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Keepsake key

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Keepsake key
keepsake key.gif
Tradeable No
Equipable No
Stacks No
Quest item No
High alchemy Cannot be alchemised
Low alchemy Cannot be alchemised
Destroy Drop
Store price 1 pack: 140 (126 Members icon) runecoins

3 pack: 300 (270 Members icon) runecoins

6 pack: 400 (393 Members icon) runecoins
33,600 loyalty points
Protect on Death No
Examine A familiar-looking shape.
Weight 0kg

The keepsake key is an item that is used to convert your equipment into a cosmetic override - selectable by visiting the Customisation Menu.

The item to be converted must be in any of the following slots:

  • Main hand
  • Off-hand
  • Hat
  • Cape
  • Amulet
  • Torso
  • Legs
  • Gloves
  • Boots

Note that weapons can only override weapons of similar types, so you cannot override an axe with a sword, for example.

When an item is converted, it is stored in the keepsake key and cannot be equipped, traded, or lent while stored. Converted items can be reclaimed through the Avatar Customisation interface. Once an item is reclaimed, it will no longer be used as a cosmetic override.The keepsake key is consumed once it is used.

Restrictions:

  • Keys are one-use only.
  • Lent items cannot be stored within the keepsake key.
  • You must meet the necessary requirements to equip the item before it is possible to store it inside the key.
  • Storing an item within a keepsake key can only be done in bank areas or within Daemonheim.
  • Reclaiming an item stored within a keepsake key can only be done in bank areas.
  • Cosmetic overrides cannot be displayed in PvP areas.

The keepsake key works on the majority of items but there are some exceptions. Tradeable items are allowed by default.

Skillcapes and hoods are allowed by default, including completionist/veteran/quest capes/hoods. If you are wearing a completionist or quest item and you lose the requirements needed to equip that item, you will be prevented from reactivating the override until you fulfill the requirements again.

Unbound dungeoneering items are allowed by default (providing they pass all of the above checks of course). However, these items cannot be reclaimed; once used with the keepsake box they are gone forever.

Items worn in the main and off-hand slots are grouped into "override sets" of similar items. These sets determine which overrides can affect a weapon/off-hand. If you place a dagger in your keepsake box, for example, it will override the appearance of any dagger, rapier or shortword, but it will not override any other weapons or armour. The list of sets is as follows:

  • Daggers, Rapiers & Shortswords
  • Machetes, Longswords & Scimitars
  • Maces & Warhammers
  • Battleaxes & Hatchets
  • Two-handed Swords
  • Spears
  • Claws
  • Whips
  • Battlestaves & Staves
  • Wands
  • Longbows, Shortbows & Chargebows
  • One-handed Crossbows
  • Mauls & Halberds
  • Two-handed Crossbows
  • Knives, Darts & Throwing Axes
  • Pickaxes
  • Grenades
  • Javelins
  • Shields
  • Books & Orbs

Some unique items that you are only normally allowed to have one of can be added to the keepsake box as cosmetic overrides. Normally, you would not be able to use the stats on this item unless you retrieved it from the keepsake box, however, the update on March 4th 2013 has made it so that you can obtain a second copy of this item (from the same source as the original). If you reclaim the item from the keepsake box when you have already claimed another one, the item stored in the keepsake box will be destroyed. These unique items are as follows:

  • Ardougne cloak (1, 2, 3 and 4)
  • Seer's headband (1, 2, 3 and 4)
  • Karamja gloves (1, 2, 3 and 4)
  • Varrock armour (1, 2, 3 and 4)
  • Desert amulet (1, 2, 3 and 4)
  • Fremennik sea boots (1, 2, 3 and 4)

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