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The magical imp box is like catnip to the imp. He cannot help but be drawn to its throbbing tones and kaleidoscopic colours, getting caught inside it. Luckily for the imp community, the magic box can only be used by masters of the Hunter skill (level 71+).
The only aid in catching an imp will be beads, often left behind by dead imps. So if you have any left over from Imp Catcher, be prepared to find another use for them!
Those imps that are caught - unfortunate blighters - will have to perform a couple of tasks for their master before they are released. So, when you have an imp caught in your magical box, you can force him to deliver two items to your bank. Watch out, though: the imps are quite temperamental and will often turn down your demands, and will flat-out refuse if you are too deep in the Wilderness.
These two requests for banking items in your inventory can be used separately, or together, if you wish. More than one boxed imp can be contained in your inventory at a time.
The magical imp box can be bought from any good Hunter store.
| Creature | Levels | Experience | Hunter reward | Bait | Notes | Location |
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![]() Imp |
71 |
450 | Imp-in-a-box | Black bead Red bead Yellow bead White bead |
Imp can be used to send two items to the bank. | Worldwide |
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