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Many creatures in Daemonheim have a Slayer requirement for you to kill them. These creatures can be found in the table below, and are on all complexity levels within Daemonheim. It is also possible that Daemonheim creatures will be set as your slayer task from a slayer master. If you have this set as a task, ANY creature in Daemonheim will count towards your slayer target.
You will only gain Slayer experience from these creatures if they are your current slayer task.
| Creature | Levels Required |
|---|---|
![]() Night spider Level 59 |
41 |
![]() Spiritual guardian Level 78 |
63 |
![]() Seeker Level 70 |
71 |
![]() Edimmu Level 121 |
90 |
![]() Soulgazer Level 105 |
99 |
Each slayer creature has a unique drop that is often very powerful and worth binding.
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
$ Every 10 seconds, the blood necklace deals 40 damage to all enemies adjacent to you, and heals you for half of the damage that has been dealt.
* When equipped with the frostbite dagger, the flameburst defender's max damage is decreased by 10, but you receive +10% to your Attack.
~ The frostbite dagger and hailstorm dagger have 20% chance of dealing an extra 50 damage with each hit. This is increased to 100 damage if used with the flameburst defender.
# While wearing the shadow silk hood, you are invisible to any humanoids who are not mages or bosses. If spotted by a mage or seeker, all enemies in the room will be able to see you.
^ The doomcore staff increases magic damage by 25%.
£ The hexhunter bow increases your ranged damage according to your opponent's magic attack or magic strength bonus, whichever is higher.