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In the Yanille Agility Dungeon resides Salarin the Twisted. He can only be defeated by elemental strike spells but, if you are successful, there is a chance that he may drop a sinister key, which is used to open the sinister chest in the skeleton room.
Upon opening the chest you will get poisoned, so it is a good idea to bring along an anti-poison of some type.
The chest contains a fixed set of nine cleaned herbs, which are:
There are a few sets of gloves available from Fist of Guthix that anyone interested in Herblore should look to purchase. Irit, avantoe, kwuarm and cadantine gloves increase the chance that you will receive those herbs as drops instead of other herbs. Any time that you would receive a herb drop, there is a 50% chance that it will automatically be the same herb as your gloves. This has no effect on creatures like fever spiders, who only drop one type of herb. These gloves will crumble to dust after 100 drops of the same herb as your gloves.
You need a Herblore level of 50 to wear irit gloves, 60 to wear avantoe gloves, 70 for kwuarm gloves, and 80 for cadantine gloves.
It is worth noting that 'Greenman's Ale' temporarily increases your Herblore level by one. This can be purchased from the Dragon Inn (located in Yanille) brewed (please refer to the Cooking Guide) and bought from Jossik the Lighthouse keeper's store after completing Horror from the Deep.
Using the Summoning skill, you'll find that there are a few familiars that might be useful for training your Herblore. Of particular note is the macaw, whose special move finds plenty of herbs.
Once you have reached a certain point in One Small Favour, you will learn to make Guthix Rest tea. Of course, this tea is still useful after you have completed the quest. To make the tea, you will need some hot water (use a bowl of water with a fire or a range), which you should then put into a cup. To this cup of piping hot water, add two guam, one marrentill and one harralander. These herbs can be added in any order, though using incorrect quantities will ruin the tea. Successfully making Guthix Rest will earn you a total of 56 Herblore experience.
Each cup of Guthix Rest has three doses, each of which will do all of the following (though they will not stack):
To learn to make Sanfew Serum, you must have completed Zogre Flesh Eaters, and be interested in gathering some nail beast nails from Temple Trekking / Burgh de Rott Ramble. If you then speak to Sanfew, he will explain how to make this potion.
Sanfew Serum combines the effects of super restore, cure poison and cure disease potions all in one, as well as proving to be an effective weapon against the nail beasts themselves. Note that the effects are not as potent as the individual potions themselves.
Upon finishing the Thieves' Guild caper called A Guild of Our Own, you will be able to create a vial of stench by mixing a bowl of chopped onion into an unfinished irit potion. This vial of stench can be taken to Chief Thief Robin in the Thieves' Guild who will 'activate' it for you. Carrying this potion while stealing from stalls will enable you to immediately trade back your stolen goods to the very stallholder you lifted from, their watering eyes stopping them from identifying you as the thief.
To get to your Herblore secondary ingredients areas quicker, you might want to consider purchasing a locator. These can be bought using reward credits in Mobilising Armies. Each officer of the officer tower can offer you a different level of locator.
By using the locator, you can choose to be teleported to a Mining, Woodcutting, Fishing or Herblore secondary ingredient area. Once you have made your choice, the locator will make some mysterious calculations and then teleport you randomly to a suitable spot. Try not to be wasteful: the locators have a limited number of charges and can only be refreshed by buying another or playing a game of Mobilising Armies.
Herbicide can erode any herb that drops from a monster, giving you twice the amount of XP you would have received for cleaning that herb. To choose which herbs are eroded in this manner, 'Inspect' the herbicide and make your choices on the interface. Herbicide can be bought from the rewards trader of Daemonheim, and requires level 21 Herblore and 21 Dungeoneering.
If you have a Herblore level of 49 and a Dungeoneering level of 55, you may be able to purchase a scroll of cleansing from the Rewards Trader of Daemonheim. Once used, the scroll will disappear, giving you the following permanent effects:
It is possible to train all of your skills while dungeoneering, and Herblore is no exception. Herbs can be gained from monster drops or by farming, and, once clean, they are ingredients for useful potions. You can also gain Herblore experience by completing herblore skill doors.
For quests that specifically give Herblore experience as a reward, please refer to the Herblore Rewards page.
If you have completed Eadgar's Ruse Quest you can now collect the herb goutweed from the troll storeroom and exchange it with Sanfew in Taverley for other herbs.
Once you have completed the quest, you will need to return to the Troll Stronghold basement storeroom and hide from the guards between the crates and boxes; then take your chance to dash across the room and grab goutweed from the crate without being caught.
You will then need to take your collected goutweed to Sanfew, who will exchange them for an equal number of grimy herbs.
Neem drupes grow within the Polypore Dungeon. These inedible fruits can be ground to oil using a pestle and mortar and stored in a jug. The oil can weaken the mutated creatures that live within the Polypore Dungeon.
If you have an empty jug (or one filled with neem oil) and pestle and mortar in your inventory, when you pick the drupes, you will automatically squeeze the oil into the jug. Otherwise you will just pick the drupes and they will be added to your inventory.
Note that the oil does not "tag" a creature for you - a weakened creature will not attack you - and the oil cannot be sprinkled if there are no viable targets within the area.