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Mage Training Arena

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This area is 'Safe' meaning if you die here, you will not lose any items.
However, if you are poisoned outside of the event/area you can still die.

worldmap globe.gif The official world to play Mage Training Arena is 91. worldmap globe.gif

Find a group to take part in this activity by posting on the forums Minigames and D&Ds.


Introduction

mage training arena.jpg
The Mage Training Arena

A new arena has been uncovered known as the Mage Training Arena, situated north of the Duel Arena.

Within this building, you can gain Magic experience through four activities, as well as earn points to trade for items in the Mage Training Arena shop.

In each of the four rooms in the Arena (accessible via the teleports towards the back of the building), you will be able to earn 'Pizazz Points' specific to each room:

  • Telekinetic Pizazz Points from the Telekinetic Theatre
  • Alchemist Pizazz Points from the Alchemists' Playground
  • Enchantment Pizazz Points from the Enchanting Chamber
  • Graveyard Pizazz Points from the Creature Graveyard
exit portal.gif

There is no time limit in each room, so you can collect as many points as you wish before you exit through the portals.

entrance guardian.gif
Entrance guardian

To start your career in the Mage Training Arena, you need to have a word with the Entrance Guardian.

He will give you an introduction to the Arena and, most importantly, supply you with a Progress Hat to help record your progress (which you can regain from him for free should you ever lose it).

mage trainingbook.gif

] With these points you can travel up the stairs from the entrance hall of the Arena to find the Rewards Guardian. See the end of this guide for the rewards you can claim. You can also buy an arena book from the Rewards Guardian for 200gp. This will give you advice on using the different rooms.

If you die in the four rooms within the Arena you will be teleported to the entrance and retain all the items you entered with. You will, however, lose any items specific to the Arena itself. This includes any money that you have created in the Alchemists' Playground and Pizazz Points for the coins created. Logging out while in the Arena will result in your character being teleported to the entrance upon logging into the game again.

The Pizazz Progress Hat

In order to access each room, you will need the Pizazz Progress Hat in your inventory or on your head.

There is a maximum number of points that you can gain using a Progress Hat. After you have reached this limit you can still train in the different rooms but you won't gain any more points. These limits are:

Graveyard 4,000 Pizazz Points
Telekinetic 4,000 Pizazz Points
Alchemist 8,000 Pizazz Points
Enchantment 16,000 Pizazz Points


Take note, that if you should choose to destroy your Pizazz Progress Hat, you will also lose all your Pizazz Points.

The Pizazz Progress Hat will glow brighter in order to show you how many points you have gained and how many you can still earn. There are three stages - dull, energised and full.

Location

The Mage Training Arena can be found north of the Duel Arena.

RuneScapeWorldMap.jpg

Requirements

Each room will require you to use different spells in order to complete the task and gain the Pizazz Points, but you only need the lowest level required to enter each portal. For information on which runes you require in order to cast a spell, please see the Skilling Spells page.

It is worth noting that you cannot bring any items that will help you in the training rooms. For example, you cannot bring coins into the alchemist room and bananas or peaches into the Creature Graveyard. Also, you cannot bring these items out of the room - by death or teleportation for example.

Please note, due to the ease of casting the 'enchant' spells, you may find the experience you get is slightly reduced.

Room Spell Levels required
Telekinetic
Theatre
telekinetic grab1.gif
Telekinetic Grab
33 Magic


Room Spell Levels required
Alchemist's
Playground
low level alchemy1.gif
Low Level Alchemy
21 Magic
high level alchemy1.gif
High Level Alchemy
55 Magic


Room Spell Levels required
Enchantment
Chamber
lvl 1 enchant1.gif
Enchant Level 1 Jewellery
7 Magic
lvl 2 enchant1.gif
Enchant Level 2 Jewellery
27 Magic
lvl 3 enchant1.gif
Enchant Level 3 Jewellery
49 Magic
lvl 4 enchant1.gif
Enchant Level 4 Jewellery
57 Magic
lvl 5 enchant1.gif
Enchant Level 5 Jewellery
68 Magic
lvl 6 enchant1.gif
Enchant Level 6 Jewellery
87 Magic


Room Spell Levels required
Creature
Graveyard
bones to bananas1.gif
Bones to Bananas
15 Magic
bones to peaches1.gif
Bones to Peaches
60 Magic


Item Obtained From Use in Mage Training Arena
progresshat dull.gif
Progress hat
This item is given to you when you first speak to the Entrance Guardian in the Mage Training Arena. This is an essential item when taking part in this minigame. When spoken to, this item will tell you the amount of Enchantment, Telekinetic, Alchemist and Graveyard Pizazz Points you have gained.
lrune.gif
Runes
These items can be bought from stores, crafted by players or found as monster drops. These are needed to cast the spells used in the different rooms.
greenring.gif
Ring of duelling
These items are player made. This item has the ability to teleport you to the Duel Arena which is just a short distance from the mage Training Arena. For information on how to make a ring of duelling please see the Crafting Guide. To enchant the ring see the Magic Guide.


Telekinetic Theatre

tele grab theatre.jpg
The Telekinetic Theatre

You will be teleported to a random maze (out of a possible ten) with a statue inside it. The object of this room is to move the statue around using the Telekinetic Grab spell, aiming for the exit square (the square around the edge of the maze with a slightly different pattern). To move the statue, stand on the outside of the maze, facing in the direction you want the statue to move. Then, use the Telekinetic Grab spell and the statue will move toward you. Move the statue to the square on the floor of the maze.

For example, to move the statue north, stand on the north edge of the maze. To move the statue west, stand on the west side of the maze. You cannot move the statue diagonally or by standing at a corner of the maze.

The statue will only stop moving when a barrier gets in its way. It is your aim to move the statue around these barriers.

If you leave the Telekinetic Theatre while in the middle of a maze, you will return find a different maze, with the statue reset to its starting position.

The statue has the option 'Observe'. By selecting this, the camera view will change for a better view of the maze, making the task easier. Selecting this option again will return the camera back to your control. The view will also return to your control should you walk a certain distance away from the perimeter of the maze.

Once you manage to complete a maze, you will be rewarded with 2 Telekinetic Pizazz Points. The statue that you managed to guide to the exit will change into a guardian who will teleport you to the next maze when spoken to.

telekinetic theatre count.gif

In the corner of the screen you will see a number - this counts the number of mazes that you've completed in a row. By completing five mazes in a row, you will be rewarded with 8 bonus Telekinetic Pizazz Points, 1,000 Magic XP and ten law runes. To complete a maze uses, on average, 8.3 air runes and 8.3 law runes, for which you will receive 2 Pizazz Points.

The number of mazes that you have completed will be stored, so if you log out or leave the area you can continue where you left off.

Alchemists' Playground

alchemist playground.jpg
Alchemists' Playground

You won't be able to take any coins into this room, and you won't be 'able' to alch any items that you bring into the room.

In this room there is a guardian (who will give you any advice that you may need), eight cupboards (see image above), and a hole in the wall in which to deposit coins. In the cupboards can be found five different items: leather boots, adamant kiteshields, adamant medium helms, emeralds and rune longswords. The location of each object changes periodically. The monetary reward from these items will change, with the values of the items fluctuating from 1, 5, 8, 15 or 30 coins, regardless of whether you use the Low or High Alchemy spells. Using the High Alchemy spell will give you more experience but no more money than the Low Alchemy spell.

The items you find in this room cannot be taken out, nor can they be worn or traded.

There is a list in the top right-hand corner that will display the individual costs of items (see the image above), and occasionally a green arrow will appear next to one of the items, indicating that it will cost no runes to convert that item.

So, it's your task to find the items in the cupboards and convert them at the right time in order to make as many coins as possible. It is also beneficial to hunt for the item indicated by the green arrow as this will allow you to gain experience and Pizazz Points for using no runes to cast the spell!

You must deposit these coins in the receptacle at the back of the room. This will reward you with Pizazz Points (1% of the coins deposited), Magic experience (the number of coins multiplied by two), and 10% of the converted coins that will be deposited straight into your bank once you leave the Alchemists' Playground. If you decide to exit the room before depositing the coins, you will not get your Pizazz Points or the bonus coins into your bank. You will be warned when you try to exit too.

Enchanting Chamber

enchanting playground.jpg
Inside the enchanting chamber

Upon entering this area, you will find a guardian on hand who you can ask for help. In this room there are four different piles of shapes in the corners of the room and a platform with a hole in it. Dragonstones may spawn around the room on the floor. These dragonstones may not be taken outside of this room or used for Crafting.

There are four types of shape found within this room: cubes, pentamids, icosahedrons, and cylinders.

mage object yellow.gif
Cube
mage object red.gif
Pentamid
mage object blue.gif
Icosahedron
mage object green.gif
Cylinder


enchant shape.gif

All of these items can be picked up and used with any of the enchantment spells in order to turn them into white spheres. These white spheres can then be deposited in the receptacle on the podium in the centre of the room. You can either deposit each item individually or all at once by right-clicking and selecting the 'Deposit' option on the hole.

mage object orb.gif

For every twenty spheres deposited you will receive either three cosmic runes, three blood runes, or three death runes (chosen at random). For every ten shapes converted, you get bonus points. Enchanting a shape that is indicated in the corner of the screen will provide you with a bonus point (irrespective of shape or spell). The number of bonus points depends on the level of your enchantment spell - so it's best to use the highest level possible to convert the tenth object if you're trying to collect points. Enchanting the shapes provides the following rewards/costs:

Enchantment Spell Level Points for dragonstone Points for ordinary objects Bonus points on 10th item
1 2 1 1
2 4 1 2
3 6 1 3
4 8 1 4
5 10 1 5
6 12 1 6


Creature Graveyard

graveyard1.jpg
The creature graveyard

You can't have any bones, bananas or peaches in your inventory before you enter this room.

In this room you will find various piles of bones and four sets of chutes on the walls which can be used to deposit fruit (bananas or peaches). Whilst in this room you will periodically get damaged due to falling bones (there is no way to prevent this damage) and your task is to convert bones to bananas or peaches to either eat or deposit as many as possible in the holes in the walls. You can use the Bones to Peaches spell once you have obtained it by acquiring Magic skill level 60, and collecting enough Pizazz points to buy it from the Rewards Guardian.

The different piles of bones will offer different types of bones, which in turn will provide you with various numbers of bananas and peaches once you cast the conversion spells. For each pile of bones, once you have picked up four bones from a type of bone pile, it will change to a different type of pile.

For every sixteen bananas that are deposited in the walls you will be awarded with either a water, earth, nature, death or blood rune, a Graveyard Pizazz Point and 25 Magic experience. If you do happen to die in the Creature Graveyard you will lose 10 Graveyard Pizazz Points as a penalty.

Bone Pile Inventory Object No.of Bananas/Peaches from spell
bonepile4.gif mage bones1.gif 1
bonepile3.gif mage bones2.gif 2
bonepile2.gif mage bones3.gif 3
bonepile1.gif mage bones4.gif 4

Rewards

reward guardian.gif
Reward guardian

You can exchange the Pizazz Points you have gained in each room by going upstairs at the entrance, using either the right or left staircase. Go to the back of the room and you will find the Rewards Guardian. Talk to him and you will be able to exchange your points for the items below.

It is worth noting that if you complete enough of the Desert Achievements you will receive discounts on all of the arena's reward items. Completing all the Easy tasks awards a 2% discount, increasing to 5% for completing all the Medium tasks and 10% for completing all the Hard tasks.

Clothes Pizazz Points
Telekinetic Alchemist Enchantment Graveyard
infinity boots.gif
Infinity boots
120 120 1200 120
infinity gloves.gif
Infinity gloves
175 225 1500 175
infinity hat.gif
Infinity hat
350 400 3000 350
infinity robetop.gif
Infinity top
400 450 4000 400
infinity robebottom.gif
Infinity bottoms
150 500 5000 450

To view the level requirements for the above items, please see Wizardly Attire in the Magic section of the Manual.

Runes Pizazz Points
Telekinetic Alchemist Enchantment Graveyard
mistrune.gif
Mist rune
1 1 15 1
dustrune.gif
Dust rune
1 1 15 1
mudrune.gif
Mud rune
1 1 15 1
smokerune.gif
Smoke rune
1 1 15 1
steamrune.gif
Steam rune
1 1 15 1
lavarune.gif
Lava rune
1 1 15 1
nrune.gif
Nature rune
0 1 0 1
crune.gif
Cosmic rune
0 0 5 0
chrune.gif
Chaos rune
0 1 5 1
lrune.gif
Law rune
2 0 0 0
drune.gif
Death rune
2 1 20 1
srune.gif
Soul rune
2 2 25 2
blrune.gif
Blood rune
2 2 25 2


Miscellaneous Rewards Pizazz Points
Telekinetic Alchemist Enchantment Graveyard
plainstaff2.gif
Battlestaff
1 2 20 2
beginner wand.gif
Beginner wand
30 30 300 30
apprentice wand.gif
Apprentice wand
60 60 600 60
teacher wand.gif
Teacher wand
150 200 1500 150
master wand1.gif
Master wand
240 240 2400 240
mages book.gif
Mages' book
500 550 6000 500
bones to peaches1.gif
Bones to Peaches
200 300 2000 200

To view the level requirements for the above items, please see Magical Equipment in the Magic section of the Manual.

Note: When purchasing the wands, you have to buy the beginner wand first. With that in your inventory you can purchase the apprentice wand, and so on, upgrading the wand. If you were to lose an upgraded wand, you would have to start at the beginner level again.


Development Team

Content Team
Developer: Tim C
Graphics Team
Graphics: Neil R
Quality Assurance Team
QA: Ben L
Audio Team
Audio: Ian T


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