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Ring of wealth


Members iconRing of wealth (X)
Ring of wealth (4) inventory icon
Tradeable Yes
Lendable No
Equipable Yes
Stacks No
Quest item No
High alchemy 10,575 coins
Low alchemy 7,050 coins
Destroy Drop
Store price Not sold
GE Price 20659 coins
GE History
Today GE:20659
30 day GE:20659
90 day GE:20659
180 day GE:20659
Buy Limit 100
Protect on Death No
Examine An enchanted ring.
Weight 0.1 kg

The ring of wealth (sometimes abbreviated as ROW) is produced by enchanting a dragonstone ring. This requires level 68 Magic and gives 78 Magic experience.

Generally, the ring is worn to improve the chances of specific rare drops, and to increase the likelihood of receiving specific rewards from mini-games like Pyramid Plunder. Although the ring increases the frequency and chances of a less likely drop or reward, the percentage is very small. For more information, see Mechanics below.

The ring of wealth can also be charged to provide teleports to the Grand Exchange and to Miscellania (after completion of the Throne of Miscellania quest). Like other dragonstone jewellery, it can hold a maximum of 4 charges and will be uncharged when first enchanted.

Charging

The ring can be charged by using it on the Fountain of Heroes under the Heroes' Guild, which is only accessible after Heroes' Quest. This will change the Ring of wealth into a Ring of wealth (4), giving it four charges that decrease with each teleport until it must be recharged.

An alternate method for charging the ring of wealth is to summon a Geyser titan, requiring 89 Summoning, and then using the ring on it.

For players who have not completed the quest or do not have the ability to summon a Geyser Titan, an uncharged ring of wealth can be sold on the Grand Exchange and then a charged one can be bought for approximately the same price.

Mechanics

The ring of wealth's magical power can sometimes have an effect on the drops that you receive from defeated creatures, and a few skill-related tasks. To understand how it works, we first need to define some terms.

  • 100% drop - Most creatures have what is called a '100% drop' which they will drop every time they are defeated (e.g. bones or ashes).
  • Main drop - This will be an item drawn from a creature's 'drop table' based upon a random 'roll' (imagine a dice roll or roulette wheel).
  • Drop table - This is a list of all items that a creature could possibly drop. The percentage chance of receiving each item varies depending upon the item's relative value.
  • Rare drop table - Occasionally, a creature will have a drop table of more valuable items. To get onto this drop table, you must first 'roll' to land on it from the main drop table.
  • Second drop - Some creatures also have a second drop. So far, this only consists of charms used in Summoning.
  • Quest drops - in some instances, a creature will drop a quest-specific item (e.g. the unique bones required for the Rag and Bone Man or Fur 'n' Seek quests).

On most creatures' drop tables, there is a small chance that instead of receiving an item from its own drop table, you will instead get a roll again on the 'rare drop table'. The rare drop table contains some of the more exclusive items in the game, including, but not limited to, dragon items, certain rune items, shield halves, key parts and uncut gems. The rare table also contains 'empty slots' - the end result of landing on these empty slots is often referred to as receiving 'no drop' or 'bone drop'. We keep these slots empty for any future drops that we want to add to this table.

The rare drop table is shared between a variety of creatures - e.g. goblins, fire giants, most Slayer creatures. A good way to tell if a creature has a rare drop table is if it is known to drop half keys; then it will drop other items from the rare drop table. There are, however, certain 'very rare' drops that are not on the rare drop table, because they are specific to certain enemies or enemy types (e.g. the draconic visage is only ever dropped by dragons; godsword pieces only by the God Wars Dungeon bosses) and it would not make sense for these items to be dropped by, say, a fire giant.

The ring of wealth comes into play whenever you are rolling on the rare drop table or on rare monster specific drops. Its ability effectively removes most of the empty slots, drastically increasing your chances of receiving an item from the rare drop table once you have been lucky enough to roll onto it. The effect of the ring of wealth differs between the enemies you fight. Adventurers who make regular use of a ring of wealth should find that they receive fewer 'no drops' than adventurers who do not, and, therefore, will receive more rare drops and, in the long run, gain more wealth. You will receive a message that "Your ring of wealth shines more brightly!" in your chatbox if the ring of wealth improves your drop from a specific creature.

The ring of wealth is not solely used to improve the drops from defeated creatures. It can also be used to give you a chance of the following:

  • Improving the items you get from catching kingly implings
  • Improving the items you get from urns in Pyramid Plunder
  • Improving your chance of getting the sceptre in Pyramid Plunder
  • Getting two gems instead of one while mining with the amulet of glory

Stats

Combat Statistics
In Legacy mode, damage and life bonus values will be divided by 10 (and rounded down).
Requirements
No equip requirements
No use requirements
Details
Slot: Class: Type: Level:
Ring slot icon None Cosmetic 1
Stats
Damage: Accuracy: Armour:
0 0 0
Bonuses
Constitution Prayer Strength Ranged Magic
0 0 0 0 0



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