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Ways to Train Magic
Magic, or "mage" as it is commonly called, can be a very long, hard skill or a very quick, rather easy skill. It all depends on the methods you use or the amount of money you want to spend. Below are various ways on how to train the skill, with brief ideas of how long they will take and how much money they will cost you.
The Mage Training Arena is a good members only location for training magic. You will need to supply your own runes to begin with.
Alchemy, or "alching", is a common way that people train Magic. The idea is that when casting alchemy on an item, it then turns the item into a set amount of gold pieces. This spell gives 65 experience per cast and can also be used with noted items so you will not have to go back and forth into the bank. It is designed so that you can easily repeat the spell efficiently. This method, if done with the right item, can make little money, although most people find this very boring and thus get distracted and do other things. This causes this method to generally take a while. If you stay concentrated the whole time you are logged in, with no distractions, this method can usually be decent experience. This method of training requires little to no attention as you are simply clicking in one spot, as such it is recommended to watch a movie or something of the sort in order to alleviate boredom and maintain high xp rates. Casting the high alchemy spell requires Level 55 Magic, and takes 5 game ticks (3 Seconds), meaning that it can be cast 1200 times each hour, for 78,000 Xp every hour, at maximum efficiency. The spell uses 1 Nature rune and 5 Fire runes, so it is recommended to use a Fire or Lava battlestaff, or a Fire staff when casting. As the price of Nature runes if usually between 50 and 300gp, the trick to gaining profit while 'alching' lies in finding items that alchemise for more than their price, common examples are metal armours, bows, and battlestaffs. Note that there are two types of Alchemy: High-Level Alchemy and Low Level Alchemy. The term "alch" usually refers to the higher level equivalent.
Fist Of Guthix Minigame
The Fist of Guthix Minigame can be an effective and cheap way to train magic. This SAFE Minigame consists of two parts. In the first part you must equip a stone of power, survive as long as possible while being hunted by another player, and collect as many charges as possible. In the second part, you take the hunter role to kill your opponent as soon as possible. You are given free runes to cast spells within the arena, so there is no cost for the experience. During play, the hunter's stats are boosted, and the hunted's are weakened, meaning it is possible to defeat players with higher levels than yours. The rewards, Fist Of Guthix tokens, can be used to purchase and recharge rewards. Rewards include combat gauntlets, medium level mage and prayer armour, and gloves that give extra XP in Slayer, Fishing, and Runecrafting. The degraded armour and gauntlets are trade-able, and the high level gauntlets sell for a high price, making it possible to convert your tokens into money if desired,
Teleport Tablets (Members)
Another way, which is slow experience, yet fairly profitable, is to make teleport tablets or commonly known as "teletabs". These are made in a Player-Owned House on a Lectern. These tablets can be made to teleport the player on breaking to the defined destination. Doing so will give the same XP as what the spell itself would give you. The player will combine the runes into a Soft Clay, making the tablet. This can give the player a fairly large amount profit if you have your own, as you can use the butler to fetch soft clay for you.
Charging Orbs (Members)
Yet another slow, but profitable method to train Magic is to bring an inventory of unpowered glass orbs to an Obelisk (Air, Fire, Water or Earth) along with 30 elemental runes that corresponds to that Obelisk (or a staff), and 3 Cosmic runes per orb. There are four Obelisks, one for each element (Air, Fire, Water & Earth) and these all have separate locations; The air obelisk is found in level 7 wilderness (accessible through Edgeville dungeon only), The water obelisk is found just of the shore of Catherby and is reached either via a mithril grapple from the shoreline or by travelling through the entire Taverley dungeon, The earth obelisk is found in Edgeville dungeon, just south of the black demons, this is in the wilderness so don't risk anything you don't want to lose, The fourth and final elemental obelisk is fire and is found in the Taverley dungeon, near the black dragons.
This method of training magic is commonly used by Members and Non-Members alike. This method uses the spells Curse, Weaken and Confuse in Non-Member worlds, or the spells Vulnerability, Enfeeble and Stun for higher levels on Members worlds, with Stun providing the best experience to coin ratio. This method is employed mostly with the use of metallic armour (or sometimes Sacred Clay melee armour on Members worlds), which reduces the players magical accuracy, allowing them to "splash" with the spell. If these spells hit, they cannot be cast against the same target again for a period of time, so for most forms of this training, having such a low magical accuracy would be highly beneficial.
Along with the armour of choice, the player must bring either a Water staff, Earth staff, or (if the player is a Member) a Mud Battle/Mystic Staff. If using a Water or Earth staff, the player will also need to bring an ample supply of the other type of rune to the one they are using a staff to provide. Alternatively, the player may take an Earth staff and equip the Tome of Frost, providing both Earth and Water runes, even on Non-Members worlds. The player must bring an ample supply of Body or Soul runes, depending on the spell they are casting. After having obtained all their supplies, the player should then travel to a place where they may cast their chosen spell repeatedly against a target. Preferably, the target would be a weak target, or one that could not reach the player. If you are a member however, there is an alternative target you can use to cast these spells on which will allow you to cast the spells against them repeatedly, even if you hit with the spell (only tested with Stun). In a Player-Owned House, you can build a Games Room, in which you can make the game "Elemental Balance", requiring 37 Construction and a large amount of elemental runes to build. After activating the game, you may repeatedly cast the chosen spell on the floating orb which will not force you to wait a period of time before casting again. This can save you money by not forcing you to buy potentially expensive armour.
It should be noted that this is a very intensive form of training, requiring a large amount of concentration. Unlike casting High Level Alchemy, this is not the kind of method you can just click away at, it involves extremely repetitive movement of the mouse as well. It is not advised to employ this method for extended periods of time, and regular breaks should be taken to ensure your health.
Telekinetic Grab (Non-Members)
A common practice, better for the profit than the experience, is to cast Telekinetic Grab, this spell grants the user 33 experience and requires 1 law and 1 air rune to cast. A common place to use the spell is on the Zamorak Wines that spawn on the table in the Temple just North of the Goblin Village. Note: Do not attempt to grab the Wines without Magic, as Zamorak will hit you with his flames, hard. This is a very slow technique as you will have to bank the wines. Alternatively, you could drop the wines but this defeats the whole objective of making money. If you were to drop them, it would be just as good telegrabbing any object in the world. The wines can sell for a few thousand gold each as they are used in the herblore skill.
Ancient Magic - Bursting or Barraging (Members)
This method is very effective and fast experience for those with the money to spend. Using the Ancient Magic spell Ice Burst or Ice Barrage, players can attack multiple targets with one spell, giving a much increased rate of Magic experience than any other spells that target only one target. Although the Ice spells are not the only spell type that can achieve this, the Ice spells are the strongest from the Magic Book and also freeze your enemy, making them unable to move for a few seconds. This tactic is often done at the skeletal monkeys in the Ape Atoll dungeon, which requires the Monkey Madness quest. You should bring along a lot of prayer potions and a fair amount of food.
With the Evolution of Combat update, an efficient method of training magic with Ancient Magic is to Rock Barrage Dagganoths at Waterbirth Island Dungeon (Requires 88 Magic with 5 earth runes and blood runes). This method is relatively cheaper to Bursting/Barraging skeletal monkeys on Ape Atoll in pre-EOC, but is still an expensive method to use in order to train Magic.
Due to recent changes, you will now need to bring a Dwarf Multicannon to force the Dagganoths to attack you. They are no longer aggressive and will require something else to make them aggressive at all times.
Superheat Item (Non-Members)
This method is fast xp requiring 43 Magic to cast, giving 53 magic experience per cast. It smelts ore without the need to go to a furnace. It uses 4 Fire runes and a Nature Rune so a staff of fire is recommended. You need the smithing level same as if you were to use the furnace to cast on certain ores, for example, to superheat iron ore into steel bars you'll need 43 magic and 30 smithing. Despite giving lower xp than high alchemy, it is said to be a better way to train magic.
Members have access to Lunar Spellbook after the Lunar Diplomacy, which allows players to cast spells like Plank Make (sometimes a profit can be made and requires Dream Mentor to cast) or String Jewellery. For Non-Members unafraid to gain Constitution experience, the Crumble Undead spell used on zombies or skeletons (Draynor/Varrock sewers, Edgeville Dungeon, Stronghold of Security) can be helpful. Members also have access to the Circus giving a decent amount of Magic experience each week for minimal effort.
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