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After getting permission from the Fairy Godfather during A Fairy Tale Part II - Cure a Queen, you will find a new network of transportation available to you: Fairy rings.
Unsurprisingly, the fairy rings are powered by the magic of the fairies. To use any fairy rings you must be wielding a dramen or lunar staff to harness its magical properties (unless you've completed A Fairy Tale Part III - Battle at Orks Rift, in which case you no longer need a staff).
The main fairy ring is located in Zanaris, just east of the bank. When you click on it to activate it, you will notice the three mushroom controllers pop up. Each controller has four letters assigned to it. Clicking on a mushroom will rotate the letter clockwise. You can make many combinations from these mushrooms, and click the teleport button to go the location.
The main locations are listed below, but if you try other combinations you may find yourself in weird and wonderful locations. The fairies are usually happy with the locations of the fairy rings, but on occasion they may change their minds and retarget a ring to a new location.
| Location | Code required | Quest Requirement | Location | Code required | Quest Requirement |
|---|---|---|---|---|---|
![]() Mudskipper Point |
AIQ | None | ![]() Island south of Witchaven |
AIR | None |
![]() Fairy Resistance HQ |
AIR DLR DJQ AJS | A Fairy Tale Part II - Cure a Queen | ![]() Dorgesh-Kaan Agility Course |
AJQ | Death to the Dorgeshuun |
![]() Fremennik Dungeon Entrance |
AJR | None | ![]() Penguin island |
AJS | None |
![]() Piscatoris Hunter Area |
AKQ | None | ![]() Feldip Hills |
AKS | None |
![]() Gu'Tanoth cave (south of Jiggig) |
ALP | A Fairy Tale Part III - Battle at Orks Rift | ![]() Haunted Woods |
ALQ | Priest in Peril |
![]() Abyssal Area |
ALR | None | ![]() McGrubor's Wood |
ALS | None |
![]() Polypore Dungeon |
BIP | None | ![]() Kharidian Desert near the Kalphite Hive |
BIQ | None |
![]() Sparse Plane |
BIR | None | ![]() Orks Rift |
BIR DIP CLR ALP | A Fairy Tale Part III - Battle at Orks Rift |
![]() Ardougne Zoo (unicorn pen) |
BIS | None | ![]() Ancient Cavern |
BJQ* | None |
![]() South of Castle Wars |
BKP | None | ![]() Enchanted Valley |
BKQ | None |
![]() Mort Myre Swamp |
BKR | Priest in Peril | ![]() TzHaar City, south area |
BLP | None |
![]() Yu'biusk |
BLQ | Land of the Goblins | ![]() South-east of the Legends' Guild |
BLR | None |
![]() North-west Miscellania |
CIP | The Fremennik Trials | ![]() South of the Tree Gnome Village |
CIQ | None |
![]() ScapeRune |
CIS | None | ![]() Outside Sinclair Mansion |
CJR | None |
![]() Starflower Plane |
CKP | A Fairy Tale Part II - Cure a Queen | ![]() Karamja, north-west of Shilo Village |
CKR | None |
![]() Canifis Mushroom patch |
CKS | Priest in Peril | ![]() Island south of Draynor Village |
CLP | A Fairy Tale Part II - Cure a Queen |
![]() Ape Atoll, atop the Agility course |
CLR | A Fairy Tale Part III - Battle at Orks Rift | ![]() Hazelmere's peninsula |
CLS | None |
![]() Mos Le'Harmless (K'Chunk's island) |
DIP | A Fairy Tale Part III - Battle at Orks Rift | ![]() Gorak lair |
DIR | A Fairy Tale Part II - Cure a Queen |
![]() Kethsi |
DIR AKS | Ritual of the Mahjarrat | ![]() South of the Wizards' Tower |
DIS | None |
![]() Between the Necromancer's tower and the Tower of Life |
DJP | None | ![]() West of Sinclair Mansion |
DJR | None |
![]() Karamja, near Karambwan fishing spot |
DKP | None | ![]() Baneore Cave |
DKQ | Ritual of the Mahjarrat |
![]() East of Edgeville |
DKR | None | ![]() Rellekka Hunter Area |
DKS | None |
![]() Nardah Hunter Area |
DLQ | None | ![]() Island in the Poison Wastes |
DLR | None |
![]() Passage beneath Mort Myre Swamp |
DLS | In Search of the Myreque |
* Before the fairy ring in the Ancient Cavern can be used, it first needs to be repaired. To do this, you must first gain access to the Ancient Cavern by completing most of your Barbarian Training, then use five bittercap mushrooms on the fairy ring while carrying a spade.
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