|Navigation: RuneScape Wiki >> Game Guide >> Beta >> New Interface System Beta|
|This article contains information about content that was in beta testing, and has since been applied to the live game. The information in this article may therefore be out of date and does not necessarily reflect the content of the live game.
This page will no longer be maintained with current information but is here for historical purposes.
For details on the live game, please refer to the Game Guide.
|The current beta content can be accessed here when available: Beta.|
|The live game may be accessed at any time here: Game.|
Any feedback that you have on the beta should be added to the Feedback and Discussion forum and any bugs that cannot be reported in-game should be posted in the Bug Reports forum.
With the initial beta, the first thing you will be greeted with is a choice of which layout you want to start in. There are three choices:
Once you've logged in, the only difference you will notice is in the interfaces. No content or models have changed for this stage. Things you may notice are:
The new interfaces that you can test in the beta are highly customisable, not just in terms of placement but in size and rotation. The following features are available for most interfaces:
Movement - Interfaces can be moved around and placed where ever you wish. To move an interface, left-click and hold anywhere where the move cursor appears (usually on a brown title bar) and drag the interface. When you're done, simply let go of your mouse key. A white outline will appear where your interface originated from until you let go of the mouse key.
Resizing - Interfaces can be resize larger or smaller. To resize an interface position your cursor over any side of the interface until it shows any of the following:
Snapping - While moving or resizing an interface it will offer to snap to the side of other interfaces. This is indicated by an orange outline on the interface you are moving. If your interface will not fit where you are currently holding it - such as if you place the interface on top of another, or over the central area that can only have certain content over it - the orange line will adjust to the closest position the interface will fit in, indicating where the interface will move to should you let go of the mouse key at that moment.
Docking - While moving an interface, holding it over another interface's brown title box will dock that interface. This means that the interfaces share the same space and can be switched between by a series of tabs. Docked interfaces can be moved as one and be undocked by dragging the related tab out on to the game area.
For example, moving the ranged abilities interface on top of the brown title bar of the melee abilities interface will dock them producing a melee and ranged tab to switch between the two interfaces. Dragging the ranged tab will then undock the interfaces.
Swapping - While moving an interface, holding it over another interface that cannot take it as a tabbed interface will swap it when the left mouse button is released. This is indicated with a turquoise box with a swap icon , indicating where the other interface will move to. As with snapping, the interface will move to the best position it can.
Rotating - Two interfaces can be rotated, these are the two that cannot be resized to a custom area: the menu and the ability bars. Clicking on the cog icon in the top-right of these interfaces allows you to choose a vertical or horizontal layout for these two interfaces.
Shrink/Resize - Two interfaces can be resized to a specific area, these are the two that cannot be resized to a custom area: the menu and the ability bars. Clicking on the cog icon in the top-right of these interfaces allows you to choose a smaller or larger size for these two interfaces.
Closing - Most interfaces can be removed from view. To do this simply drag them to the menu bar, or press the red cross in the top-right corner.
The menu bar - located at the top of the screen by default - is a replacement for the stone menu in RuneScape 2 and, as with it's RS2 counterpart, is where you can access the majority of interfaces.
Each button links to the relevant management interface and the cog button takes you to a drop down menu with various options.
The settings button is located at the far right of the menu. Clicking on this button allows you to change the shape of the menu, either by rotating it so that it is vertical or shrinking it so that the icons are on two rows.
The settings cog also allows access to the settings menu which allows you to enter edit mode (see below) and edit your game, audio and graphical settings (see below). The settings menu also allows you to logout to the lobby, or logout completely.
Finally, you can load a preset, or save your current layout (see below) using the quick load and quick save features of the settings cog.
Most game interfaces are now grouped into one of 9 management interfaces:
Management interfaces are a collection of related interfaces displayed in one area for quick reference. For example, all details related to information about your character, and customising your character's appearance, can be found in the My Hero management interface.
With the exception of My Settings, clicking on one of the buttons above with open the related management interface. For the My Settings interface, click the cog icon (see above), and choose 'options menu' followed by 'game settings', 'audio settings' or 'graphics settings' - all three will open the My Settings management interface, just on a different tab.
Some interfaces are not yet available to test in the beta. These will be greyed out and marked with a silver padlock icon.
The My Hero management interface consists of 4 tabs of information:
The Adventurer's log tab shows your name and title, your total level and combat level, how much XP you have earned, whether or not you are a member and how much money you have. It also shows you quest progression and achievement progress, both in the area you are standing in, and in total.
In the center there is a preview of your character and the far right allows you to see your skills. You also have the ability to choose how your XP is gained, like in the Combat Interface in RuneScape 2.
The Skills section can be dragged onto your game screen (see above).
This tab contains the Skill Advance Guide. For more details on this interface, see the Skill Advance Guides page.
The Active Task section can be dragged onto your game screen (see above).
The My Gear management interface consists of 5 tabs of information:
In the center of the loadout tab is you name and title and your life and prayer points. Also in this tab are your weapon statistics such as damage and accuracy; your attributes such as armour, and your health and prayer bonuses; and your defence and attack chances against your enemies.
Both the Backpack and Worn Equip. sections can be dragged onto your game screen (see above).
The animations tab shows the Emotes interface from RuneScape 2. For more details on this interfaces, see the Emotes page.
The Emotes section can be dragged onto your game screen (see above).
The My Adventures management interface consists of 5 tabs of information:
The featured tab shows a selection of minigames, challenges, quests and minigames that are appropriate for your levels, just as the Noticeboard interface from RuneScape 2 does. For more details on this interface, see the Noticeboard page.
The my quests tab shows a list of all your quests, including what progress has been made in them and what they are about, just as the quests tab of the Noticeboard interface from RuneScape 2 does. For more details on this interface, see the Quest Journals page.
The my challenges tab shows a list of all your challenges for today, just as the challenges tab of the Noticeboard interface from RuneScape 2 does. The challenges tab also shows the Active Task menu from RuneScape2. For more details on these interfaces, see the Challenges page and the Pinned Task page.
The Active Task section can be dragged onto your game screen (see above).
The my minigames tab shows a list of all available minigames, allowing you to filter them just as the minigames tab of the Noticeboard interface from RuneScape 2 does. For more details on this interface, see the Noticeboard page.
The My Powers management interface consists of 6 tabs of information:
You will also be able to see your action bar from this tab, as well as your Ability Book from RuneScape 2.
Dragging an ability, prayer or curse into the space on the right of the interface will show you details about that ability, including any requirements you need to meet before using it.
The curses/prayers and all 4 tabs of the ability book can be dragged onto your game screen (see above).
The My Social management interface consists of 6 tabs of information:
The only section of this interface available to test is the Friends section on the right. It shows all of your friends and their online status just like the Friends List in RuneScape 2.
The Friends section can be dragged onto your game screen (see above).
The Clan Chat and Friends Chat sections can both be dragged onto your game screen (see above).
The My Settings management interface consists of 3 tabs of information:
The gameplay tab allows you to edit various game features such as what your adventurer's log shows, whether or not you're in tutorial mode, if buildings don't have roofs etc. You can also set various options for your Player-Owned House.
You will also be able to see the notes from RuneScape 2 in this tab.
The notes section can be dragged onto your game screen (see above).
The graphics tab allows you to customise how you view the game in terms of graphical detail. This is the Display Options interface found in RuneScape 2.
The audio tab allows you to control the volume, of music, sound effects, ambient sounds and voice over in the game. This is the Audio Options interface in RuneScape 2.
You will also be able to see the Music Player interface from RuneScape 2 in this tab.
The music player section can be dragged onto your game screen (see above).
Layouts are a specific configuration of your game screen in terms of what, where and how big your interfaces are. There are four pre-built layouts that we have provided, and space for two more that you have made yourself.
When you enter the beta for the first time you will be able to pick your layout. If you'd prefer something a little different, you can choose a new layout.
To change your layout, press the cog icon on the top right of the menu bar followed by 'quick switch layout' then choose the layout you'd like to use.
To make your own layout, you can just move and resize the interfaces as much as you like. To save it though, you'll need to enter edit mode. To turn this on, click the cog icon again and choose 'options menu'. As well as allowing you to enter edit mode, here is where you change all of your graphics, audio and game settings. You can also logout from this menu.
Once you've entered edit mode you'll be given several options. The first of these allows you to edit interfaces that do not show up all the time.
To change these hidden interfaces, use the 'advanced options' section. Tick the boxes to enable editing of the interfaces related to that option. Click here to see a list of the modifiable interfaces.
|3D World Editing||None||Game view||The game view is what you see of the world around you excluding the interfaces. The smallest you can make the game screen is 575 by 312 pixels.|
|Mini-Game HUD Editing||Blue||Mini-game information||This is the area where any scoreboards or other information shown in a minigame is displayed.|
|Gameplay HUDs Editing||Green||Central interface||This is where your feedback, such as hit splats, or overhead text will show.|
|Dark green||Game dialogue||This is where NPC conversations will show.|
|Orange||New task||This is where task details will show.|
|Turquoise||Task completed||This is where details of a completed task will show.|
|Purple||Grave interface||This is where the grave interface will show when you die.|
|Dark purple||Grave timer||This is where the timer for how long your grave will last will show.|
|Red||Buffs/Debuffs||When you have a positive or negative modifier applied to you, such as if you are poisoned, it will appear here.|
|Yellow||Area status||If an area is PvP, multi-combat or otherwise, it will show here.|
The 'presets' section allows you to select a preset from the drop down menu.
The 'save as preset' section allows you to save your current layout in to one of the custom slots by either clicking on the 'custom 1' or 'custom 2'.
You can cancel or reset your changes at any time, or you can press 'save and exit' if you are happy with the changes you have made to your layout.
Another change is how you go about reporting bugs. This is now done through the game itself - there's no need to report a bug through the website.
To report a bug using the in-game report interface you need to click on the bug tracker icon on the menu. This will open the bug report interface.
The first thing you need to do is choose a category and subcategory that best describes your bug. The drop down boxes give a list of the categories, just choose the most appropriate category from these lists.
Next you need to describe the bug. Think about:
In the final box, explain how you made the bug occur again. If you couldn't make the bug happen again, leave this section.
When you are ready, press 'proceed' to send us your bug.
This new feature will be added to the main game at the end of the month.
The alpha of the New Interface System (NIS) took place from April 24th 2013 until May 31st 2013. After this date the NIS went into beta testing stage.
This test will be available to all Gold & Silver Premium Members and anyone who registered interest in the beta that has a confirmation email from us.
Note that the HTML5 beta and the NIS beta are separate tests and, with the exception of Gold & Silver Premium Members, you will get access to either one or the other.
As of May 16th 2013, all members, including those who were not successful in being chosen for the alpha or beta stages of the NIS, were able to access the servers.
The NIS beta will run on test servers as with the Evolution of Combat beta - no progress will be applied to your RS2 account.
You won't need any special software or hardware to access the beta - you can use the same setup as you use to player RuneScape normally. This is because, initially, the beta will be running the java engine - not the HTML5 engine.
Later in the beta process we will add the HTML5 engine but it is up to you if you wish to use this option.
In order to play the beta with the HTML5 engine you will need to:
We would also suggest having an Intel i series CPU and at least an NVidia 200 series graphics card (or the AMD equivalent).
While you're playing, please report any bugs you encounter, and give us any other feedback you have on the forums. This is a golden opportunity for you to tell us what you think and how you'd like us to improve on a core component of the game, so please tell us as much as you can. We're particularly interested in the following:
Currently the beta game's performance in terms of load times is not optimal and this will be more noticeable for mid to lower end PCs. Details such as it being more obvious that game assets will load one by one will be far more noticeable on these PCs. As these items are loaded, some of the information will be stored on your computer so loading these items should be quicker next time.
We are aware of this and we will use the data provided by the beta and beta tests to help improve these load times.
Typically, an alpha is a functionally complete build with placeholder graphics that misses non-core features and some content. This is essentially what we’re providing the interface system alpha: it works, but there's still content to be added.
The new interface system is a big change to RuneScape, and it offers you more freedom to change the way you interact the game than ever before. With that in mind, we want to gather your feedback as early as possible, so we can shape it into a system that does what you want it to do effectively and efficiently. This update is all about usability and customisation to fit your play style, so it's important that you're involved early on.
The core mechanics of the new system are in place, but they may not interact correctly with all content. For example, you’ll be able to fully customise your interfaces, but there may be some quests or minigames where the interface system isn’t completely compatible yet, making the content difficult or impossible to complete. When you encounter such issues, please do let us know.
No. It takes place in a separate testing environment into which you can import your live RuneScape character, in the same way that the Evolution of Combat beta worked last year. This means that any game progress in the beta won't carry over to your live character, but it also allows you to experiment with different setups without worrying that you'll lose your valuable items.
We selected a separate group of those who registered their interest for the beta. We made these choices based on our needs for the beta test, and being selected for the HTML5 client beta doesn't necessarily mean you were chosen for the interface system beta as well.
As with the HTML5 client beta, though, we'll be expanding our group of participants as testing goes on, and we'll be making the New Interface System available for all members to try out before release.
Yes. Once we’ve made the new system interact with all the key game content and been able to implement your feedback, it will go into beta. We can't say exactly when that will be or who will have access just yet. All members, will have the chance to try the new interface system before full release, though.
Yes. We'll be making this available when we can.
We’re looking into this at the moment. Some time soon, we’d like to add something in to reward players who take the time to participate in the beta.