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- Divine Locations
Divine locations are objects that can be crafted then placed down as temporary versions of their real-life counterparts. For example, you can create a divine iron rock that, when placed down, any player (with the required Mining level for iron) can mine this rock for iron ore.
There are some restrictions to divine locations:
- You may only craft one divine location per day, which resets everyday at midnight (00:00 UTC). This only applies to crafting; if you save them up, you can place down as many as you want.
- You may only gather up to a set total of items from divine locations per day, which resets at the same as the crafting limit. This is based on your overall skill level; this is a total across all types of divine locations. Some divine locations yield items which count as more towards this limit:
- Ore from divine runite rocks count as 12.
- Ore from divine adamantite rocks count as 3.
- Logs from divine magic trees count as 2.
- Herbs from a divine herb patch I count as 2.
- Herbs from a divine herb patch II count as 4.
- Herbs from a divine herb patch III count as 8.
- Hunter items from divine deadfall trap count as 2.
- Hunter items from divine box trap count as 5.
- Fish from divine lobster bubbles count as 2.
- Fish from divine swordfish bubbles count as 2.
- Fish from divine shark bubbles count as 2.
- Fish from divine cavefish bubbles count as 3.
- Fish from divine rocktail bubbles count as 4.
- Energy from divine simulacrums (both tiers) count as 4.
- To interact with the location, you must have the relevant skill level, corresponding to its real world counterpart (e.g. mining iron ore requires 15 Mining). This level is not needed for crafting - players with the correct Divination level may craft any location they want, even if they cannot use it.
- To interact with the location, you must have the relevant tools required for the location's real world counterpart (e.g. chopping a divine tree requires an axe).
- Divine locations may not be placed anywhere you cannot light a fire. You are also unable to place them in The Grand Exchange.
When placed, divine locations will last for 5 minutes provided they are not interacted with. From the time they are first clicked on, they will last for a set duration (all last around 30 seconds with the exception of divine magic trees and the divine herb patch III which last for roughly 25 and divine runite rocks which last for around 20). They will time out either after this duration or if they have not been interacted with for a set amount of time. There is no chance for failure and the XP awarded is the same as the XP awarded for collecting that resource in the real world (e.g. mining copper ore from a divine bronze rock gives 17.5XP, the same as mining copper ore from a copper rock).
When another player uses a divine location, they have a chance (this is 40% for all with the exception of 30% for divine adamantite rocks and divine box traps, and 20% for divine runite rocks) to give the 'owner' of the location (the player who put it down) a noted version of each item they harvest. For example, this means that players with high Divination but low Mining could make a divine runite rock and receive runite ore even though they cannot mine it themselves. Items received in this way do count towards the daily gathering limit. There is a limit of 5 players on this - so more players can collect from the location but they won't have a chance to reward the owner. It is more profitable therefore to have other players with you when you use these locations.
When making and interacting with divine locations, there are a few warnings which you may receive:
- When creating a location whose produce counts towards more than one item from the daily limit. This applies to: divine runite rocks, divine adamantite rocks, divine magic trees, divine herb patches, divine deadfall traps, divine box traps, divine lobster bubbles, divine swordfish bubbles, divine shark bubbles, divine cavefish bubbles, divine rocktail bubbles and divine simulacrums (both tiers). You will receive one warning for each of these locations and will not receive the warning again.
- When gathering from a location whose produce counts towards more than one item from the daily limit. This applies to: divine runite rocks, divine adamantite rocks, divine magic trees, divine herb patches, divine deadfall traps, divine box traps, divine lobster bubbles, divine swordfish bubbles, divine shark bubbles, divine cavefish bubbles, divine rocktail bubbles and divine simulacrums (both tiers). You will receive one warning for each of these locations and will not receive the warning again.
- When you are close to your daily gathering limit. This will happen each time you try to do this, but you are allowed to continue if they wish.
- When you have reached your daily gathering limit.
- The first time you make a divine location, telling you that you can only make one per day. You will only see this warning once.
Divine location objects are not tradeable and cannot be picked up again after being placed.
Creating Divine Locations
Harvesting Divine Locations
* The number and type of energy you get depends on your level. Energy is given so that 60% of that received is from your current tier, 30% is from the tier below and 10% from two tiers below. You will not receive energy lower than tier 7, however. There is also a chance to receive a portent of restoration VII, portent of restoration VIII, sign of the porter IV, sign of item protection or sign of life when harvesting from this location.
+ The number and type of energy you get depends on your level. Energy is given so that 60% of that received is from your current tier, 30% is from the tier below and 10% from two tiers below. You will not receive energy lower than tier 8.5, however. There is also a chance to receive a portent of restoration IX, portent of item protection, sign of the porter V or sign of life when harvesting from this location.
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