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Royal crossbow

Members iconRoyal crossbow
Royal crossbow inventory icon
Tradeable No
Equipable Yes
Stacks No
Quest item No
High alchemy Cannot be alchemised
Low alchemy Cannot be alchemised
Destroy Drop
Store price Not sold
Protect on Death No
Examine Inflicts heavy damage in prolonged encounters.
Weight 4 kg

The royal crossbow is a two-handed crossbow that requires level-80 Ranged to equip. It can fire royal bolts, which are dropped by creatures within the Grotworm Lair.

Prior to the Evolution of Combat, this crossbow was designed to deal heavy damage in prolonged battles, at the expense of being less effective in situations that demanded quick damage. It now functions like any other two-handed crossbow.

Making the crossbow

The royal crossbow can be forged by bringing a coral crossbow to Thurgo along with the four crossbow components below:

royal frame.gif
Royal frame
qbd sight.gif
Royal sight
bolt stabiliser.gif
Bolt stabiliser
torsion spring.gif
Torsion spring

Thurgo, found at Mudskipper Point, can assemble all of these into a Royal crossbow (unforged), which is not usable without level-70 Smithing.

After Thurgo has created the unforged crossbow, it must be taken to the Queen Black Dragon and brandished - by right-clicking the crossbow and selecting "Brandish" - when she uses the "Forging Fire" attack on the last phase. This attack is always preceded by the message: "The Queen Black Dragon gathers her strength to breathe extremely hot flames." This attack can deal thousands of points of damage, so the player must ensure they are in good health when brandishing the crossbow. After forging the crossbow, it will be ready for use in combat.

This crossbow will degrade with use, but can be repaired by using one of the individual pieces on it, gaining 25% charge per piece.

Previous effects

This crossbow was designed to be very strong in prolonged fights, while not extremely effective in short brutal fights where the wielder needed lots of damage very quickly. To this end there were two special damage mechanics on this crossbow:

  1. Instead of normal hits, the crossbow set a damage over time effect on the target with each hit. These effects accumulated with each other. This worked in the following manner: it did X damage on the hit, then queued up 2 more “ticks” of X damage. So each hit did 3X damage overall. Additional attacks during this period wouldn't interfere with the damage waiting to be applied from previous hits (up to a certain amount).
  2. The damage per tick depended on the state of the crossbow. The crossbow was in the normal state by default; after attacking the same enemy for a prolonged period, the crossbow got a lock on the creature and "awakened". In an awakened state the crossbow would do more damage against the creature it had a 'lock' on. The wielder would be able to attack other creatures without losing this 'lock' however it would only do increased damage against creatures it had a 'lock' on. When the creature was killed or had not been attacked for a time, the crossbow would return to its dormant state.


Combat Statistics
In Legacy mode, damage and life bonus values will be divided by 10 (and rounded down).
Equip: 80 Ranged
No use requirements
Slot: Class: Type: Level:
Main Hand slot iconOff Hand slot icon Ranged Bolts icon 80
Damage: Accuracy: Armour:
1020 1924 0
Ammunition: Bolt
Speed: Average - 3.6 seconds
Constitution Prayer Strength Ranged Magic
0 0 0 0 0
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