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As Asgarnia's most northward settlement, situated dangerously close to White Wolf Mountain and Trollheim, Burthorpe is less than safe. Swarthy trolls threaten from the plateau above, waiting for chinks to show in the Imperial Guards' black armour.
In response, an atmosphere of military readiness has grown in Burthorpe. The Warriors' Guild and Heroes' Guild have settled in premises as impressive as the incumbent Prince Anlaf's own; slayers travel here for their wares; families based in the town gain prestige when their sons are enrolled in the highly-trained Imperial Guard.
There are hopeful signs that the situation may change. Forced into a stalemate against the trolls of Trollheim, the Imperial Guard are pinning hopes on a secret route to their troll adversaries that will, finally, give them the upper hand.
If this threat were not enough, there exists some tension between the Imperial Guard of Burthorpe and the White Knights of Falador. Given their disagreements, Burthorpe has become something of a state of its own; it prescribes its own laws and delivers its own punishments.
Burthorpe's situation is no accident. Hemmed in by mountain ranges, the town has only two means of entrance, both carefully watched.
White Wolf Mountain, famed for its wolves that are white, forms the south-west boundary of Burthorpe.
A north-west winding passage leads the unsuspecting adventurer to the Death Plateau.
To the east lies the Goblin Village and the Chaos Temple.
Burthorpe has developed a crisis of identity that mirrors its two rulers. As mentioned before, the town is driven by its need to defend itself, a position reflected in the leader of the Imperial Guard, Denulth. On the flip side, Prince Anlaf stays confined in his impressive palace. Playing games within his dungeon, this figurehead ruler's passion for recreation is reflected in the town's penchant for the mini-game: the Warriors' Guild; a mysterious maze; and several strategy games in the Palace Games Room. These two conflicting attitudes to town management leave Burthorpe something of a chimeric beast.
Turael, the budding slayer's entry point, resides in the eastern side of the town, ready to send adventurers out banshee-bashing, and other such activities. He will be also be the point of contact if Slayer missions prove too difficult.
|While Prince Anlaf may seem oblivious to the danger from the trolls, he is hidden away not to avoid his duties, but to protect himself from would-be assassins: the first in line to the throne of Asgarnia is constantly aware of this danger. Because of this, Prince Anlaf can be found, or more specifically, can't be found, in secret areas of his Games Room where he attempts to master the intricacies of Runeversi and Runesquares. With his combination of wariness and a love of games, the role of ruler has effectively passed to Denulth and his Imperial Guard.||The finest fighter and military mind of the Imperial Guard, Denulth has risen to the position of Burthorpe's acting ruler. Ensconced in his tent, he has been fruitlessly attempting to break the deadlock against the trolls of the Trollheim, a prolonged battle that has cost the lives of so many of his Guards. Passionate in his belief that Burthorpe should maintain its relative freedom of rule, Denulth will do whatever he can to secure its safety.
Denulth can be found in his tent, surrounded by training guardsmen.
|Being head servant to the largely absent Prince leaves many opportunities to fill one's time. Eohric chooses to do so by gleaning any gossip he can about the inhabitants of Burthorpe, particularly anything about the vices of those who work in or around the Palace.
Eohric can be found on the second storey of the Palace, catching up on the latest news.
|Fiercely proud of her position as principal guard of the Heroes' Guild and a dervish with the sword, Achietties will make it as difficult as possible for anyone new to join. After all, it took her years to pass the severe induction, so why shouldn't she demand the same?
Achietties watches over the Heroes' Guild to the south of Burthorpe.
|Unferth (or Bob's human)||Bob the cat|
|For a human, Unferth is incredibly high maintenance. He needs constant care, attention, grooming and feeding, and is of a timid and worried disposition. Bob testifies that he is a difficult human to keep, and will often need to be escaped from for peace and quiet. It is advised not to leave Unferth alone for too long, however, as he will become miserable and complain about his spleen.
Unferth sulks in his hut on the east side of town.
|Roaming Casanova and role-model to cats the world over, Bob has the mark of power about him. Left as a kitten on the doorstep of Gertrude's house, this large orphaned tomcat has learnt to fend for himself, and in the case of Unferth, to fend for others too. Often found wandering by himself, Bob still likes to chat at great length, all sprinkled with poor innuendo and bad puns.
Though he technically lives in Burthorpe, finding Bob is the hard part as he likes to travel widely and may be found almost anywhere in RuneScape.
|In such a male-dominated and fearful town, Hild - a cat and art lover - has chosen a strange place to pursue a solitary lifestyle. Hild is far from usual, however, and has knowledge of arts that very few in RuneScape are even aware of, although she is reluctant to show any passing traveller.
Hild can be found on the east side of town.
|There are two things that Dunstan wants in his life. The first is to have all of his customer's debts paid, living a financially secure existence with his forge on the fringes of Burthorpe. The other is to get his hard-working and talented son into the invite-only Imperial Guard.
Dunstan can be found in the north-east corner of Burthorpe
|Saba doesn't want much from life, as you will notice from his lack of clothes. Furniture, company, chocolate, a decent wallpaper: all of these are unnecessary luxuries. What he does want is peace and quiet. Unfortunately for Saba, a war happens to be raging at his cave entrance. Fed up of having spit and rocks hurled at him, Saba just wishes that the smelly trolls and the noisy guards would leave him alone.
Saba is snug in his cave to the north-west of Burthorpe.
|Tenzing the Sherpa has been living a near self-sufficient life on the outskirts of Burthorpe for some time now. Only requiring stocks of bread and fish to make it through the winter months, Tenzing keeps occasional company with the hermit Saba, and his goat, Billy.
Tenzing lives in a small hut to the north-west of Burthorpe. There may also be other routes to his house, though details are limited.
|Where would you look for an habitual gambler and alcoholic? Why, penniless and patronising local inns, of course, and that is where Harold is invariably found. Setting new standards in idleness, Harold has the ability to make Unferth seem in control and responsible, all with a dash of dice and Asgarnian Ale.
Harold, as mentioned, can be found in an alcoholic stupor upstairs in the Toad and Chicken tavern.
|The Toad and Chicken's long-suffering owner has had enough of the miserable outlook of his patrons and decided to liven up his inn. Instead of the conventional adoption of exotic menus or live music, Harold has chosen the route of renting his cellar out to an eccentric man and his mother, who have really done something with the Toad and Chicken's decor.
Tostig can be found wiping down glasses in the Toad and Chicken.
|Running the family business in the absence of mummsie, Brian whiles away his hours guiding unsuspecting adventurers into his Rogues' Den. His personal favourite is watching them sidle into spinning blades and trying to dodge various rocky horrors with just a step to the right. Brian's rather individual life could only be bettered by finding his trusted harmonica.
Brian is being all eccentric in the caves under Burthorpe.
|Poor Bernald. Highly respected horticulturalist and owner of the finest grapevines in RuneScape, he still hasn't been able to stand in the way of the brutal Grapevine Disease. Nevertheless he is strongly protective of the award-winning fruit's seed, and will do almost anything to keep the grapevines solely in the garden of the Toad and Chicken.
Bernald is wandering forlornly around the garden of the Toad and Chicken.
The following quests can be started in Burthorpe:
|Guard (Level 37)||Archer (Level 42)|
|It is worth noting that the least skilled of the Imperial Guard are drafted to protect the Prince. Whether this is an indication of Denulth's opinion of Anlaf, or a show of his priorities in the ongoing fight with the trolls is unclear, but they are still strong opponents. Required to work in silence, these guards have years of combat training behind them.
The Guards are employed to protect the Royal Palace of Burthorpe.
|Charged to protect the Prince from the many that would wish to unseat him, the archer guards of Burthorpe work in deadly silence. Dedicated to the point that they would work long and continuous shifts to protect their ruler, they also unquestioningly watch from the tall towers of the palace with the freezing mountain gusts in their faces.
Archers brave the weather on the bastion that is the Royal Palace
|Soldier (Level 48)|
|Starting at the first bolt of sun over the mountaintops, and falling asleep only shortly before, the life of the Imperial Guard is filled with warcraft. Drilled by strict sergeants and taking breaks only to replenish their energy from Imperial rations, the life is an uncomfortable but necessary one.
Soldiers can be found all over Burthorpe, even on the passage to the Death Plateau