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Penguin Hide and Seek
- Penguin Hide and Seek
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| The official worlds to play Penguin Hide and Seek are 60 & 71.
Find a group to take part in this activity by posting on the forums Minigames and D&Ds.
Larry, the zookeeper in charge of penguins at Ardougne Zoo, has long known that penguins are a dangerous species, bent on conquering the whole of RuneScape. Propaganda has been printed, lies are spreading, rumours abound. Larry is alone, it seems, as the only person not blind to the conniving and trickery the penguins perpetuate. "Preposterous!" His penguin-sympathising opponents proclaim, "Perfidious!"
Larry knows that those people are agents of the evil penguin intelligence organisation, the KGP. His paranoia is probably perfectly pertinent.
Now is your chance to help Larry, now you can serve the good and righteous people of RuneScape in defying the proletariat penguin peril: Larry needs you!
There are no requirements to start looking for penguin spies, although they can be found almost anywhere in RuneScape, so you may need to have completed quests such as Underground Pass to reach areas they may have infiltrated.
To start hunting for the penguins patrolling the beautiful lands of RuneScape, you first need to speak to Larry, who dares not leave his post perusing the purportedly placid penguins populating the penguin pen at Ardougne Zoo. Larry will explain his perfectly reasonable distrust of penguins and ask for your help keeping track of the spies they have sent out across RuneScape. Of course, penguins are bred from a pernicious populace and each week adjust their patrol patterns, so Larry is always going to need help.
Because there are only ten spies at any one time, and they are constantly on the move, it's probably best if you simply try to spot them as you carry on your usual activities, or work with friends to find out where they are—hunting for them on your own is a much more challenging task. The Minigames and D&Ds forum section can assist you further with finding the penguins.
If the constant movements and replacement of the penguin moles (that's intelligence-talk for 'spy') weren't enough, the KGP furnish each of their agents with a disguise suitable to their surroundings. These disguises are near-perfect, so the spies are only easy to spot when they're on the move.
For reference, those in the Feathery Bolshevik Investigations (or FBI, for short) have composed the following dossier of penguin disguises:
|Barrel||Bush||Cactus||Crate||Rock||Toadstool||Shadow Realm *|
* Only available after the completion of Some Like it Cold. Requires a Ring of visibility or obtained Sliske "gift" after the Fate of the Gods quest. You must have one of these in order to see the penguin.
When you think you've spotted one of the perilous penguin infiltrators, simply right-click on it and select 'Spy-on'. This will take note of the location of the spy and its dubious activities so that you can report them to Larry.
If you're a bit stuck, you can ask Larry for a hint. He has an extensive network of agents (or people who happen to mention that they've seen penguins around), and hears many rumours. If you're a distance away, you can use the NPC Contact spell from the Lunar spellbook to get a hint. Larry will also provide you with a notebook to keep track of which spies you've spied.
Polar Bear Agents
If you've completed Hunt for Red Raktuber, Larry will be replaced by Chuck, an agent for the PBJ. In addition to your usual duties tracking down penguin spies, he'll ask you to keep tabs on one of his own agents. Polar bears, being much larger than penguins, cannot so easily conceal themselves, and are forced to hide in wells. Each week, Chuck's agent will move to a new well, and it's up to you to keep Chuck appraised of the situation.
In addition to the general feeling of well-being you get from keeping an eye on these incredibly dangerous individuals, Larry (or Chuck) is happy to exchange your intel for cash or some extra training. He keeps track of what he owes you with Penguin points, which may be increased if he trusts you (by completing Cold War, and even further if you complete Hunt for Red Raktuber).
Because half of the penguin spies are in relatively easy locations to access, you will receive 1 point for each of these. The harder penguins to find will also be worth 1 Penguin point unless he trusts you, in which case they will be worth 2.
Penguin points can be traded in for either 6,500 coins per point, or experience in the skill of your choice.
You can earn a maximum of 19 Penguin points per week if you've done all of the penguin quests, and Larry (or Chuck) will happily keep track of up to 50 points while you decide what you'd like to spend them on. You cannot split your Penguin points between coins and experience, or between experience in two or more skills; all accumulated Penguin points are spent at once. If you wish to allocate a week's points among multiple skills, you will need to visit Larry (or Chuck) multiple times to spend down your points before hunting the remaining penguin spies.
Experience Reward Formula:
- (Amount of Penguin Points) × (Skill Level) × 25
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