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jadinko lairintro.jpg
The Jadinko Lair

Papa Mambo's Jade Vine holds a little secret...

Above ground, everything seems peaceful. Jadinkos thrive in this very particular ecosystem, coming in all shapes, sizes and colours. But there is something different about some of the jadinkos seen in the area, something...worrying.

Off the entrance to Papa Mambo's vine, on the other side of the river, is an old, worried-looking druid. Exploring the area based on a suggestion from his good colleague, Astlayrix, Dotmatrix found a jadinko unlike any the druid had ever seen before. This jadinko looked disturbingly morphed, as if something had gone very wrong with its development. The poor thing snapped at the druid and almost had his leg off! After getting himself the help of the seasoned Maverick to keep the jadinkos at bay, Dotmatrix began to explore the cave to see if he could find the answer to the jadinkos...

Location

jadinko lairlocation.jpg
Location of the Jadinko Lair

The Jadinko Lair is located east of Shilo Village. The lair itself can be accessed through a hole in the cave roof.

cyan circle.png Shilo Village orange circle.png Lair main entrance red circle.png Lair secret exit


Points of Interest

jadinko lairfeatures.jpg
Points of interest
pink circle.png Mutated jadinko babies blue circle.png Mutated jadinko guards cyan circle.png Mutated jadinko males
magenta circle.png Jadinko eggs white circle.png Offering stone orange circle.png Dry patches


The cyan areas are where you can find jade roots. The purple areas are where the mutated roots can be found.


Personalities

Dotmatrix Maverick
dotmatrix.gif
Dotmatrix is a druid who, while taking a break from his study of the Jade Vine, discovered the lair. He can tell you about his discoveries.
maverick.gif
Maverick is a seasoned adventurer who has been recruited by Dotmatrix to help with exploring the lair. He can offer you practical advice on how to handle the flora and fauna within the cave.
Both Dotmatrix and Maverick can be found outside the Jadinko Lair, near the entrance.


Quests

No quests are required to use the Jadinko Lair.


The Lair's Inhabitants

Friendly

Jadinko baby Jadinko guard
jadinko lairbaby.gif
Newborn jadinkos. Their role is to bring food back to the queen from the surface. Baby jadinkos can often be seen using the curling Jade Vine roots to reach the surface and turn into the jadinkos you can see in the Herblore Habitat.
jadinko lairguard.gif
The weaker males of the jadinko species, unsuitable for fertilising the jadinko eggs, find themselves with the task of protecting their queen.
Baby jadinkos can be found in the south-west corner of the lair. Jadinko guards surround their queen in the southern part of the lair.
Jadinko male Jadinko Queen
jadinko lairmale.gif
Charged with tending to the queen and fertilising her eggs in order to further the species.
jadinko lairqueen.gif
The largest of all jadinkos, the queen is linked directly to the Jade Vine. She lays eggs to continue the colony.
Recently, the queen has been laying a great many bad eggs, which have grown into mutated babies with an aggressive attitude towards non-mutated jadinkos.
As with jadinko guards, the males can be found to the south. The Queen can be found in the south of the Jadinko Lair.


Aggressive

Mutated jadinko baby (Level 93)
baby mutated.gif
The mutated babies are not as cute as their jadinko counterparts, and certainly not as friendly. They're just about tall enough to give you a nasty nip to the knees.

80Slayer Can be freely killed; however, they will generate no Slayer XP unless you have the appropriate task.

Mutated jadinko babies are found in the western room of the lair: the first cave you encounter.
Mutated jadinko guard (Level 96)
guard mutated.gif
The mutated guards no longer protect their queen, in fact, they have taken it upon themselves to try to cause her harm .

86Slayer Can be freely killed; however, they will generate no Slayer XP unless you have the appropriate task.

The mutated guards can be found in the northern cave section.
Mutated jadinko male (Level 100)
male mutated.gif
Mutated males attack their non-mutated brethren without pause.

91Slayer Can be freely killed; however, they will generate no Slayer XP unless you have the appropriate task.

Mutated male jadinkos are in the eastern part of the lair.


Both the mutated guards and the mutated males have a chance to drop a special vine that you can use to enhance an abyssal whip. The vine itself can be traded, but will not be when it is combined with the whip to make the abyssal vine whip. You can, of course, remove the vine from the whip at any time.


Woodcutting

Throughout the Jadinko Lair the roots of the Jade Vine spill from the ceiling. These roots are normally harmless, serving as a way for baby jadinkos to reach the surface, but some have become mutated and harmful to the jadinkos. Others seem to be under the control of the mutated jadinkos.

Cutting any root will not only aid the Jadinko Queen and her children, but can provide other benefits for Firemaking and Fletching. If you help the jadinkos, they will reward your efforts by placing items on the offering stone (marked white on this map).

Cutting the roots once will stop them from attacking you; cutting them a second time will allow you to harvest them to gain 4 roots.

There are three types of root:

  • Curly root - Can be cut to gain curly roots which are used for starting fires in dry patches
  • Straight root - Can be cut to gain straight roots which, when dried over fires, can be fletched
  • Mutated root - Can be cut to gain mutated vines which can be attached to sagaie shafts to make Sagaies, or attached to excrescences to make Bolas

Curly and Straight roots grant 80.5 XP when cut, while Mutated roots grant 130 XP per root collected.

Beware when cutting the mutated roots, as they can become healthy whilst you are cutting them. The queen will not take kindly to healthy roots being cut down and she will retaliate.


Firemaking

firepits.jpg
Making use of the dry patches

The corridors between the rooms with mutated creatures and the queen's room are used as a barrier between the peaceful queen and the mutated jadinkos. To stop mutated jadinkos coming in, there are areas where root fires can be lit. The lair itself is a dank and dark place where groundwater spills from the cave sides. This makes finding a place to light a fire difficult, but, as the corridors are made of non-porous bedrock, the ground there is usually dry.

The dry areas (marked as orange on this map) can be filled with curly roots and then lit using a tinderbox or a straight root that has been hardened on a fire.

These firepits can be re-fuelled with more curly roots while they are burning. You will gain the same amount of Firemaking XP if you start a fire or replenish a fire.

This task requires level 83 in Firemaking.

Each Root burned grants 378.5 exp and 2 Favour Points, 3 if you are starting a fire.

When using the Flame gloves and Ring of fire from the All Fired Up activity, the increased exp bonuses combined will yield 397,4 experience in Firemaking.

When cutting roots, curly and straight you will receive 4 roots. If using the Inferno adze from the All Fired Up activity, there is a chance of burning a number of roots immediately even up to all 4. This is strongly recommended to boost xp rates.

You can also use the Barbarian Assault horn to boost the exp you get per root to twice as much.

Fletching

When you have lit a fire you can use the heat to harden any straight roots that you have cut from the Jade Vine. You can fletch these hardened roots into sagaie shafts.

To complete a sagaie weapon, you will need to attach mutated vines to the shafts. Making sagaies grants 40 XP each.

You'll need 83 Fletching to make sagaie shafts.

Mutated vines can also be combined with 2 excrescences (from killing mutated jadinkos) to create bolas. You'll need 87 Fletching to make bolas.


Items and Drops

Helping healthy jadinkos by slaying mutated jadinkos, refuelling fires or cutting mutated roots will result in offerings being made by the jadinkos. The jadinkos will deposit their offerings, at the offering table (the white dot) near the queen, for you to take.

Note that fruit taken outside of the Jade Vine areas will turn to common fruit and will not offer the beneficial side effects. Also fruit cannot be traded with other players.

Fruit Side Effect
Common fruitjaro common.gif None
Shadow fruitjaro shadow.gif Decreases chances to be hit by enemies by 2% for 1 min.
Igneous fruitjaro igneous.gif Soaks 2% of damage taken for 1 min.
Cannibal fruitjaro cannibal.gif Increases chances of hitting by 2% for 1 min.
Aquatic fruitjaro aquatic.gif Doubles favour from fuelling fires for 1 min.
Amphibious fruitjaro amphibious.gif Doubles favour points from cutting mutated roots for 1 min.
Carrion fruitjaro carrion.gif Doubles mutated vine drops from mutated jadinkos for 1 min.
Diseased fruitjaro diseased.gif Doubles excrescence drops from mutated jadinkos for 1 min.
Camouflaged fruitjaro camoflagued.gif Prevents you from being hit by roots for 1 min.
Draconic fruitjaro draconic.gif Increases max hit by 2% for 1 min.
Saradomin fruitjaro saradomin.gif Recharges up to 100 prayer points.
Guthix fruitjaro guthix.gif Recharges up to 100 prayer points.
Zamorak fruitjaro zamorak.gif Recharges up to 100 prayer points.

You may also receive seeds to plant in farming patches in the Habitat on the surface, or juju teleport spiritbags which return you to the Jadinko Lair or the Herblore Habitat. You will only receive seeds that can be obtained as drops from the Jadinkos you have attracted in the habitat (e.g. with Igneous Jadinkos attracted, you have a chance to recieve Vine bush seeds). If you have no Jadinkos attracted in the Habitat, you will receive only Vine flower seeds and Juju teleport spiritbags.

Miscellaneous

Next to the queen, on the opposite side to the offering stone, there is a cluster of roots which, once chopped, reveal a passage to the surface. Players who have cleared this passage can move seamlessly from the Jadinko Lair to the Herblore Habitat. The passage exit is marked on this map as a red dot. Creating the passageway requires level 40 Woodcutting.

Development Team

Content Team
Developer: Frédérique G
Design Review: Seb D
Editor: Will D
Graphics Team
Art Direction: Pascal B
Concepts: Paulo P, Dave B
Environments: Joe R
Characters: Manu L, Mark C
Animations: Wing C, Brad A, Hing C, Sam O, Stuart O
Quality Assurance Team
QA: Vicki M, Liam H, James A
Audio Team
Audio: Adam B


Karamja

Cities & Towns
BrimhavenShilo VillageTai Bwo Wannai
Dungeons
Brimhaven DungeonCrandor and Karamja DungeonJadinko Lair
Other Places of Interest
Cairn IsleHerblore HabitatKharazi JungleTzHaar Territories

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