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When travelling around the world of RuneScape, you will probably run across a specialised building, or guild, where masters of a skill or warriors who have proven themselves in battle can enter. This guide brings all the guilds together into one place, detailing the location, requirements to enter, and any key points.
Main article: Monastery
To access the upper floor of the Monastery, you will need at least level 31 Prayer.
Although the monks around the Monastery will heal wounded warriors if they are asked, only people with 31 Prayer or more are allowed access to the upper floor. On the upper floor, there is a respawn point for monk's robes, both the top and bottom. There is also a unique altar here, that when prayed at, will give 2 more Prayer points onto your Prayer point total.
The Cooks' Guild
Main article: Cooks' Guild
To enter the Cooks' Guild, you will need at least level 32 Cooking, and you must be wearing a chef's hat (obtainable from Varrock fancy-dress shop or dropped by imps/goblins). If you are persistent enough to reach level 99 Cooking, you can wear your Cooking skillcape instead of the chef's hat.
The Cooks' Guild is located due west of Varrock. Inside, you will find a variety of Cooking ingredients and useful items to help boost your Cooking skill. There is even a pie shop which will do business with you if you desire.
The Crafting Guild
Main article: Crafting Guild
To enter the Crafting Guild, you must have at least level 40 Crafting, and be wearing a brown apron (obtainable from Thessalia's Fine Clothes in Varrock). If you persevere and prove your workmanship by reaching level 99 Crafting, you can wear your Crafting skillcape instead of the apron.
The Crafting Guild is located south-west of Falador and north of Rimmington. The guild consists of two floors, both providing useful items and facilities for master crafters.
Main article: Ranging Guild
To enter the Ranging Guild, you will need to have at least level 40 Ranged.
The guild contains a large number of items and features, including a Target Practice game, tribal shops which stock unique ranged weapons, and other useful areas to train your Ranged skill on an opponent at distance.
The Mining Guild
Main article: Mining Guild
To enter the Mining Guild, you will need to have at least level 60 Mining.
The Mining Guild is accessible from Falador (south of the east bank) or from the Dwarven Mines, each entrance requires 60 Mining to enter.
Main article: Wizards' Guild
To enter the Wizards' Guild, you must have level 66 Magic or more.
This guild has many floors and features, including zombies in the basement, which are useful for training on as they are behind bars at a safe distance. There are magical shops here, where you can buy runes, battlestaves and even mystic robes!
The wizards have even used their masterful skills to direct portals to provide their fellow mages with quick routes to other magical locations around RuneScape.
Main article: Fishing Guild
The Fishing Guild is located north of East Ardougne, and south-west of Hemenster and Seers' Village. Inside, you will find a variety of Fishing equipment and useful items to use while Fishing, such as harpoon, lobster pot and big fishing net respawn points.
Aside from the Fishing spots where you train Fishing, Roachey is found in the shop south of the bank, and he will buy and sell raw or cooked fish if you wish. There is a range near the entrance area. After the Deadliest Catch quest, you can speak to Jones to hunt the fabled Thalassus.
Main article: Warriors' Guild
This guild is a massive building and contains a selection of combat based activities, in which you compete to earn tokens and hence access to the top floor, where you can fight cyclopes to earn defenders.
The Runecrafting Guild
Main article: Runecrafting Guild
The Runecrafting Guild is filled with the results of the weird experiments that wizards and researchers from across RuneScape have undertaken since the guild was established. Its primary purpose is to enhance the study of the strange orbs that are released when crafting runes, for which the researchers need assistants.
The Thieves' Guild
Main article: Thieves' Guild
There are no skill requirements to enter the Thieves' Guild cellar, but in order to establish and develop the guild you will need to complete various capers, each of which has its own skill requirements. The first caper is the Buyers and Cellars quest,
The Thieves' Guild is located under the house just north of the Lumbridge furnace. It can be accessed via the trapdoor just outside of the house's north wall.
The brainchild of Darren Lightfinger and his right-hand man, Chief Thief Robin, the up-and-coming Thieves' Guild is a work in progress. Completing Buyers and Cellars and subsequent Thieves' Guild capers will earn the funds needed to develop the guild, expanding its initially modest facilities.
The guild has the potential to contain an array of training facilities, a thieving tools store and a bank. All training completed in the guild (pickpocketing, safe-cracking, lockpicking and coshing) awards 'hanky points', which may be exchanged with any of the trainers for Thieving XP.
The Champions' Guild
Main article: Champions' Guild
The Champions' Guild is located south-west of Varrock.
Upstairs you will find Scavvo, the rune equipment retailer. He does not stock rune platebodies, but has a good supply of rune weapons and alternative armour. Valaine is also found on the first floor and stocks a blue cape (associated with champions), a black full helm and platelegs, and adamant platebodies.
Main article: Heroes' Guild
To enter the Heroes' Guild, you must first complete the Heroes' quest.
The Heroes' Guild is located south of Burthorpe, within Taverley.
In the main hall there are statues of the heroes Arrav and Camorra, and you will see that you can go up or down. On the first floor resides Helemos, who will sell dragon battleaxes or dragon maces to any hero. There is also an altar if you need to recharge your Prayer.
If you head down the ladder, you will find yourself in a large dungeon area. This area contains precious metals such as mithril, adamantite and even some runite rocks! Aside from this, there is also a caged blue dragon, useful for heroes to train on. Last, but by no means least, there is the Fountain of Heroes, the fountain into which you dip your uncharged amulets of glory to receive 4 new charges.
Main article: Legends' Guild
To enter the Legends' Guild (located north-east of East Ardougne) , you must first have 108 quest points, and hence complete the Legends' Quest.
In the entrance room you will see Radimus Erkle, proudly admiring a certain item you retrieved for him. On the first floor you will see Fionella, who has a stock of useful food items, attack potions and steel arrows. There are two ladders from this floor to the next; the one to the east takes you to the bank. The one on the west takes you to Siegfried Erkle, who has a stock of 'useful items'. This stock includes mithril seeds (for making wieldable flowers), keys, the mighty dragon shield (right half) and the Cape of Legends.
Beneath the guild, there is a vast area which contains monsters such as giant bats, pit scorpions and the mysterious shadow warriors.
The skills necklace can be used to teleport to the Fishing, Mining, Crafting and Cooking Guilds, while the combat bracelet can teleport an adventurer to the Warriors', Champions' and Ranging Guild as well as the Monastery.
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