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On the second floor of the Magic Guild in Yanille (level 66 Magic required to enter), there are three portals that will teleport you to the following locations:
Having completed both the In Search of the Myreque and Priest In Peril quests, you will be able to pass into the realm of Morytania and use the following shortcut to the Mort Myre Swamp.
You will first have to go down the small trapdoor which is situated behind the Hair of the Dog Tavern in Canifis to find the Myreque hideout, after searching and entering the far wall you will then be lead through an underground passage to some large wooden doors. Go through them and you will be lead out into the Mort Myre Swamp.
From there you should head south (preferably run as the ghasts will attack you and will either injure you or rot your food) until you reach a wooden bridge. Climb up the tree to cross the bridge and then right-click on the tree to get the climb down option. Continue south until you reach the boat.
The boat will take you to the east of Mort'ton for free, but you will need to pay Cyreg Paddlehorn 10 gold pieces for a return ride.
There is a shack situated west of Ardougne Castle that contains a lever. Pulling this lever will teleport you to the Deserted Keep in the Deep Wilderness. You will need to bring a sharp object, such as a knife, so that you can cut through the web to get out of the Deserted Keep. To return, there is a lever to pull to get back to Ardougne. Please be aware that many monsters may be waiting for you, not to mention the risk of running into other players: don't forget you are in the Wilderness!
To gain access to The Abyss you will first need to do a small favour for the Mage of Zamorak.
The Abyss entrance is located in the Wilderness, directly north of Edgeville. This is a dangerous area as you run the risk of being killed by skeletons or other players. You will also be 'skulled' upon entry to the Abyss and your prayer shall be drained. This means that you risk losing your items.
Once inside you will be safe from the usual Wilderness terrors. You can now choose which rift to exit through in the inner circle. Each exit is marked with a rune and will deposit you at the corresponding altar. Please be aware that the obstacles are not always in the same position!
Note that this is a multicombat area and is crawling with abyssal monsters, so it is a very dangerous method of getting around.
Six portals have been discovered in the Wilderness, portals that have the power to teleport users around the Wilderness.
To use a teleporter, you must first locate one. They are large structures, so it shouldn't be too difficult. When you have found one, simply touch any one of the 4 pillars around it, and it will activate. When it is activating, quickly run and stand in the centre of the portal area to be teleported off.
The power of the portal will teleport you to another random portal in the Wilderness. Please note: This means that you may be teleported into deeper Wilderness, where nasty monsters or other players may be waiting for you. Also be aware that other players may well follow you through the portal!
Luckily, death in RuneScape isn't permanent and, after a short spell in Limbo, you will reappear at your respawn point. The default respawn point is Lumbridge Castle courtyard, but you can choose to select other respawn points when you appear in Limbo. These include the last major city you passed through, and you may also choose respawn locations that you have unlocked via quests.
You will keep all of your stats and skills, and a number of items that include three (unstackable) items that you chose while you were in Limbo. However, if you were 'skulled' at the time (from initiating PvP combat) you will not keep any items. The only exception is if you had the Protect Item prayer active when you died, in which case you will keep four items (or one if 'skulled'), though this is not possible in the Wilderness if you are on a high-risk Wilderness world.