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Divination

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Introduction

Divination
Getting memories from a wisp

Divination Before his death at the end of the Fifth Age, Guthix ensured the peace of the Fourth and Fifth Ages with a magical shield over Gielinor. This shield, built from massive reserves of energy surrounding and infusing the world, was dedicated to keeping out unwanted divine influence. Besides a substantial investment of his own divine power, Guthix redirected energy from the Anima Mundi, balancing a delicate cycle of magic that passed through him, the world and the shield. The amount of energy tied up in the world shield cannot easily be imagined, but even while Guthix slept the barrier remained strong.


When Guthix died, the shield collapsed. With one part of the cycle suddenly missing, the energies of the shield escaped into Gielinor, raining down on it and infusing the land with new power.

The Battle of Lumbridge caused further harm to the Anima Mundi, even as it reeled after the dissipation of the power it had lent to Guthix's shield. This damage is gradually becoming evident, with a number of rifts - similar to but much smaller than the one in the centre of Lumbridge - forming independently around the world, each reaching straight to the world spirit itself.

Getting Started

Main article: Wisps

Wisps live in colonies of the same type and there are 13 colonies. These colonies do not move around the world, but the wisps that are part of them may wander around the nearby area. The colonies are:

Harvesting

Clicking on a wisp will stop it from moving and it will turn into a spring of energy that will last a random amount of time between 3 and 45 seconds. This time is not affected by gathering from it.

You can gather energy and memories from these springs for use in the Divination skill. You will not always get memories for harvesting, although you will always get energy and XP.

Some wisps look different to the others. These are enriched wisps whose appearance can be prolonged by the first four players (of the correct Divination level and with a memory in their inventory) to click on the wisps/springs. This will donate a memory to the wisp in exchange for it staying around longer. Enriched memories provide double XP when converted than normal memories.

Converting

When you have a full inventory you'll need to find a crater to return your memories to the earth. These can be found near any of the wisp colonies. When you click on the crater, you will be presented with the following options:

  1. Energy: All memories are converted into energy. The kind of energy you receive corresponds to the tier of memory and whether it is enriched. Multiple tiers of memory, both normal and enriched, may be converted at a time. The amount of energy you receive also corresponds to your Divination level.
  2. Experience: All memories are converted into Divination XP. The amount of XP you get corresponds to the tier of memory and whether it is enriched. Enriched memories give double the XP of normal memories.
  3. Enhanced Experience: All memories and energy are converted into Divination XP. You need at least 5 energy of the same tier to convert memories. For enriched memories, you need 10 energy of the same tier. As before, multiple tiers, both normal and enriched can be converted at the same time. As you are using energy to convert memories, you will receive 125% of the XP you would normally have gotten for converting a memory. If you run out of energy but still have memories, this option will go on to convert these memories normally (as if you had chosen 'Experience').

Using Divination

The memories that you convert will provide you with energy which can be used in combination with other materials (except when creating Boons, as these only require energy) to make various useful items.

  • Portents - Kept in your backpack, these items provide benefits such as healing automatically if certain criteria are met.
  • Signs - Worn in the pocket slot, these items provide benefits such as healing or moving items to your bank.
  • Boons - These items, once activated, increase XP and energy gain when converting.
  • Transmutation - Using energy and an ingredient such as food or logs, you can create a higher tier of ingredient through transmutation.
  • Divine Locations - Once per day you can conjure an item such as a tree or deadfall trap that, when placed, acts as a special version of that location. When used by several players, these locations offer the creator a share of the spoils in noted form.

Boosting Experience Gain

boon of flickering energy.gif
Boons increase the amount of XP and/or energy that you get when converting memories of that tier. You can create them with a large amount of energy. Note that they become active as soon as they are created.
Wisdom aura inventory icon
The wisdom aura increases all experience gained by 2.5%.
huge fallen star (divination).gif
Small, medium, large and huge fallen stars can be won from Treasure Hunter. When consumed they will add a quantity of bonus Divination XP that doubles all experience received until it runs out.

Training Hints and Tips

  • Gather from the highest-level colony for which you have the level.
  • Make each boon as soon as you can. You may want to check the cost of the next boon as soon as you change colony, so you know how much energy to save.
  • Enhanced experience will use up your spare energy (or energy that you've bought) for extra XP. You needn't convert to energy unless you want to sell it or make items from it.
  • If you see an enriched wisp or spring it's worth leaving your current spring for it. The same goes for Chronicle fragments.
  • Energy springs don't disappear quicker with more players gathering from them. In fact, it can make enriched ones stay longer!
  • Gather Chronicle Fragments whilst training Divination, These offer a healthy dose of Hunter XP depending on your level and can be handed in for a further chunk of Divination XP at either Guthix's Shrine or May Stormbrewer at the Lumbridge crater Divination Colony.

Divination Boosts

Divination cape inventory icon
The Divination cape, Divination cape (t) or Divination master cape can be used to temporarily increase your skill level by 1. To do this, equip one of the capes, right-click it and choose Boost.
Stew inventory icon
A brown Spicy stew has a random chance to increase your Divination level by up to 6 levels (or decrease it by the same).
Banner of Saradomin inventory icon
God emissary banners (Saradomin, Armadyl, Bandos, Seren, Zamorak, Sliske, Zaros, the Godless) will give a +2 skill boost to Divination for 30 minutes.

Useful Items

Jack of trades aura inventory icon
With the jack of trades, master jack of trades and Supreme jack of trades auras, XP gained in 10, 15 or 20 different skills within 3 hours will produce an XP bonus that can be claimed from Xuan. Divination can be included as one of these skills.
Enrichment aura inventory icon
With the enrichment, greater enrichment, master enrichment, supreme enrichment and legendary enrichment auras, you can have an increased chance of an enriched memory being given when harvesting wisps by 3%, 5%, 7%, 10% or 15% respectively.
Cobalt skillchompa inventory icon
Cobalt, viridian, azure and crimson skillchompas, when equipped, offer additional xp when skilling as well as providing an increased chance of receiving enriched memories when harvesting from wisps.

Frequently Asked Questions

1. Do I need any special equipment to level this skill?

2. Why should I level a gathering skill if it does not support another skill?

3. Where do I get the skill cape?

4. Can anyone teach me how to train Divination?

5. Can I use the Divination skill in Dungeoneering?

See Also

Divination Related Skills

There are no skills that help with the Divination skill.

Divination Related Quests

For quests that give Divination experience as a reward, please refer to the Quest Experience Rewards category.

Divination Related Minigames

The following D&Ds help with the Divination skill:

  • Tears of Guthix - If Divination is your weakest skill, try the Tears of Guthix D&D.
  • Penguin Hide and Seek - Help Larry and Chuck find the mischievous penguins and you can trade your penguin points for XP.
  • Troll Invasion - Fight off the trolls attacking Burthorpe and you can earn Divination XP as a reward.

Divination Related Distractions & Diversions

There are no D&Ds that help with the Divination skill.

Divination Related Equipment

Development Team

Content Team
Developer: (Project Lead:Ana S) Krista G
Additional Developer: Chris L
Design: (Project Lead:Matthew H) Ana S, Krista G
Additional Design: Anthony W, Fred H
Design Review: Mark O
Balancing Review: Timothy D
Wiki: Michelle-Louise J
Editor: William D
Project Manager: Giulyanna S
Graphics Team
Characters: Damian C
Environments: James L
Animations: Brad A, Lelio C
Concept: David B
UI: Tursan R
Quality Assurance Team
Core Testers: (Project Lead:Lesleyann W) James H, Kristina S, Anthony D, Gareth W, Sam D, Alex D, Ben L, Kyle R, Ryan P, Juliet T, Phil W, Ollie H, Rich D, Sarah J, Sarah P, Christina S
Audio Team
Sound Effects: Adam B
Voice Over: Adam R


Divination

Features
PortentsSignsBoonsTransmutationDivine LocationsWispsEnergy Rifts
Locations
Pale colony (Level 1 - 9) • Flickering colony (Level 10 - 19) • Bright colony (Level 20 - 29) • Glowing colony (Level 30 - 39) • Sparkling colony (Level 40 - 49) • Gleaming colony (Level 50 - 59) • Vibrant colony (Level 60 - 69) • Lustrous colony (Level 70 - 79) • Elder colony (Level 75- 79) • Brilliant colony (Level 80 - 84) • Radiant colony (Level 85 - 89) • Luminous colony (Level 90 - 94) • Incandescent colony (Level 95 - 99)
NPCs
Aoife FairweatherBruin OdetssonElena SuertenFaizan AugourJohn WyrdMay StormbrewerOrla FairweatherSara Onnear
Wisps
Pale wispFlickering wisp (enriched)Bright wisp (enriched)Glowing wisp (enriched)Sparkling wisp (enriched)Gleaming wisp (enriched)Vibrant wisp (enriched)Lustrous wisp (enriched)Elder wisp (enriched)Brilliant wisp (enriched)Radiant wisp (enriched)Luminous wisp (enriched)Incandescent wisp (enriched)
Energy
Pale energyFlickering energyBright energyGlowing energySparkling energyGleaming energyVibrant energyLustrous energyElder energyBrilliant energyRadiant energyLuminous energyIncandescent energy
Memories
Chronicle fragmentPale memoryFlickering memory (enriched)Bright memory (enriched)Glowing memory (enriched)Sparkling memory (enriched)Gleaming memory (enriched)Vibrant memory (enriched)Lustrous memory (enriched)Elder memory (enriched)Brilliant memory (enriched)Radiant memory (enriched)Luminous memory (enriched)Incandescent memory (enriched)
Divine Locations
Divine rocks (bronzeironcoalmithrildamantiterunite) • Divine traps (bird snarebox trapdeadfall trapkebbit burrow) • Divine herb patches (IIIIII) • Divine trees (normaloakwillowmapleyewmagic) • Divine simulacra (III)
Portents
Portent of item protectionPortent of lifePortent of death • Portent of passage (IIIIIIIVVVIVIIVIIIIXX) • Portent of restoration (IIIIIIIVVVIVIIVIIIIXX) • Dungeoneering portent of restoration (IIIIIIIVVVIVIIVIIIIXX) • Attuned portent of restoration (IIIIIIIVVVIVIIVIIIIXX) • Portent of degradation (IIIIII) • Attuned portent of degradation (IIIIII)
Signs
Sign of item protectionSign of lifeSign of death • Sign of respite (IIIIII) Sign of the porter (IIIIIIIVVVI)
Boons
Boon of flickering energyBoon of bright energyBoon of glowing energyBoon of sparkling energyBoon of gleaming energyBoon of lustrous energyBoon of elder energyBoon of brilliant energyBoon of radiant energyBoon of luminous energyBoon of vibrant energyBoon of incandescent energy

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