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Draynor Manor and Village
- Draynor Manor and Village
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Draynor Village is a charming little town, if rather odd. The citizens are...eccentric. This is no surprise, however, as the town has long been dominated by the dark and menacing shape of Draynor Manor. Draynor Manor, unlike Draynor Village, has little to cheer a traveller, and less to recommend it as a nice place to sleep. Unwary campers in Draynor Manor's grounds might just wake to find a pair of neat holes in their neck where their skin was once unblemished.
The manor's haunted rooms are filled with ghosts and creaking floorboards. Chairs come to life and follow adventurers about the house; trees and vines lash out at people as they walk past; there are hidden passages behind bookshelves; a possibly mad scientist conducts his experiments on the top floor.
If you are in search of some of the most famous mages in RuneScape, walking a short way south from Draynor Village will lead you to the long bridge across the sea to the Wizards' Tower.
Points of Interest
The Draynor region, like its population, has a weird variety to offer. In less unusual terms, though, there are a number of farms nearby, some nice woods for chopping down trees, and a few Farming patches for members scattered about, including one in the shadows behind Draynor Manor solely for the purposes of growing nightshade.
Diango, the legendary toyseller himself, offers what may be the most desirable merchandise in the whole of RuneScape: horses and dragon plates. The wise adventurer knows to look to Diango for visions of what the gods intend for their world (or, perhaps, to understand the gods' sense of humour). Joining him in the market is a Town Crier, who is more than happy to explain the Rules of Conduct and the role of Player Moderators.
There is also the wine merchant Fortunato whose nose for a good drop is almost beyond compare. Ned, an old sailor who has retired to the village, makes rope and other similar items in his house on the east side of the town. Aggie the Witch, who lives north of the market, has retired from the usual tricks of the witching trade, like turning people into toads, and now mostly makes dyes in a variety of colours.
To the east of the town, quite heavily guarded, is a jail looked over by a watch tower. The jail has been abandoned and out of a business for a while although it's back in business after the leader of a gang called the Skulls has been captured and turned in.
|Diango the Toyseller||The Wise Old Man|
|Ali Morrisane, he need not sell his merchandise across the world: those who want it will, inevitably, come to him.|
|Diango, and his jaunty feathered hat, are always in the Draynor Village Market.||The Wise Old Man can be found in his house opposite the recently burgled bank.|
|Miss Schism sits outside the Wise Old Man's house, keeping a dutiful watch on him through his window.||Morgan can be found in his house, west of the wheat field.|
|Veronica stands about at the gates to Draynor Manor.|
|Ernest can be found pecking at anything small in Professor Oddenstein's laboratory on the top floor of Draynor Manor.||Professor Oddenstein is usually tinkering with his machines in his laboratory on the top floor of Draynor Manor.|
|Martin the Master Gardener||Ava|
|Martin can be found in the Draynor Village Market.||Ava can be found in her bedroom in Draynor Manor after Ernest has been returned to normal.|
|Leela paces about north of the jail.||Relomia can be found in Draynor market.|
The following quests can be started in Draynor:
- Vampyre Slayer
- Ernest the Chicken
- Stolen Hearts
- A Fairy Tale Part I - Growing Pains
- A Fairy Tale Part II - Cure a Queen
- Animal Magnetism
- Missing My Mummy
Around the Area
|Goblin ( Level 16 | )||Dark wizard ( Level 32, 50, 54 | )|
|Most of the local goblins can be found east of Draynor Village.||The dark wizards can be found south-west of Draynor Village.|
|Ghost ( Level 36 | )||Market Guard ( Level 60 | )|
|Ghosts can be most widely found on the first floor of Draynor Manor.||Quite unsurprisingly, the market guards can be found in Draynor Village Market.|
|Skeleton ( Level 46 | )||Witch ( Level 44 | )|
|The skeleton can be found in the closet on the ground floor of Draynor Manor.||The witch can be found in the north-west room of the ground floor of Draynor Manor.|
|Jail guard ( Level 44 | )||Black Knight ( Level 44 | )|
The guards are employed by the authorities of the village to keep an eye on Khnum are quite dedicated, certain that, though their work may be dull, the payment more than makes up for it. They are also quite well trained. Their armour isn't fantastic, and, like all melee fighters, they are weak against Magic.
|The jail guards never stray far from the jail.||The Black Knight can be found south of Draynor Village.|
|Shady stranger ( Level 80 | )||Suspicious outsider ( Level 80 | )|
The shady strangers, as their name might suggest, act very shady. They claim to be staying at the village on business but...
Like with the shady strangers, these suspicious outsiders claim to be in Draynor for business purposes but...
|The shady strangers can be found all over the village, particularly near the market.||The suspicious outsiders can be found all over the village.|
|Market guard ( Level 38 | )|
|Quite unsurprisingly, the market guards can be found in Draynor Village Market.|
- Aggie's house features two spawn points; one for cheese, and another for tomato.
- The rat-infested shack next to Morgan's house has two log spawn points.
- If you have a pet fish, you can feed it with the fish food on the first floor of Draynor Manor.
- If you creep around behind Count Draynor's coffin, you will find a bronze medium helm spawn point.
- Once members have finished Ernest the Chicken, the entrance to the Killerwatt Plane will open in Professor Oddenstein's laboratory.
- Draynor is an ideal place to practice lower level pottery, with a pottery wheel in the north of the village and a clay mining spot to the south-east of Draynor Manor.
- In an effort to protect itself, the bank has hired two guards. While one of them stands by the doors, the other has hidden himself nearby. Leaf him alone, he's not in the mood for chatting!
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