency generally is, the games were rigged to give the host mildly favourable odds. As with any gambling, this however didn't seem to detract too much from the possibility of winning alot of gold, and as such was very popular untill Faruq's Dice were disabled & subsequently removed on November 15th, 2011.
A quantity of gold was traded to the host.
Once the participants (for some games there are multiple) are in the private chat channel, the dice were rolled by the host.
Depending on the outcome, the host would reward the winning participant, or console a losing one.
Unfortunately, there were also untrustworthy players that would scam others for massive amounts of gold coins.
55 * 2. By far and away the most popular game, as it only needed one player, so that many games could be played in quick succession if the demand was there. The dice for this game are set to the scale between 1 and 100, if a 1-54 is rolled, the host wins, 55-100 and the gambler wins. if the gambler wins, they get 2x the money they traded to the host, hence the name 55 * 2. There were variations of the same game, simply altering the odds to earn more money. 60*2 was popular by large, 'trusted' hosts, as the extra bias of odds was seen as worthwhile to reduce the possibility of scamming. 54*2 was also popular, a means for a host to beat their competition by providing better odds. 70*3 was another game, used less often due to the increased incentive for the host to scam.
Middle-Manned. Another extremely popular game as it reduced the incentive for the host to scam by providing them with consistent profit. A middle-manned dice game involved a host and 2 or more players. The host takes an equal wager from the players (thus becoming the middleman), the players then roll dice (usually 2 six-sided dice) and the highest roller wins all the money that was bet. In the event of a tie for the win, the tiers will re-roll. The host then pays out to the winner, minus a 5% or 10% cut of the winnings for their service. This game type was less popular among small-time dice hosts as it required organization and multiple players.