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TheEastBeckons.jpg

Introduction

player owned ports.jpg
One of your ships

The commercial section of Port Sarim was set up to trade with the Eastern Lands. Once a grand trading hub that connected the Western Lands to the Eastern Lands the port is now nearly deserted after - over 10 years ago - Sea Monsters suddenly plagued the seas destroying all ships that ventured there. Due to this, trade with the Eastern Lands collapsed, crippling the port. About 5 years ago, the creatures stopped attacking but the port never picked up again; the West forgot about the East.

Your task is to help get the port up and running again, with help from your partner and other interested parties, and bring back as many of the treasures from the Eastern Lands that your ships' holds can carry.

Requirements

You require at least level 90 in one of the following skills before you can participate: Construction, Hunter, Cooking, Fishing, Herblore, Prayer, Runecrafting, Thieving or Slayer.

To create scrolls and unlock abilities, you will need at least level 90 in the following skills: Runecrafting, Smithing, Fletching, Cooking and Crafting.

Location

The commercial port section of Port Sarim, Player-Owned Ports can be accessed via portal in the northern section of Port Sarim. To get to the Portal quickly you can use the teleport option on your Captain's log or teleport to the Port Sarim Lodestone and walk northeast along the docks. You can also use the cabbage-teleport on your Explorer's ring then head south.

Getting Started

Speak to The Partner, just East of the entry portal, to begin. He will introduce you to the port, and explain how it works. You'll need to go through a brief tutorial which will introduce you to the main aspects of the port. You'll be able to find further details on the ports features below.

Note that once the tutorial is over, the Partner will return to his usual position beside the Navigator.

Points of Interest

ports features.jpg
Points of Interest

Although your buildings may change in decor (see Upgrade Buildings), the basic layout of your port will remain the same.

black circle.png
The Black Marketeer
red circle.png
The Partner
cyan circle.png
Seasinger Umi
yellow circle.png
Meg
magenta circle.png
The Barmaid
blue circle.png
The Navigator
orange circle.png
The Trader

If you want to see more information about the personalities found within the port - these descriptions do contain spoilers - click here to toggle them.

Managing Your Port

While you are in the port, there are two interfaces that you'll need to take note of. The 'ships' interface, accessible via the anchor icon in the bottom-right corner of your screen, and the 'port' interface at the top of your screen.

Ships Interface

ships.jpg
The Ships Interface

This interface can take you directly to the shipyard by clicking on your chosen ship. It also lets you know at a glance if your ships are out on a voyage or in the port. You can also rename your ships from here using the rename button.

Renaming a ship is a four-step process.

  1. First you must select the prefix. You can choose a random one using the smaller of the two green icons (the larger randomly chooses the entire ship name).
  2. Next, click the dark blue square to choose the middle part of your ship's name. You can filter these in a variety of ways if the list is too long for you, or if you have a specific idea in mind for your ship. Again, you can have a randomly chosen name if you wish, by clicking the green refresh button.
  3. To choose the last part of your name, click the third dark blue box to see the list of options. These can be filtered or chosen randomly.
  4. To save your ship's name, press the 'save' button. Alternatively, press 'revert' if you do not want to change your ship's name.
renaming a ship.jpg
The renaming interface

Note that you do not have to select all three parts of a ship's name, but you must have at least the last part of the name.

If you have more than one ship, you can navigate between them using the blue arrows.

Port Interface

port interface.jpg
The port Interface

The interface at the top of the screen will allow you to manage the various aspects of your port, such as building upgrades or sending out ships.

The drop down menu on the left titled 'Resources' shows you how many of each currency item you currently have stockpiled. The items are as follows:

You also have trade goods that you can use to craft items from scrolls that you bring back from the Eastern Lands (see here). Only up to 250 of each trade good can be held at any one time.

The drop down menu on the right shows any visitors that are currently at your port. These change every day, although, for the Black Marketeer, it is only the products that he sells that changes each day. Visiting captains and adventurers will show here.

The icons in the middle of the interface bring up the different aspects of your port:

Voyage List

voyages.gif

Used to send your ships across the ocean. Select a voyage from the left side panel. It will tell you the voyage's name, the difficulty and the rewards you will receive. The green reroll button allows you to see another voyage, if you don't wish to take on the one displayed, but you only have 12 rerolls per day and these rerolls (voyage and crew rerolls are separate).

Selecting a voyage shows more details in the right hand panel, including how long it will take. Click the ship you wish to send (the background will go green for the one you have chosen). You can then use the following buttons to make sure you have the perfect setup for the voyage:

  • 'Add Effect' - lets you activate items that can improve your ship and crew (see below)
  • 'Edit Ship' - opens the shipyard
  • 'Crew Roster' - opens the crew roster
Effects
Name Bonus Name Bonus Name Bonus Name Bonus
bag of winds.gif
Bag of winds
+10% speed ration pack.gif
Ration Pack
+10% morale powder keg.gif
Powder Keg
+10% combat seasinger's bottled cry.gif
Seasinger's bottled cry
+10% seafaring
life rafts.gif
Lifeboat
Protect crew lotus-tint spectacles.gif
Lotus-Tint Spectacles
+50% crew XP fortune of the sea.gif
Fortune of the Sea
+10% rewards (or penalties)


To ensure the voyage is successful you need to match your ship's stats to those required for the voyage.

This interface also allows you to take on special voyages that let you meet or help out adventurers. Simply click the 'special voyages' tab to see what is available.

voyage list.jpg
The Voyage List interface

Crew Roster

crew roster.gif

On the left hand side you can view your current crew. Clicking on a crew icon will display their skills and any traits they have in the bottom-left corner.

If you no longer require the services of a crew member or captain, press the 'dismiss' button. This means they will no longer be part of your crew and cannot come on voyages.

On the right hand side of the interface is a list of crew that you can hire. You will be able to see their stats and any traits they have here.

The green refresh button allows you to see another crew member, if you don't wish to hire the one displayed, but you only have 12 rerolls per day (voyage and crew rerolls are separate).

You can earn more rerolls through random events in the port.

For more information on crew and their stats, see here.

crew roster.jpg
The Crew Roster

Shipyard

shipyard.gif

Here you can customise your ships. If you would like a ship that is built for speed, and one that is built for combat, you can manage this here.

The interface itself is built of hotspots, within which you have various choices about what to have there. Different choices will affect your ship's stats.

Note that you have 2 deck item hotspots but both contain the same list of items to choose from.

Most items will be locked locked skillplot.gif until purchased.

To see all of the upgrades and their benefits, click here.

If at any point you'd like to see your ship in all its glory, click the small camera button in the top-left of the screen. This will remove the interfaces and show off your ship. Click it again to return to the shipyard interface.

Upgrade Buildings

build mode.gif
build mode.jpg
The Upgrade Buildings interface

All buildings start out as dilapidated. You can invest resources into your port to improve it, attracting new crew, captains and providing better stats for your ships.

Use the blue arrows on the left and right of the building name to navigate through the buildings. You will be shown your current building, and the upgrades that are available to you. Upgrades that aren't available will not be shown until they have been unlocked by purchasing prerequisite upgrades. The upgrades will list the cost and any benefits that the upgrade provides.

Click on an upgrade to purchase it - you will be asked to confirm your purchase before any resources are deducted.

All upgrades, except for totems, icons, portals and the top tier of other building upgrades, must be unlocked by purchasing the previous upgrade.

Note that there are 4 totem hotspots and 3 icon hotspots.

To see all of the upgrades, their benefits and their costs, click here to toggle them.

port portals.jpg

Port Management

port management.gif
navigator instructions.jpg
Navigator Instructions

Port Management is where you give special instructions to your captains. In particular you can specify which scrolls they are to hunt for, and which area of the Eastern Lands that you want them to focus on.

Simply click the scroll or area that you want to instruct your captains. You can hover over each scroll and area to see more information about them.

Archipelago Map

archipelago map.gif

A map of the Eastern Lands archipelago. As you upgrade your port and send out more ships, you will discover more and more of the map.

The entire archipelago is viewable in the map below, however, until you have unlocked these areas, they will not show in game.

the eastern lands.jpg
The Eastern lands

If you want to see more information about the islands that make up the Eastern Lands, click here to toggle them.

Managing Your Crew

Crew

Your crew are the dogsbodies of the port; they do all the hard graft. They have skills in combat, morale, speed and seafaring. Filling your ship with crew that have the right skills can improve your chances of completing voyages successfully.

Crew with coloured hats are typically better in one skill than the others. Other crew icons have a more varied skill set. The skill colours are:

  • Red = combat
  • Green = morale
  • Blue = seafaring
  • Purple = speed

Some crew members have traits which can offer positive (and negative) bonuses to your ship. Click here to view the list of traits.

Note that for each successful voyage you complete, your crew will gain experience and have the chance to improve their stats. It is worth investing in your crew, but choose wisely who you invest in, as you could hire crew who have higher stats.

You can attract a higher quality of crew member by improving the lodgings building.

Captains

captain customisation.jpg
Captain Customisation interface

Captains are those who give the orders and you cannot send out a ship on voyages without one.

They randomly show up in your bar, but you can attract a higher quality of captain by improving the state of your bar.

To hire a captain, open the crew roster. You can also speak to them in the bar.

Speaking to a hired captain at the bar will give you the choice to decide on their uniform. Click the blue arrows to cycle through your choices of hat, top and legs.

As with crew, some captains have traits which can offer positive (and negative) bonuses to your ship, and captains can level up by completing voyages.

Note that captains can die, although you can equip a lifeboat to your ship to improve the chances of them returning home safely.

You can only hire a maximum 5 captains at any one time. If you want another captain, you will have to dismiss one.

Adventurers

Before an Adventurer can visit the Port, you must complete a voyage to meet them. This voyage will only appear if the player has level 90 in the Adventurer's associated skill. After this occurs that adventurers will start visiting the Port.

An Adventurer will turn up to the port every day. Note that adventurers are never available as crew to be placed on a ship.

If you have more than 1 Adventurer, there will be a chance of a second Adventurer turning up. This chance will increase with the number of Adventurers.

You can attract the adventurers by changing your port's icon.

Adventurers can go on special voyages. There are 6 story voyages per adventurer and, if successful, these voyages will grant extra resources, scrolls and XP in the adventurers associated skill (for more information about the rewards click here). Your adventurer will also increase the stats of the ship you send by up to 10% for these voyages.

Each adventurer can only go on ONE voyage for you per day, so keep that in mind when selecting a special voyage. Once you send an adventurer off with your ship, any of the other options involving that character will be removed from your list of potential voyages.

Adventurers can also go on joint voyages together if you choose, but you can still opt to send them on individual voyages. If you choose to send your adventurers on a joint voyage, you will not be able to send them on individual voyages. The same restriction applies the other way: if you send one of your adventurers on an individual voyage, the joint voyage will no longer be available.

Adventurers that can team up for joint voyages are:

  • The Whaler and the Biologist.
  • The Missionary and the Occultist.
  • The Convict and the Assassin.
  • The Chef, the Trapper and the Architect.

If you want to see more information about the adventurers storyline - these descriptions do contain spoilers - click here to toggle them.

Random Events

When a ship returns to the port, there is a chance that a random event will occur. All random events are announced with a message in the chat box. Disconnecting, logging out, or exiting the event will count as a loss.

Guess Whom to Kill

Speak to The Black Marketeer to start this event. You will take control of Felix and will have to:

  1. Search for a ninja inside the nearby barrels.
  2. Find a wandering stranger that is the target of the ninja you found.

You'll need to do this 5 times to finish the event.

Barmaid's Struggle

Speak to The Barmaid to start this event. You will take control of Sarula and must serve 20 clients in less than 10 minutes. Sarula can only hold 2 glasses at a time.

Finders Keepers

Speak to Seasinger Umi to start this event. You will take control of Umi and must find the missing items from inside the containers. The positions of the containers are randomly generated each time.

Rewards

Depending on the voyage you take on, you can get several rewards

Reward Where is it earned
XP tomes Special voyages
Effects Completing random events
Scrolls Special voyages.
Trade goods (used for crafting armour) Voyages
Captain traits (additional traits for the captain that went on the voyage) Voyages
Access to new crew members. Voyages

Scrolls

There are 3 categories of scroll:

  • Scrimshaws
  • Armour
    • Tetsu (melee)
    • Death Lotus (ranged)
    • Seasinger (magic)
  • Other
    • Recipes
    • Accessories
    • Weapons

Once you have brought back a scroll, you will be able to cook, craft, fletch or smith (only within the Port's workshop) the following items:

Recipes

Food Cooking Eating
Cooking Level Cooking Method Ingredients XP Constitution Level Heals
rocktail soup.gif
Rocktail soup
93 Cooking Cooking station 1x spices.gif 1x rocktail.gif 500 95 Constitution 2100 (plus up to 10% lifepoints boost)

Making Armour

The scrolls will allow you to construct several armour items. Armour only lasts for 10 or 12 hours and once this time has passed it becomes unusable. For superior versions of the armour, you can pay a price to fix them at the repair station in your POH.

You can craft, smith or fletch these items in the workshop. Seasinger and Death Lotus armour is crafted on the crafting bench, and Tetsu armour is smithed on the anvil.

Note the repair cost is given for a player at level 99 Smithing.

Item Repair Cost Degrade Time Level Ingredients XP
Superior tetsu helm 300000 12 hours 90 Smithing 40x plate.gif 10000
Superior seasinger's hood 300000 12 hours 90 Runecrafting 40x chi.gif 10000
Superior death lotus hood 300000 12 hours 90 Crafting 40x lacquer.gif 10000
Superior tetsu body 1200000 12 hours 90 Smithing 100x plate.gif 30000
Superior seasinger's robe top 1200000 12 hours 90 Runecrafting 100x chi.gif 30000
Superior death lotus chestplate 1200000 12 hours 90 Crafting 100x lacquer.gif 30000
Superior tetsu platelegs 600000 12 hours 90 Smithing 60x plate.gif 20000
Superior seasinger's robe bottom 600000 12 hours 90 Runecrafting 60x chi.gif 20000
Superior death lotus chaps 600000 12 hours 90 Crafting 60x lacquer.gif 20000
Superior reefwalker's cape 300000 12 hours 90 Crafting 100x koi scales.gif 10000
Superior leviathan ring 300000 12 hours 90 Crafting 100x pearls.gif 10000
Tetsu helm - 10 hours 90 Smithing 30x plate.gif 10000
Seasinger's hood - 10 hours 90 Runecrafting 30x chi.gif 10000
Death lotus hood - 10 hours 90 Crafting 30x lacquer.gif 10000
Tetsu body - 10 hours 90 Smithing 80x plate.gif 30000
Seasinger's robe top - 10 hours 90 Runecrafting 80x chi.gif 30000
Death lotus chestplate - 10 hours 90 Crafting 80x lacquer.gif 30000
Tetsu platelegs - 10 hours 90 Smithing 50x plate.gif 20000
Seasinger's robe bottom - 10 hours 90 Runecrafting 50x chi.gif 20000
Death lotus chaps - 10 hours 90 Crafting 50x lacquer.gif 20000
Reefwalker's cape - 10 hours 90 Crafting 80x koi scales.gif 10000
Leviathan ring - 10 hours 90 Crafting 80x pearls.gif 10000


To see the stats of the armour click here to toggle them.

Fletching Scrimshaws

Scrimshaws go in the Pocket slot of your worn equipment inventory. They are fletched on the scrimshaw maker in the workshop.

Item Degrade Time Level Ingredients XP Effect
Log-splitting scrimshaw 3 hours 85 Fletching 10x ancient bones.gif 4000 15% chance to split a log as you chop it, gaining additional woodcutting experience and not collecting the log. Lasts 3 hours.
Superior log-splitting scrimshaw 4 hours 85 Fletching 10x ancient bones.gif 4000 20% chance to split a log as you chop it, gaining additional woodcutting experience and not collecting the log. Lasts 4 hours.
Rock-crushing scrimshaw 3 hours 85 Fletching 10x ancient bones.gif 4000 15% chance to crush ore as you mine it, earning additional Mining experience and not collecting the ore. Lasts 3 hours.
Superior rock-crushing scrimshaw 4 hours 85 Fletching 10x ancient bones.gif 4000 20% chance to crush ore as you mine it, earning additional Mining experience and not collecting the ore. Lasts 4 hours.
Tree-shaking scrimshaw 3 hours 90 Fletching 10x ancient bones.gif 4000 Increases the drop rate of bird nests by 300%. Lasts 3 hours.
Superior tree-shaking scrimshaw 4 hours 90 Fletching 10x ancient bones.gif 4000 Increases the drop rate of bird nests by 400%. Lasts 4 hours.
Gem-finding scrimshaw 3 hours 90 Fletching 10x ancient bones.gif 4000 Successful mining swings have a chance of finding diamond, dragonstone or onyx gems. Higher-level rocks provide better chances. Lasts 3 hours.
Superior gem-finding scrimshaw 4 hours 90 Fletching 10x ancient bones.gif 4000 Successful mining swings have a chance of finding diamond, dragonstone or onyx gems. Higher-level rocks provide better chances. Lasts 4 hours.
Scrimshaw of vampyrism 3 hours 92 Fletching 10x ancient bones.gif 4000 For every successful melee attack, this scrimshaw absorbs a small amount of the enemy's health, giving it to the scrimshaw bearer. Lasts 3 hours.
Superior scrimshaw of vampyrism 4 hours 92 Fletching 10x ancient bones.gif 4000 For every successful melee attack, this scrimshaw absorbs a moderate amount of the enemy's health, giving it to the scrimshaw bearer. Lasts 4 hours.
Scrimshaw of strength 3 hours 95 Fletching 10x ancient bones.gif 4000 Adds 2.5% to melee critical chance. Lasts 3 hours.
Superior scrimshaw of strength 4 hours 95 Fletching 10x ancient bones.gif 4000 Adds 2.7% to melee critical chance. Lasts 4 hours.
Scrimshaw of the elements 3 hours 92 Fletching 10x ancient bones.gif 4000 Every magic attack hits with a small amount of elemental damage. Lasts 3 hours.
Superior scrimshaw of the elements 4 hours 92 Fletching 10x ancient bones.gif 4000 Every magic attack hits with a moderate amount of elemental damage. Lasts 4 hours.
Scrimshaw of magic 3 hours 95 Fletching 10x ancient bones.gif 4000 Adds 2.5% to magic critical chance. Lasts 3 hours.
Superior scrimshaw of magic 4 hours 95 Fletching 10x ancient bones.gif 4000 Adds 2.7% to magic critical chance. Lasts 4 hours.
Scrimshaw of cruelty 3 hours 92 Fletching 10x ancient bones.gif 4000 Ranged attacks have a small chance to cause a bleed or poison effect on successful hits. Lasts 3 hours.
Superior scrimshaw of cruelty 4 hours 92 Fletching 10x ancient bones.gif 4000 Ranged attacks have a moderate chance to cause a bleed or poison effect on successful hits. Lasts 4 hours.
Scrimshaw of ranging 3 hours 95 Fletching 10x ancient bones.gif 4000 Adds 2.5% to ranged critical chance. Lasts 3 hours.
Superior scrimshaw of ranging 4 hours 95 Fletching 10x ancient bones.gif 4000 Adds 2.7% to ranged critical chance. Lasts 4 hours.

Fletching Darts

Darts are thrown weapons and require 85 Ranged to use. They are fletched on the workbench in the workshop.

Item Level Ingredients XP
Death lotus dart 92 Fletching 1x ancient bones.gif 25x ascension shard.gif 250 (per 10)
Off-hand death lotus dart 92 Fletching 1x ancient bones.gif 25x ascension shard.gif 250 (per 10)


To see the stats of the darts click here to toggle them.

Rank

Can be viewed in the Captain's log. The Rank is dependent on port score.

Score Rank
0 - 399 Cabin (Boy/Girl)
400 - 799 Bosun
800 - 1199 First Officer
1200 - 1599 Cap'n
1600 - 1999 Commodore
2000 - 3499 Admiral
3500+ Admiral of the Fleet

Miscellaneous

  • Meg is a wannabe-adventurer. She is very enthusiastic but requires a little bit of help from you. Once a week you'll be able to send her off on an adventure and how she acts on that adventure, depends heavily on the advice that you give her. How successful her adventure is will dictate what rewards, if any, she brings back for you.
  • Occasionally one of the port's residents will encounter trouble while your ships are on voyages. You will be told about this when your ships return to port when checking the results. Speak to the resident to find out what they need help with. You will be rewarded for your efforts with port resources.
  • Speak to The Barmaid to hear the local gossip. It will often reveal useful information.

Development Team

Content Team
Developer: (Project Lead:Alex F) James C
Design: Seb D
Narrative Design: Dave O
Editor: William D
Wiki: Michelle-Louise J
Graphics Team
Environment: Matt N, Paul R, Alex R
Characters: Alec V, Mark C
Animation: Wing C, Leilo C
Quality Assurance Team
Core Testers: (Project Lead:Graeme C) Alex D, Ben L, Stacey N, Alistair H, Lewis R, Daniel H
Audio Team
Audio: Adam R
Voice Over: Adam Longworth, Ali Pettitt, Alix Wilton Regan, Ben Crowe, Ben Whitehead, Beth Frances, Charlotte Moore, Emma Tate, John Bull, Nat Parker, Nicolette McKenzie, Peter Marinker
Recording Engineer: Juanma Delfin
Dialogue Director: Mark Estdale
Dialogue Editor: Vicky Prentice, Kit Challis
Expansion
Content Team
Developer: Daniel R
Design: Alex F
Code Review: James C
Editor: William D
Wiki: Michelle-Louise J
Graphics Team
Environment: Paul R
Characters: Mark C
UI: Tursan R
Quality Assurance Team
Core Testers: (Project Lead:Daniel H) Gareth W, Phil W, Andrew Y, Kyle R, Sarah J
Audio Team
Audio: Adam B
VO: Adam R


Recorded at OM London.


Player-Owned Ports

NPCs
The TraderThe Black MarketeerThe PartnerThe NavigatorThe BarmaidMegSeasinger UmiThe ArchitectThe TrapperThe ChefThe WhalerThe ConvictThe BiologistThe MissionaryThe OccultistThe Assassin
Rewards
rocktail soup.gif Rocktail soupdeath lotus chaps.gif Death lotus chaps (Superior)death lotus chestplate.gif Death lotus chestplate (Superior)death lotus hood.gif Death lotus hood (Superior)seasinger's hood.gif Seasinger's hood (Superior)seasinger's robe bottom.gif Seasinger's robe bottom (Superior)seasinger's robe top.gif Seasinger's robe top (Superior)tetsu body.gif Tetsu body (Superior)tetsu helm.gif Tetsu helm (Superior)tetsu platelegs.gif Tetsu platelegs (Superior)leviathan ring.gif Leviathan ring (Superior)reefwalker's cape.gif Reefwalker's cape (Superior)gem-finding scrimshaw.gif Gem-finding scrimshaw (Superior)log-splitting scrimshaw.gif Log-splitting scrimshaw (Superior)rock-crushing scrimshaw.gif Rock-crushing scrimshaw (Superior)scrimshaw of cruelty.gif Scrimshaw of cruelty (Superior)scrimshaw of magic.gif Scrimshaw of magic (Superior)scrimshaw of ranging.gif Scrimshaw of ranging (Superior)scrimshaw of strength.gif Scrimshaw of strength (Superior)scrimshaw of the elements.gif Scrimshaw of the elements (Superior)scrimshaw of vampyrism.gif Scrimshaw of vampyrism (Superior)tree-shaking scrimshaw.gif Tree-shaking scrimshaw (Superior)death lotus dart.gif Death lotus dartoff-hand death lotus dart.gif Off-hand death lotus dart
Resources
chimes.gif Chimesbamboo.gif Bamboogunpowder.gif Gunpowderblack slate.gif Black slatecherry wood.gif Cherry woodjade ports.gif Jadestainless steel.gif Stainless steelazure.gif Azureterracotta.gif Terracotta
Trade goods
ancient bones.gif Ancient bonesplate.gif Platespices.gif Spiceslacquer.gif Lacquerchi.gif Chipearls.gif Pearlskoi scales.gif Koi scales
Effects
bag of winds.gif Bag of windsration pack.gif Ration Packpowder keg.gif Powder Kegseasinger's bottled cry.gif Seasinger's bottled crylife rafts.gif Lifeboatlotus-tint spectacles.gif Lotus-Tint Spectaclesfortune of the sea.gif Fortune of the Sea
Wushanko Isles
The Arc (Tuai LeitWhale's MawWaikoGoshimaAminishiThe Islands That Once Were TurtlesCyclosis)The Skull (Ai JeiHantoThe Sunlit VeilThalassiaEcho BayHyu-JiSeeker SynapseSiren's Shell)The Hook (Rapa CausewayBay of Playful SirensThe Fistmarks of GenmaTeardrop IslandsThe Earthquake StraitsRei TiThe Forgotten Chimera StraitsThe Keening Reef)The Scythe (Ren BoHaranuThe Islands That Reflect the MoonAloft DaggerJade StraitsThe Island of Clear EyesWinds' Home)The Bowl (Falling BlossomIsle of JuniperTokokoGlittercavesKei PiTattanogiPanaceaShattered BeamsCrescent Isle)The Pincers (|New HeritageKhanokaThe Hole in the WorldFlou Tar-SheiAshihamaYamada IslandThe Pearl FortressParadiseThe Shambling Lair)The Loop (Dhar Pei's VantageStraits of the Oyster PearlThe Reef that Lies to MapmakersLight Under Sea)The Shield (Tengu ArchipelagoIsle of AdamantThe Lair of Tavi and VynalThe Island that is Blamed for NothingBladewing CragExile's Point)

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