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Each of the prayers can be turned on or off individually, and while in use will grant your character the advantages as listed above. To activate a prayer, left-click the icon in question and it will have a light appear around it, which lets you know that the prayer is in use. To deactivate it, simply click on it again.
At any one time you may have a single protect prayer (Protect from Magic, Protect from Melee, Protect from Missiles) active. Also, some prayers are replaced with stronger variants, meaning that both cannot be activated at a time.
While any of your prayers are active, your prayer points will start to slowly drain towards zero. The more prayers you use at once and the more powerful they are, the faster your points will be drained. Prayer drain is calculated as (drain rate / 100) * (100 - prayer bonus). The prayer bonus comes from any armour or weapons that you have equipped that offer bonuses to your prayer.
When you run out of prayer points, all prayers will automatically stop working and you will need to either pray at an altar or drink a Prayer potion before you are able to use them again (if you die this will also reset them).
As your Prayer level increases the amount of prayer points you have available to you will also increase. Note that any reduction to your Prayer skill itself will naturally heal over time.
Listed below are all the prayers, their effects and what Prayer level you will need in order to use them:
|Thick Skin +||1||1||Increases your Defence by 2?%||Increase is 2?% or +1 level, whichever is bigger|
|Burst of Strength +||4||1||Increases your Melee damage by 2%|
|Clarity of Thought +||7||1||Increases your Attack by 2?%||Increase is 2?% or +1 level, whichever is bigger|
|Sharp Eye +||8||1||Increases your Ranged by 2?% when calculating hit chance||Increase is 2?% or +1 level, whichever is bigger|
|Unstoppable Force +||8||1||Increases your Ranged damage by 2%|
|Mystic Will +||9||1||Increases your Magic by 2?% when calculating hit chance||Increase is 2?% or +1 level, whichever is bigger|
|Charge +||9||1||Increases your Magic damage by 2%|
|Rock Skin +||10||5||Increases your Defence by 4?%||Increase is 4?% or +2 levels, whichever is bigger|
|Superhuman Strength +||13||5||Increases your Melee damage by 4%|
|Improved Reflexes +||16||5||Increases your Attack by 4?%||Increase is 4?% or +2 levels, whichever is bigger|
|Rapid Restore||19||1||2x restore rate for all stats||Except Summoning and Prayer|
|Rapid Heal||22||1||2x restore rate for your health|
|Protect Item||25||1||Keep 1 extra item if you die|
|Hawk Eye +||26||5||Increases your Ranged by 4?% when calculating hit chance||Increase is 4?% or +2 levels, whichever is bigger|
|Unrelenting Force +||26||5||Increases your Ranged damage by 4%|
|Mystic Lore +||27||5||Increases your Magic by 4?% when calculating hit chance||Increase is 4?% or +2 levels, whichever is bigger|
|Super Charge +||27||5||Increases your Magic damage by 4%|
|Steel Skin +||28||10||Increases your Defence by 6?%||Increase is 6?% or +3 levels, whichever is bigger|
|Ultimate Strength +||31||10||Increases your Melee damage by 6%|
|Incredible Reflexes +||34||10||Increases your Attack by 6?%||Increase is 6?% or +3 levels, whichever is bigger|
|Protect from Summoning||35||15||Reduces the damage dealt through Summoning scrolls by 50% and prevents the use of a familiar's special attack|
|Protect from Magic * ~||37||15||Reduces the damage you take from magical attacks by 50%|
|Protect from Missiles *||40||15||Reduces the damage you take from ranged attacks by 50%|
|Protect from Melee *||43||15||Reduces the damage you take from melee attacks by 50%|
|Eagle Eye +||44||10||Increases your Ranged by 6?% when calculating hit chance||Increase is 6?% or +3 levels, whichever is bigger|
|Overpowering Force +||44||10||Increases your Ranged damage by 6%|
|Mystic Might +||45||10||Increases your Magic by 6?% when calculating hit chance||Increase is 6?% or +3 levels, whichever is bigger|
|Overcharge +||45||10||Increases your Magic damage by 6%|
|Retribution *||46||15||Inflicts damage to nearby targets if you die||Damage dealt up to 2500% of your max prayer points to all nearby enemies. Note that this prayer will not hurt other players outside of PvP areas, and it won't hit multiple targets in non-multicombat zones.|
|Redemption *||49||15||Heals you when damaged and health falls below 10%||When your health drops below 10% but doesn’t reach 0, you will be healed for 250% of your maximum prayer points.|
|Smite *||52||20||Opponent's Prayer stat is drained according to how much damage is done||1 prayer point is lost for every 40 points of damage dealt. This prayer drain effect isn't affected by your victim's protection prayers.|
|Chivalry +||60||15||Increases your Defence by 7?%, Attack by 7?% and Melee damage by 7%||Must have completed King's Ransom and the training room in Camelot.|
|Rapid Renewal||65||10||Restores life points at 5x the normal rate.||Must be purchased from the reward trader of Daemonheim.|
|Piety +||70||20||Increases your Defence by 8?%, Melee damage by 8%, and Attack by 8?%||Must have completed King's Ransom and the training room in Camelot.|
|Rigour||74||20||Increases your Defence by 8?%, Ranged damage by 8%, and Ranged by 8?% when calculating hit chance||Must have completed King's Ransom and the training room in Camelot.|
|Augury||77||20||Increases Defence by 8?%, Magic damage by 8%, and Magic by 8?% when calculating hit chance||Must have completed King's Ransom and the training room in Camelot.|
* These prayers cannot be used at the same time as each other.
~ Hold time is not reduced against Ancient Magick ice spells.
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