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The Great Orb Project

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orb project intro1.jpg
Whose theory is most probable?

The scientific world is, as anyone of good education and a quick wit can tell, a melting pot of new ideas and the spirit of cooperation. Unfortunately, when science is handed to wizards, things are rarely so convenient. The adepts of the Wizards' Tower in southern Misthalin have recently embarked on a great deal of research, and in their quest to be published in the eminent Runecrafting Journal have established two research units, one yellow and the other green.

Move through pocket universes and play with arcane energies beyond mortal comprehension (well, beyond comprehension until the research is published), discover the essence of magic and win fabulous prizes.

Location

rcguild location.jpg
Location of the Runecrafting Guild

The Runecrafting Guild can be found through a blue portal on the roof of the Wizards' Tower.

The Wizards' Tower can be found quite quickly by teleporting to Lumbridge followed by a quick walk west to Draynor Village, and a gentle meander south. Alternatively, you can simply use a home teleport to go to Draynor Village and walk south to the Wizards' Tower from there, so long as you have activated the Draynor Lodestone. Alternatively, if you have finished the Tasks in the Lumbridge/Draynor set, you will be able to make use of the cabbage-port granted by the explorer's ring to arrive at the Port Sarim cabbage patch.

Members can also use a charged glory amulet to teleport to Draynor and walk straight down from there. Another quick way for members to reach the Wizards' Tower is if you have access to the Fairy Ring Network and use the code D-I-S, which will take you directly south of the Tower. Those who possess a wicked hood can also use its power to teleport directly to the tower roof.

Additionally, there are teleport tablets that will bring you straight to the lobby of the Great Orb Project. You must have played the mini-game and purchased these teletabs ahead of time, though.

Requirements

You must have a Runecrafting level of 50 or greater to access the Great Orb Project.

Recommended Items

You do not need any specific equipment to play The Great Orb Project other than the wands given to you by the wizards running the experiments. You must also keep your head clear so you can wear a coloured hat indicating which team you belong to.

Taking part in the Project

acantha.gif

To begin playing The Great Orb Project, you will need to speak to one of the two lead researchers. Acantha believes that the green energy that manifests around the altars is pure magical energy and the yellow energy is a by-product, while Vief believes the opposite. The two wizards will explain how to help out with their research, but you can simply right-click them and select 'Join' if you have already had the process explained.

When you have joined Acantha's or Vief's team, you will find that you are now wearing a suitably coloured hat and carrying a few fancy bits of arcane equipment. The hat not only allows you to identify members of your team, but also helps to remind you which energy orbs you should be trying to get back to the altars.

Equipment Use
repeller wand.gif
Repeller wand
The repeller wand can be used to push the orbs of magical energy around. To use it, simply click on the orb you wish to move. Remember, of course, that you will need to position yourself to make sure it goes in the right direction.
attractor wand.gif
Attractor wand
Attractor wands, as you might expect, pull the energy orbs towards you. Like the repeller wand, you can pull an orb towards yourself simply by clicking on it.
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Barrier generator
To help you hold back the wicked energies that your opponents are attempting to draw into the altars, you can click on the barrier generator in your inventory. This will raise a temporary field where you stand through which no energy orbs can pass unless it is already being pulled or pushed.

You can swap which of the two wands you are holding by clicking on the wand in your inventory or by right-clicking on one of the orbs and selecting 'Change-wand'.

Once the teams have been decided and there are enough players to help each team, a portal will open in the Runecrafting Guild to take you to the Air Altar, the first of the areas in which you will be working. The portal will only remain open for twenty seconds, so don't loiter too long in the Guild! If you are playing on a free world, you will only take part in The Great Orb Project at six altars; if you are playing on a members' world, you will go to eight. The altars you go to are as follows:

  • Air
  • Mind
  • Water
  • Earth
  • Fire
  • Body
  • Chaos member badge tiny.png
  • Nature member badge tiny.png
interface1.gif

At each altar it is your duty to bring the orbs of your team's colour to the altar, while keeping the other orbs at bay. The only way to do this is through using the wands and the barrier generator, and fine-tuned teamwork will almost always win the day.

The interface to the right will keep track of the number of orbs each side has brought to the altar, as well as showing your level of participation in the contest.

The meter to the right is an activity meter. It will slowly drain, but can be topped up by moving orbs about and generating barriers. If your meter empties, you will be returned to the Runecrafting Guild to receive an ear-lashing from Wizard Elriss.

Contrary to popular belief, the distance you can push or pull an orb does not depend on your Runecrafting level. Orbs will only ever move 2 squares every tick.

green orb.gif

You can use your wands to move any orb until the last thirty seconds, when you will only be able to move your own orbs about. Barriers will continue to block the magical energy as normal.

Each round lasts for two minutes, and whichever team has brought the largest number of their orbs to the altar wins. Everyone taking part will then receive a few rune or pure essence (the amount of essence you receive is equal to the amount of points your team scored), and be given a few moments to craft some runes at the altar if they wish, before a new portal opens and the teams travel to the next destination.

At the end of the six or eight altars (depending whether you are on a free or members' world), the team that won the most altars will be declared the winner and everyone will receive a number of tokens depending on how many altars their team won and whether they won overall.

Rewards

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Each altar will generate some rune or pure essence in your inventory. You will have a short period of time to convert any essence you like into runes using the altar before you have to move on to the next altar. You will receive double the normal experience for crafting runes at this time.

In addition, Wizards Vief and Acantha have managed to secure enough funding to pay their research assistants for their help. At the end of each game, you will be awarded a number of tokens based on how well your team performed. You will receive the following for each altar:

  • Win: 100 tokens
  • Draw: 25 tokens
  • Loss: 10 tokens

Members will receive a further 200 tokens if your team wins the majority of the altars, or 100 for a scored draw. Free players will gain 150 tokens for a majority win, or 75 for a scored draw.

These tokens can be traded in for a variety of rewards for the magically-inclined adventurer. These range from rune/pure essence and talismans, up to runecrafter robes and Runecrafting staves.

Runecrafter Robes

Aside from looking the part and indicating your allegiance to one scientific theory or another (or a more scientifically-appropriate neutral stance), runecrafter robes provide one of the best Magic Attack bonuses available to free players.

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melee icon.gif magic icon.gif ranged icon.gif
 Runecrafter gloves   0   Combat icon   0   0   0   None   0   0   0%   0%   0% 
runecrafter gloves.gif
The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these.
 Runecrafter hat   0   Combat icon   0   0   0   None   0   0   0%   0%   0% 
runecrafter hat.gif
The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these.
 Runecrafter skirt   0   Combat icon   0   0   0   None   0   0   0%   0%   0% 
runecrafter skirt.gif
The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these.
 Runecrafter robe   0   Combat icon   0   0   0   None   0   0   0%   0%   0% 
runecrafter robe.gif
The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these.

Runecrafting Staves

runecrafting staff.gif

Runecrafting staves are much more than just a pretty ornamentation: you can use them exactly as you use a Runecrafting tiara, as well as distracting the eyes in the Abyss to help you sneak past. To bind a talisman to a staff, simply take the talisman and the staff to the talisman's altar and use either of them on it.

Note that the law staff (created by attaching a law talisman to a Runecrafting staff) has no combat bonuses, so it can be taken onto Entrana. A staff that does not have a talisman attached cannot be wielded.

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item-title.gif level-title.gif class-title.gif defend-title.gif attack-title.gif
armour-rating-title.gif prayer-bonus-title.gif life-bonus-title.gif style-title.gif damage-title.gif accuracy-title.gif crit-bonus-title.gif
melee icon.gif magic icon.gif ranged icon.gif
 Runecrafting staff   0   Combat icon   0   0   0   None   0   0   0%   0%   0% 
runecrafting staff fire.gif
The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these.


Runecrafting Teleport Tablets

fire teletab.gif

Runecrafting teleport tablets are identical to the teleport tablets you can build in your player-owned house and can be used to teleport you to any altar you have the requirements to craft runes at.

For non-members, there are: air, mind, earth, fire and body tablets. Guild tablets, which teleport you straight inside the guild can also be purchased.

For members, there are additionally: cosmic, chaos, astral, nature, law, death and blood tablets.

Extra Features

The Runecrafting Guild, being a place of research and filled with the wonders of magical experimentations, holds more than just the two recruiting scientists. Within its walls you will also find that the mages have been very busy indeed...

The Omni-Talisman (Members Only)

omni talisman.gif

The omni-talisman is a remarkable object created by Elriss to enable the devoted runecrafter to access almost every altar freely. If you are able to show her a talisman for each of the Runecrafting altars that require them (so there's no need to find a talisman for the Ourania Altar, for instance), she will grant you a hefty chunk of Runecrafting experience for each, as well as the omni-talisman.

To craft an omni-talisman into a tiara or staff, take it to Wizard Korvak, who can be found staggering about in the Runecrafting Guild, jumping at shadows and being generally terrified of everything.

Wizard Korvak (Members Only)

In addition to helping you convert the omni-talisman into tiaras and staves, Korvak will also replace a lost medium abyssal pouch and repair any other pouches you have - of course, his experiences have cost him his sanity, so expect to have to pay for his services.

The Rune Altar Map

Dominating the Runecrafting Guild you will doubtless notice a massive map of RuneScape. This is no ordinary map, of course - mages would never leave something so impressive alone - and can be used to locate the mysterious ruins that hide Runecrafting altars. To locate an altar, simply use a talisman on it and it will highlight it for you, along with a short description to help you find your way.

Master Runecrafting Outfit

Purchasable from Elriss for 15,000 tokens per piece of the outfit, the statistics for the master runecrafter outfit are no different from the runecrafter outfit. They do have a particularly nice set bonus, however.

The master runecrafter items provide a multiplier to your Runecrafting XP when Runecrafting, up to a maximum of 700 XP per action. The full set gives a 5% bonus. This boost can stack with other Runecrafting XP boosts.

When the master runecrafter items are worn individually they generate an experience boost in runecrafting:

Wearing the entire set can generate 5% boost of experience in runecrafting.

stats-title.gif
item-title.gif level-title.gif class-title.gif defend-title.gif attack-title.gif
armour-rating-title.gif prayer-bonus-title.gif life-bonus-title.gif style-title.gif damage-title.gif accuracy-title.gif crit-bonus-title.gif
melee icon.gif magic icon.gif ranged icon.gif
 member badge tiny.png Master runecrafter boots   0   Combat icon   0   0   0   None   0   0   0%   0%   0% 
master runecrafter boots.gif
The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these.
 member badge tiny.png Master runecrafter hat   0   Combat icon   0   0   0   None   0   0   0%   0%   0% 
master runecrafter hat.gif
The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these.
 member badge tiny.png Master runecrafter skirt   0   Combat icon   0   0   0   None   0   0   0%   0%   0% 
master runecrafter skirt.gif
The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these.
 member badge tiny.png Master runecrafter robe   0   Combat icon   0   0   0   None   0   0   0%   0%   0% 
master runecrafter robe.gif
The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these.

Development Team

Content:
Developer: John A, Nancy J
Graphics:
Graphics: James W, Alex R, Mark C, Giuseppe G, Jeff K, Kavi M, Wayne M
Quality Assurance:
QA: Andrew C
Audio:
Audio: Adam B


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