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|High alchemy||Unknown [Edit]|
|Low alchemy||Unknown [Edit]|
|Store price||Unknown [Edit]|
|GE Price||Unknown [Edit]|
|Protect on Death||Unknown [Edit]|
|Examine||A stick made for poking - violent poking. / The tip is dripping with poison.|
Spears have the "slow" attack speed, the same speed as longswords, for example. All spears may be poisoned. Spears all have access to all three melee attack styles: stab, slash, and crush, allowing them to hit any monster's weakness - provided you know what that is.
Spears have controlled and defensive attack styles, and are currently incompatible with any of the melee class rings. Class rings aside, spears can inflict the most amount of damage out of melee weapons, if used right, making them a good melee backup, if you are not using a melee class ring, I.E: if melee is not your primary mode of attack.
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Spears can not get damaging benefits from melee class rings, but their inherent good all-around stats and ability to use all three melee styles allows them to still be potent weapons, if the user knows how to use them right. Hitting a monster's weakness is spears' specialty and purpose. Lists of commonly encountered enemies weak to what below.
While there are a great many monsters vulnerable to stab, it should be remembered that in floors 30+, the most common monster content is zombies and skeletons, which is why 2-handed swords are arguably the most popular weapon group.
The great majority of monsters in dungeons that are weak to slash and crush, are also *extremely* vulnerable to magic. The monsters with high magic defense tend to be weak to stab, making a spear good choice for a mage's backup weapon.
|Melee Weapons||Primal dagger • Primal hatchet • Primal longsword • Primal rapier • Primal spear • Primal pickaxe • Primal battleaxe • Primal warhammer • Primal 2h sword|
|Armour||Primal full helm • Primal chainbody • Primal platebody • Primal plateskirt • Primal platelegs • Primal gauntlets • Primal boots • Primal kiteshield •|