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Farming - Extra Features
- Farming - Extra Features
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Quests that give Farming Experience
Please refer to the Quest Experience Rewards page in the manual to see which quests give Farming experience.
The Jade Vine
If you have completed Back to my Roots, you will be able to grow a jade vine in a Farming patch in East Ardougne. Should you want to, you can check the vine's health to receive 1,500 Farming experience. You can also prune the vine (using a pair of secateurs), gaining 30 Farming experience for each branch you cut.
Should you fail to keep the vine pruned back, and you will fail unless you can visit it every couple of hours all day, every day, then the vine will grow wild and begin flailing about. At this point you will have two options, although one isn't very obvious, so do not panic.
The first option is to "attack" and destroy the vine. This is done in the same manner as during the quest., but the vine will be much harder to defeat than it was then. Destroying the vine will yield a new seed which you can plant to grow a new vine and the process repeats.
The other, less obvious option is to prune it back again with a pair of secateurs.. Unlike pruning the vine during its normal growing cycle, you will not see an option to prune the vine under either the left or right click menus and the secateurs you have hanging from your tool belt will not work to prune a wild vine. You will need a pair of secateurs in your inventory. Right click on the secateurs and select the "use" option, then click on the vine to prune back. You will not get any experience for this first pruning, but the vine will no longer be wild. At this point you may prune it as normal up to 6 times with any secateurs in your possession, including the ones on your tool belt, for the 30 Farming experience each time (up to 180 experience total).
Since you can get 1500 experience for checking the health of a newly grown vine, you would have to prune the vine 50 times to get the same 1500 experience. If you are able to destroy the vine fairly quickly and easily without too much risk to yourself and your items, it is probably better to let it grow wild, destroy it and replant.. Otherwise, just visit it from time to time to prune it back and collect the experience much like you would any bush or fruit tree growing anywhere else.
The Herblore Habitat
To the south-east of Shilo Village, in the far corner of Karamja, lies the Herblore Habitat. This area allows you to train your Farming, Herblore and Hunter skills in one confined area. The area requires at least level 54 Farming, but gives you the opportunity to grow vine flowers, vine herbs, vine bushes and the more traditional fruit trees. By growing these plants, you can then attract creatures to hunt using your Hunter skill, which can in turn be made into herblore potions.
By practising your herblore in the Herblore Habitat, you might be able to make yourself a juju farming potion. This concoction, when drunk, gives you a one in three chance of picking twice the number of herbs whenever you harvest from a herb patch. Each dose lasts for 5 minutes.
Scroll of Life
- When harvesting a non-tree farming patch, there is a 10% chance that you will regain a number of seeds equal to the number you originally planted
- When digging up a fruit tree or normal tree patch, there is a 5% chance that you will regain the seed you originally planted
You gain the chance of regaining seeds once you have FINISHED harvesting a patch; you do not get a 10% chance for every ranarr herb you harvest from a patch, for example.
NOTE - If you harvest dead herbs, the herb seed you have a chance of receiving will be random. Sometimes, you may receive a torstol seed after harvesting a guam, for example. This only applies to dead herbs: live herbs will offer you a seed that is identical to the ones you originally planted in the patch.
If you pay a farmer to dig up a tree for you, you do have a chance of regaining your seed. Paying farmers to look after your plants will have no effect on your chances of receiving seeds - as long as you cut down or harvest the plant yourself, you will receive the chance of regaining the seeds. Spirit trees and calquat trees do not give replacement seeds.
Farming Training in Dungeoneering
It is possible to train all of your skills while dungeoneering, and Farming is no exception. You can farm textiles to be made into mage gear, or you can farm food and herbs to aid you in combat. You can also gain Farming experience by completing farming skill doors.
In the Polypore Dungeon, the creatures there drop spores from the fungus that grows on their bodies. If you have a farming level of 80, you can grow these spores on a polypore stick (also dropped by these creatures) to make it into a polypore staff.
|x 3000 (min)||x 5 per spore #||x 1||=|
# You can also use Lava runes, smoke runes or steam runes.
Boosting Experience Gain
|The medium, large and huge fallen stars can boost your XP gain depending on your level. To activate your bonus XP, you must click the star. Once the bonus XP has been added to your bonus XP pool, the star is removed from your inventory.|
|Each individual item in the witchdoctor set (mask, robes and legs) can grant 1% extra XP each. A complete set will grant an additional 1% XP (to Herblore, Farming and Hunter) bringing the total to 4% for the whole set. This bonus must be activated by catching all ten common jadinkos and all three god jadinkos within the same week, and speaking to Papa Mambo. The bonus is active for 30 minutes.|
|Each individual item in the farmers's set (boots, cuffs, legwear, jacket and hat) grant 1% extra XP each. A complete set will grant an additional 1% XP bringing the total to 6% for the whole set.|
|A brown spicy stew has a random chance to increase your Farming level by up to 6 levels (or decrease it by the same).|
|The Farming cape, Farming cape (t) or Farming master cape can be used to temporarily increase your skill level by 1. To do this, equip one of the capes, right-click it and choose Boost.|
Using the Summoning skill, you'll find that there are a few familiars that might be useful for training your Farming. Of particular note is the compost mound, who not only boosts your Farming level, but can be used as a plentiful supply of compost!
|The greenfingers, greater greenfingers, master greenfingers, supreme greenfingers and legendary greenfingers auras prevent crops from disease whilst active, and grants a chance to harvest more crops (3%, 5%, 7%, 10% and 15% respectively).|
|The amulet of Farming will allow you to track the growth progress of a Farming patch that it has been attuned to - they can only be attuned to allotments or flower patches. Also, any amulets of Farming that you own can only be attuned to one patch at a time. You can, however, always reattune your amulets of Farming to a different patch. Amulets of Farming cannot be made by players, only bought in Farming shops or from other players. You can own more than one amulet of Farming at a time.
To attune your amulet of Farming to a patch, simply use it on the allotment or flower patch of your choice. If you are wearing the amulet, you will find that it 'hums' if it wants to tell you about a change in the state of your allotment or flower patch - if it has fully grown, become diseased or died. You don't have to wait for your amulet to tell you, though, as you can use the 'Rub amulet' option to check the attuned patch's state at any time. Each time either of these things happens it will use up one of the amulet's charges; to begin with, an amulet of Farming has eight charges and, when the eighth charge is used, the amulet will be destroyed.
|The amulet of nature allows you to track the growth progress of a Farming patch that it has been attuned to. Amulets of nature are player-made and cannot be traded. To learn how to make an amulet of nature please refer to the Crafting Guide. To enchant the amulet after it has been crafted please see the Magic Guide. You may only own one amulet of nature at a time.
Once you have obtained an amulet, you can attune it to any type of Farming patch by using the amulet on the patch. If worn, the amulet will then notify you whenever your planted seeds have fully grown, become diseased or died. It may only be attuned to one patch at any one time.
Alternatively, if you want to check the progress of your patch at any time, select the 'Rub amulet' option to find out the current state of your crops.
If the attuned patch becomes diseased, the amulet of nature will allow you to teleport directly to that patch. With the amulet in your inventory, right-click on it and choose 'Teleport'. If you don't have any plant cure on you, the gardener near that patch will gladly sell you some.
The amulet of nature also allows you to contact the gardener at your attuned patch from anywhere in RuneScape, so that you can ask them to protect your crops remotely...say, from a bank. The cost of gardeners protecting your crops is the same as if you were asking them in person.
Finally, if you wear your amulet of nature while harvesting an allotment, your crop yield will be greater (though not quite as much as using magic secateurs, and using both does not 'stack').
|For completing Fairy Tale I - Growing Pains, you will be rewarded with a pair of magic secateurs. If you equip these while harvesting, they will increase the number of vegetables, herbs or hops harvested by 10%. Also, if you wish to fight the tanglefoot monsters, the secateurs are the only effective weapon. The damage you inflict with the secateurs is based on your Farming skill.|
|If you continue to help out the Fairy Queen and complete Fairy Tale III - Orks Rift, she will also reward you with a magic watering can. Imbued with fairy magic as it is, you will find you never have to refill it, as it provides a never-ending supply of water for watering plants and crops with. Also, if you speak with Martin the Master Gardener after this quest, the other gardeners will offer to keep your allotment patches weeded for you, should you wish.|
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