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|You must have reached a certain stage in the quest Watchtower, to gain access to Gu'Tanoth.|
Though ogres and trolls may seem to have much in common, it should always be remembered that ogres are by far the more creative race. Where trolls think in terms of stone and how best to cook meat (burnt; always burnt), ogres focus on the intricacies of inter-tribal politics and the awesome powers that their shamans can muster.
This creativity is brought across into their architecture, which can only be described as 'following a logic all of its own'. The ogres that settled in Gu'Tanoth, making it the city it is today, are no more peaceful than their less civilised cousins, but are less likely to invade the lands north of their home for the simple reason that it has not occurred to them (that, and the Watchtower of Yanille is quite a good discouragement). Ogre creativity, like all things, has its limit.
Gu'Tanoth marks the northern boundary of the majority of ogre civilisation, and only a very small number of tribes have settled in the plains inside Kandarin.
To the immediate north-east lies Yanille, while to the south and west is the mass of swampy hills that the ogres might reasonably call their homeland: the Feldip Hills.
Gu'Tanoth is a strange city, in that it seems to have no dwellings except the caves beneath the rock, or much of note for any interested traveller. While this may appear to be true, the casual visitor should remember that they are not an ogre, and that it is very likely that the city is very well suited to ogres, who really have few interests in common with adventurers (except smashing heads in).
As such, the most obvious feature of Gu'Tanoth is the market, which features a large number of belligerent ogres, as well as a couple of stalls whose owners will not immediately try to bludgeon you to death. Those with a very strong death wish can find the entrance to the Enclave on the west side of the market.
In an odd quirk of social construction, you will no doubt notice that Gu'Tanoth features absolutely no women, or, at least, what ogres might consider women. To find these enigmatic and (to an ogre, possibly) beautiful creatures you will need to journey south through the jungles beyond the Feldip Hills to Oo'glog.
Also of note is the confusing array of labyrinthine tunnels and passages beneath Gu'Tanoth, home to the skittish and shy skavid.
Few ogres have any force of personality to speak of (they prefer force of club or mace), so there are no personalities to speak of in Gu'Tanoth.
There are no quests to start in Gu'Tanoth.
|Ogre (Level 53)||Trader (Level 70)|
|Ogres can be found all around Gu'Tanoth.||Traders can be found guarding their wares in the market.|
|Chieftain (Level 81)||City Guard (Level 83)|
|Chieftains can be found in several locations throughout Gu'Tanoth.||City guards can be found looking over the city from the vantage of one of the towers.|
|Enclave Guard (Level 83)|
|The enclave guards can be found at the entrance to the enclave.|