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Myths of the White Lands - Spoilers
- Myths of the White Lands - Spoilers
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|Explorer Jack may have taken a break from exploring, but he hasn't given up his old habits quite yet. His constant search for myths that could potentially hold secrets to rare trinkets and other trophies has led him to a passing snow imp, who told him a tale of riches in the distant Land of Snow. Just the task for any wannabe explorer! He now wants you to go and investigate the imp's story to discover if it holds any truth...
|Completion of Myths of the White Lands is required for the following quests, miniquests, tasks or minigames:|
|Warning: Spoilers below|
|This section reveals the rewards and storyline for Myths of the White Lands - Spoilers. Although the items are hidden within a spoiler tag, it is advised that you do not proceed further down the page.|
The walkthrough information for this piece of content has been hidden by default to prevent spoilers. Should you wish to view it anyway, click here
Talk to Explorer Jack. If you've never spoken to him before, you'll have to talk to him again and ask about the quest. Accept the quest and ask how to get to the Land of Snow.
|Starting point||Cave entrance|
When you arrive you'll be on a frozen lake. You must cross the lake to get to the cave. Click on the ice to slide in that direction. You'll need to follow the directions on the map to the left if you want to navigate the lake.
Once inside the cave you will have to navigate several rooms with frozen floors. In the solutions below, the red line is your path and the orange dot is your starting point.
|Room 1||Room 2||Room 3||Room 4|
Room 6 is slightly more complex. When you first arrive in room 6, slide through straight East to room 7. A yeti will yell at you and throw you backwards, shaking loose the two stone blocks in room 6 so that they can be moved.
You now need to move the two stone blocks into place before you proceed further. Orange dots are your starting points, yellow dots are where you push a block and the red line is your path. The route is broken up into 3 images for ease of reading.
|Room 6 (part 1)||Room 6 (part 2)||Room 6 (part 3)|
Now you have the stones in place, you can go back to room 5 and follow the route to the right.
Climb through the wall into room 6, then cross the platform and climb into room 7.
Read the plaque on the wall behind you and then shout in the pipe. Make your way back to room 5.
Go to the ground floor of room 7 by following the room 5 (3rd route) image, and then going straight across room 6.
Pick up the stones and then exit the room. Make sure to line yourself up with the door to room 6 before crossing the ice sheet.
Make your way back out of the cave from room 5, by following the routes below.
|Room 5 (route back)||Room 4 (route back)||Room 3 (route back)||Room 2 (route back)|
|Room 1 (route back)|
Outside, some snow imps will let you in on a secret.
Navigate the lake again (the orange dot is your starting point) and click the portal at the end of the route shown to the right. You will be teleported back to the basement of the Wizard's Tower. Return to Explorer Jack.
You can keep the imp's secret, or tell Explorer Jack the truth. Either way he will give you a reward.
The rewards information for this piece of content has been hidden by default to prevent spoilers. Should you wish to view it anyway, click here
|None||Experience lamp, giving 500 experience in any skill
Speak to Explorer Jack after the quest for further rewards
2x Treasure Hunter keys
The synopsis information for this piece of content has been hidden by default to prevent spoilers. Should you wish to view it anyway, click here
Explorer Jack tells the adventurer about the Land of Snow and how a snow imp he had caught told him a secret: there is apparently some treasure lying deep in the Land of Snow and the only way to get to the Land of Snow is to tell Isidor of the Wizard's Tower the phrase "Ectosum Glissendo" so he can teleport the adventurer there. The adventurer accepts the quest but questions the snow imp's intentions.
Once Isidor teleports them to the Land of Snow, the adventurer had to solve a sliding puzzle in order to get into the cave. There, the adventurer had to do a series of sliding puzzles to get into a room with a Yeti in it. The yeti screams, which knocks the adventurer back into the previous room. Fortunately, the scream had let loose some of the ice blocks so the adventurer can now push them and proceed into the upper level of the yeti cavern. A nearby painting on the wall shows a picture of a person shouting into a pipe. The adventurer does so and it knocks the yeti unconscious. The adventurer goes back to the lower level and picks up a suspicious pile of "stones," which is supposedly the treasure. When the adventurer goes back outside, a group of snow imps reveal that the stones were really yeti dung, which has a very horrendous smell. The adventurer is disgusted at the dung but the imps enchant it so the smell will go away.
When the adventurer gets back to Jack, they either told him the truth about the enchanted stones or lied to him to carry on with the imps' prank. Either way, Jack later discovers that a witch was looking for yeti dung as one of the ingredients to a potion and Jack had sold the dung to her. Jack gives the adventurer 5,000 coins as part of their share.
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