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Herblore - Extra Features
- Herblore - Extra Features
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Edit SectionTraining Hints and Tips
- Zahur, who is located in Nardah, will clean your herbs for 200 coins per herb. She will also decant potions into 2 or 3-dose vials for the low price of 50 coins. Bob Barter at the Grand Exchange also has a similar service, but can decant potions into 4-dose vials as well.
- Strength potions are available in the free-to-play worlds by visiting the Apothecary in Varrock and trading him one limpwurt root, one lot of red spiders' eggs and 5 coins.
- Remember that water-filled vials can be bought from stores. Ardougne general store is one of many places you can buy these from.
- Train your Herblore skill alongside Agility by visiting the Brimhaven Agility Arena, where you can trade your tickets for herbs. You could even adventure into the Yanille Agility Dungeon and be lucky enough to obtain the sinister key, from fighting Salarin the Twisted.
To get to Herblore secondary ingredients areas quicker, you might want to consider purchasing a locator. These can be bought using reward credits in Mobilising Armies. Each officer of the officer tower can offer you a different level of locator.
By using the locator, you can choose to be teleported to a Mining, Woodcutting, Fishing or Herblore secondary ingredient area. Once you have made your choice, the locator will make some mysterious calculations and then teleport you randomly to a suitable spot. Try not to be wasteful: the locators have a limited number of charges and can only be refreshed by buying another or playing a game of Mobilising Armies.
Edit SectionSinister Chest
In the Yanille Agility Dungeon resides Salarin the Twisted. He can only be defeated by elemental strike spells but, if you are successful, there is a chance that he may drop a sinister key, which is used to open the sinister chest in the skeleton room.
Upon opening the chest you will get poisoned, so it is a good idea to bring along an anti-poison of some type.
The chest contains a fixed set of nine cleaned herbs, which are:
Once you have completed the quest, you will need to return to the Troll Stronghold basement storeroom and hide from the guards between the crates and boxes; then take your chance to dash across the room and grab goutweed from the crate without being caught.
You will then need to take your collected goutweed to Sanfew, who will exchange them for an equal number of grimy herbs.
Edit SectionPolypore Dungeon
Neem drupes grow within the Polypore Dungeon. These inedible fruits can be ground to oil using a pestle and mortar and stored in a jug. The oil can weaken the mutated creatures that live within the Polypore Dungeon.
If you have an empty jug (or one filled with neem oil) and pestle and mortar in your inventory, when you pick the drupes, you will automatically squeeze the oil into the jug. Otherwise you will just pick the drupes and they will be added to your inventory.
Note that the oil does not "tag" a creature for you - a weakened creature will not attack you - and the oil cannot be sprinkled if there are no viable targets within the area.
Edit SectionHerblore Boosts
|The Herblore cape, Herblore cape (t) or Herblore master cape can be used to temporarily increase your skill level by 1. To do this, equip one of the capes, right-click it and choose Boost.|
|It is worth noting that Greenman's Ale temporarily increases your Herblore level by one. This can be purchased from the Dragon Inn (located in Yanille), brewed or bought from Jossik the lighthouse keeper's store after completing Horror from the Deep.|
|A brown Spicy stew, amongst other things, has a random chance to increase your Woodcutting, Farming, Fishing, Mining and Herblore levels by up to 6 levels (or decrease them by the same amount).|
Using the Summoning skill, you'll find that there are a few familiars that might be useful for training your Herblore capabilities. Of particular note is the macaw, whose special move finds plenty of herbs.
Edit SectionUseful Items
|If you have a Herblore level of 49 and a Dungeoneering level of 55, you may be able to purchase a scroll of cleansing from the rewards trader at Daemonheim for 20,00 Dungeoneering tokens. Once used, the scroll will disappear, giving you the following permanent effects:
|Upon finishing the Thieves' Guild caper, "A Guild of Our Own", you will be able to create a vial of stench by mixing a bowl of chopped onion into an unfinished irit potion. This vial of stench can be taken to Chief Thief Robin in the Thieves' Guild who will 'activate' it for you. Carrying this potion while stealing from stalls will enable you to immediately trade back your stolen goods to the very stallholder you lifted them from, their watering eyes stopping them from identifying you as the thief.|
|Herbicide can erode any grimy herb that drops from a monster, giving you twice the amount of XP you would have received for cleaning that herb. To choose which herbs are eroded in this manner, 'Inspect' the herbicide and make your choices on the interface. Herbicide can be bought for 34,000 Dungeoneering tokens from the rewards trader. A Herblore level of 21 and a Dungeoneering level of 21 are required to purchase it.|
|There are a few sets of gloves available from Fist of Guthix that anyone interested in Herblore should look to purchase. irit, avantoe, kwuarm and cadantine gloves increase the chance that you will receive those herbs as drops instead of other herbs. Any time that you would receive a herb drop, there is a 50% chance that it will automatically be the same herb as your gloves. This has no effect on creatures like fever spiders, who only drop one type of herb. These gloves will crumble to dust after 100 drops of the same herb as your gloves.
You need a Herblore level of 50 to wear irit gloves, 60 to wear avantoe gloves, 70 for kwuarm gloves and 80 for cadantine gloves.
|Once you have reached a certain point in the One Small Favour quest, you will learn to make Guthix rest. Of course, this is still useful after you have completed the quest. To make the potion, you will need an unfinished harralander potion and a clean marrentill. Successfully making Guthix rest will earn you a total of 59.5 Herblore experience.
When drunk, the potion can cure poison, reduce poison damage by 10 life points per dose, heal 200 life points, temporarily boost your maximum life points by 200 and restore 5% of your run energy.
|To learn to make Sanfew serum, you must have completed the Zogre Flesh Eaters quest and be interested in gathering some nail beast nails from Temple Trekking / Burgh de Rott Ramble. If you then speak to Sanfew, he will explain how to make this potion. You'll need a super restore, a ground unicorn horn, snake weed and nail beast nails.
Sanfew serum combines the effects of super restore, cure poison and cure disease potions all in one, as well as proving to be an effective weapon against the nail beasts themselves. Note that the effects are not as potent as those of the individual potions drunk separately.
|One dose of an ultra-growth potion skips a wood tree or fruit tree Farming patch ahead two stages. The potion can only be used once per tree.|
Edit SectionBoosting Experience Gain
|The medium, large and huge fallen stars can boost your XP gain depending on your level. To activate your bonus XP, you must click the star. Once the bonus XP has been added to your bonus XP pool, the star is removed from your inventory.|
|Each individual item in the botanist's set (boots, gloves, mask, top and trousers) grant 1% extra XP each. A complete set will grant an additional 1% XP bringing the total to 6% for the whole set.|
|Each individual item in the witchdoctor set (mask, robes and legs) can grant 1% extra XP each. A complete set will grant an additional 1% XP (to Herblore, Farming and Hunter) bringing the total to 4% for the whole set. This bonus must be activated by catching all ten common jadinkos and all three god jadinkos at Herblore Habitat within the same week, and speaking to Papa Mambo. The bonus is active for 30 minutes.|
Edit SectionHerblore Training in Dungeoneering
Main article: Dungeoneering/Herblore
It is possible to train all of your skills while Dungeoneering, and Herblore is no exception. Herbs can be gained from monster drops or by Farming, and, once clean, they are ingredients for useful potions. You can also gain Herblore experience by completing Herblore skill doors.
Edit SectionQuests Providing Herblore Experience
For quests that specifically give Herblore experience as a reward, please refer to the Quest Experience Rewards page.
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