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Pest Control

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This area is 'Safe' meaning if you die here, you will not lose any items.
However, if you are poisoned outside of the event/area you can still die.

worldmap globe.gif The official worlds to play Pest Control are 53 (main game world) and 69. worldmap globe.gif


pest control.jpg
Monsters coming through the portal

The Void Knights are devoted to keeping the balance that exists on Gielinor as decreed by Guthix. In the past this meant little more than the odd assassination, but times are changing. Recently, creatures from another realm have begun breaking through into this one, although these incursions have so far been limited to small islands to the far south of Gielinor.

Outposts were constructed near the regular breaches to house the Void Knights whose magic was used to close the portals. Unfortunately, the invaders have become more aggressive and have managed to overrun some outposts before the ritual could be completed. Can someone help the Void Knights' effort and fight back against the creatures?


Port Sarim
Port Sarim

The journey starts in Port Sarim. Find the boat second to last boat, just south of the Lady Lumbridge, and speak with the Squire. She will explain that there is a situation developing and will ask if you want to go to the Void Knights' Outpost.

If you say yes, you will sail the long journey to the outpost south of Ape Atoll. Once there, you will find yourself standing on the north dock of the outpost.

Void Knight's Outpost
Void Knight's Outpost

There are a few shops to explore here as well as a bank. The archery store sells Ranged weapons such as javelins, as well as providing arrowheads up to rune.

The Squire in the smithy will fix broken tools and Barrows armour, similar to the services provided by other NPCs such as Bob in Lumbridge. The Magic shop sells runes for a very fair price, all to help your efforts in holding the creatures back.

Points of Interest

pest control features.jpg
Portal locations

When you arrive on the island, you'll find yourself on the northern shore. In the center of the island there is a fort where the Void Knight will remain. There are three green circle.png gates, six purple circle.png wood stockpiles, and four orange circle.png towers that will allow you to access or fight the creatures in the area around the fort.

Once outside of the fort there are blue circle.png barricades at various positions on the island to help you defend the Void Knight. The four portals from which pests will crawl are located as follows: magenta circle.png purple in the west, cyan circle.png blue in the east, red circle.png red in the south-west and yellow circle.png yellow south-east.

Holding back the Hordes

When you decide you want to join the efforts of the Void Knights, cross the gangplank to board the lander. The lander will leave after three minutes if five or more people are in the lander, or automatically when the lander is full (twenty-five people).

Pest Control has three different difficulty levels.

  • To enter the novice lander, you must have a combat level of at least 50.
  • To enter the intermediate lander, you must have a combat level of at least 100.
  • To enter the veteran lander, you must have a combat level of at least 150.

When you arrive on the island then the battle has begun! The aim of the game is to defend the Void Knight, and not let him die to claim your reward. The number of creatures in the game is dependent on the number of people in the game, as well as the difficulty level (novice, intermediate or veteran). The bigger the group, the more creatures will come through the portals.

There are 4 portals on the island that will produce various pests. Each pest has a specific ability or purpose to the minigame, so be careful what you attack and what you defend against.

pest control interface.jpg

Each of the portals is protected by a magical field, however, and you will not be able to attack any portal until the void knight has been able to break down its defences. For this reason, you should do your utmost to keep the knight alive until all of the portals can be attacked. In the interface to the left, for instance, the blue portal has no shield any more and can be attacked, but the other three are still immune.

You will be informed in your chat box when the knight has broken down one of the magical fields, as well as being able to check it in the interface at the top of your screen.

The game will end when the Void Knight has been defended for twenty minutes, or all the portals have been destroyed.

Recommended Items

As you will be attacking and defending against a veritable horde of creatures, good armour is highly recommended. If you are going as a mage, you will need runes for your chosen spells. If you are going as a ranger, you will need your preferred ammunition. Please note that any runes used or ammunition lost will not be returned.

Good food is recommended if you wish to stay out fighting. If you die, however, you will respawn in the area without loss of items, so you can simply run back into the action.

Please note: cannons are not allowed on the island.


pest control portal.jpg

If you are attacking, you will need to negotiate your way around the creatures as they try to attack you or the Void Knight. You should also concern yourself with finding an unprotected portal. Portals that still have a barrier will be impervious to harm, so be sure to check which portals are undefended.

If you are attacking, your aim is to get to the portals and destroy them. Your efforts will be hindered by those creatures near the portals, such as the brawlers. Your biggest concern should be with any spinners near the portal (see the table above for spinner image) as they will heal it fast; so ensure you make attacking these your highest priority.

For mages and rangers, there are strong offensive positions to be found in the towers. You can stand in the tower and cast spells or shoot arrows from above, while remaining relatively safe and distracting attention from the Void Knight.

As shown in the image above, your enemy in the towers are the shifters. They have the ability to open portals and pass into a nearby area. This includes short-distance teleporting from the ground to the tower!

Attacking is beneficial for the defenders, as the Void Knight will be healed 5000 life points for every portal destroyed at novice level, and 10,000 per portal destroyed at intermediate and veteran.


defending the void knight.jpg
Planning an assault

Sitting behind walls is well and good; but walls will not protect the Void Knight - only you and your team can do that.

Your main concern with defending the Void Knight will be with defilers, torchers and shifters. Defilers and torchers are dangerous as they use VERY long distance Magic and Ranged attacks (see the creature section for attacks and more info).

You will need to send warriors out to kill these, or Mage and Range from distance/the towers. Shifters are dangerous as they can teleport right next to the Void Knight if they wish to attack him straight away!

repairing a barricade in pest control.jpg
Repairing a Barricade

Your final worry when defending will be with ravagers. Ravagers are dangerous to defenders as they can simply tear through those defences external to the base, and also smash doors down.

You will need to defend areas with broken gates to prevent creatures walking up to the Void Knight, or send someone with logs and a hammer to repair the gate.

Beware, if the ravagers are not killed then they will happily smash the gate down again as it is getting fixed!

The Pests

The pests' combat levels vary between the different levels of the game. If you have joined the novice lander, for instance, the creatures will be much weaker than those faced by people who have joined the veteran lander.

Note: You get less combat experience from fighting pests than you would fighting monsters elsewhere in Gielinor. This is because you can trade your Commendations in for even more experience.

Brawler ( Level 76, 96, 120, 140, 160 | Weak to weak to fire.gif ) Defiler ( Level 70, 90, 110, 130, 150 | Weak to weak to stab.gif )
Brawler Brawlers are large monsters, varying in combat level and colouring. Generally, these lumbering beasts will defend the portals and not stray too close to the fort. Beware, however, as they will try to crush anyone who gets in their way! Brawlers will block you from moving past, so you will have to move around them.
Defiler Defilers are agile and quick, again varying in combat level and colouring. They throw large barbs over great distances, and have the ability to attack you (or the Void Knight) from far away, inflicting significant damage.
Ravager ( Level 52, 68, 84, 100, 116 | Weak to weak to water.gif ) Shifter ( Level 76, 84, 112, 134, 154 | Weak to weak to fire.gif )
Ravager Ravagers are small humanoids with mole-like claws. Ravagers will have no problem tearing down and through defences with their claws. If you are to defend well, it is important to kill these before you lose your gates!
Shifter Shifters are dangerous melee fighters with large spines on their backs. They have different combat levels and colouring, and watch out: these creatures can create small portals for themselves to teleport short distances. They can even teleport past walls and up levels!
Spinner ( Level 60, 74, 92, 110, 128 | Weak to weak to air.gif ) Splatter ( Level 60, 80, 100, 120, 140 | Weak to weak to earth.gif )
Spinner Spinners appear to float above the ground and use spider-like legs to repair the portals. They will not stray into battle to attack the Void Knight, but must be killed before they repair any portals. When a portal is destroyed any spinners nearby will explode, damaging and poisoning any players standing too close.
Splatter Splatters look like a large ball of pulsing fluid with one eye in the middle. They should not be underestimated at all. Splatters are dangerous, as they will happily bounce towards your fort and explode! This inflicts damage to nearby objects and players.
Torcher ( Level 74, 86, 114, 136, 156 | Weak to weak to thrown.gif )
Torcher Torchers are again varied in colour and combat level. These are winged creatures that fly towards the Knight to attack. Like the defilers, torchers will use long-distance attacks, but these consist of magical fire.


There are two ways you can win in this minigame.

  1. Successfully defend the Void Knight for twenty minutes.
  2. Destroy all of the portals.

As long as the Void Knight survives, you have won and will receive Commendations for beating the game.

  • If you win a game from the novice lander, you will receive 2 Commendations
  • If you win a game from the intermediate lander, you will receive 3 Commendations
  • If you win a game from the veteran lander, you will receive 4 Commendations

Please note: If you do not deal more than 500 life points damage total (on any monsters or portals), you will not be awarded any Commendations. You can also add 50 to your 'life point damage' total by repairing broken barriers.

You can have a maximum of 1000 points. To cash your Commendations in, speak to or right-click a Void Knight found on and about the Outpost. The Void Knights will only offer training in skills that you have at level 25 or above.

Please note: Those who trade in 100 Commendations at a time will notice the Knights grant an extra 10% on top of the experience you buy! If you trade in 10 Commendations at a time you will receive a 1% bonus on any experience you buy. The Commendations you receive from the Conquest minigame are the same as those you receive from Pest Control.


Commendation Rewards

Commendation Rewards
Commendation Rewards

Commendations can be exchanged with the female Void knight standing near the landers. You can spend your commendations on experience, armour, equipment or consumables.


You can trade your commendations for experience in Attack, Strength, Defence, Constitution, Ranged, Magic, Prayer and Summoning.


Void knight gloves inventory icon
Void knight gloves
Void knight robe inventory icon
Void knight robe
Void knight top inventory icon
Void knight top
Void knight melee helm inventory icon
Void knight melee helm
Void knight mage helm inventory icon
Void knight mage helm
Void knight ranger helm inventory icon
Void knight ranger helm


Void knight mace inventory icon
Void knight mace
Void knight deflector inventory icon
Void knight deflector
Void knight seal inventory icon
Void knight seal
Jessika's sword
Jessika's sword


Herb pack - a random selection of herbs Mineral pack - a random selection of ores Seed pack - a random selection of seeds
Void knight armour patch inventory icon
Void knight armour patch
Torcher charm
Torcher charm
Ravager charm
Ravager charm
Spinner charm
Spinner charm
Shifter charm
Shifter charm

Hybrid armour

Drop Interface for Hybrid Boots
Drop Interface for Hybrid Boots

After winning a game of Pest Control, you have a chance to obtain boots from the three Hybrid Armour sets. The chance of obtaining a pair of these boots is improved as you win more games. On average it takes players around 500 wins to start getting Hybrid Boots, and roughly 700-800 total wins for all three types.

In order for the drop interface to appear to claim a pair, you must click through the text from the Void Knight and points count text box. Should you win a game and choose not to click through the text, your win will still count and your chance of obtaining a pair of boots will increase; you only need to go through the text interface for the drop interface to appear. Using the novice boat can help to get faster wins, as the boots depend on wins as opposed to Void Knight Commendations.

Development Team

Content Team
Developer: Graham B
Graphics Team
Graphics: Joe R, Matt M, Linh N
Quality Assurance Team
QA: Andy C
Audio Team
Audio: Ian T
2007 Rework
Content Team
Developer: Tim C
Graphics Team
Graphics: Wayne M, Matt M
Quality Assurance Team
QA: Nick C
2014 Rework
Content Team
Developer: Daniel R
Design: Tim D
Graphics Team
Character: Edward S
Environment: Luke F, James L
Quality Assurance Team
Core Testers: (Project Lead:Philip W) Dan H, Mantas J
Release Testers: Stacey N, Dylan W, Kristina S, Lesleyann W
Audio Team
Audio: Adam B, Ian T

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