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Rune Mysteries - Spoilers
- Rune Mysteries - Spoilers
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|Ariane knows that the Wizards' Tower is under threat but no one wants to believe her. Aid Ariane in her efforts to protect the Wizards' Tower and discover just what's going on.
|Completion of Rune Mysteries is required for the following quests, miniquests, tasks or minigames:|
|Warning: Spoilers below|
|This section reveals the rewards and storyline for Rune Mysteries - Spoilers. Although the items are hidden within a spoiler tag, it is advised that you do not proceed further down the page.|
The walkthrough information for this piece of content has been hidden by default to prevent spoilers. Should you wish to view it anyway, click here
Threat to the Tower
Speak to Ariane in the Wizards' Tower and agree to speak to Archmage Sedridor on her behalf. Something interrupts you before you can get there so pick up Tower mindspike (air) and cast wind rush at the Magical vortex. This will grab it's attention. Cast the spell again and move backwards until you reach the power beam at the center of the room. Once inside the beam, the magical vortex will be banished.
Go outside of the tower and speak to Ariane about what just happened. Ask her what she wants you to do and she'll ask you to speak to the other wizards in the tower, notably Archmage Sedridor and Wizard Ellaron. You should also speak to Wizard Traiborn. If you choose to, you can also ask wizards Valina, Borann, Taloram/Grayzag, Mizgog, Isidor, Jalarast and Professor Onglewip. These individuals can be found in the following locations:
To move up and down the tower, click on the power beam in the center of each floor. If you are on one of the middle floors, you'll need to choose 'ascend' or 'descend' to specify your destination.
When you have spoken to all of the wizards, return to Ariane outside of the tower. Tell her what you have learned and she will mention the underground section of the tower. You'll need a key, so return to Ellaron to see if he has any ideas on how to get into the old tower. He'll direct you to the library on the ground floor. Head there and search the bookcases for The Harmony of the Runes and The Runes of the Spells of Water. Read the books and you will notice that they have the following attachments. Right-click 'View-diagram' on the books to view the attachments.
Head to the organ on the southern side of the ground floor and, using the key you have been provided, play the following notes:
B B B B B B B B B B (B x10)
A# A# A# A# A# A# A# A# (A# x7)
When you have played the tune, pick up the Wizards' tower basement key that appears on the interface and return to Ariane.
After speaking to Ariane, head to the eastern side of the island, and open the door to go into the old section of the tower.
Investigating the Threat
Speak to the Rune guardian and say that you are ready to take the test. it will ask you a series of questions that will determine which order of wizards you should be in (this will also determine your reward title). When you are happy with the order you have been placed in, go through the door and into the next room.
Speak to Ariane and then click on the statue above the broken section of staircase to climb behind it. You'll push the statue over to make a bridge. Climb over the bride and continue down the staircase, going through into the next room. Speak to Ariane and she'll ask you to attract one of the magical vortex's to the circle she has just conjured. Equip the tower mindspike (air) and cast wind rush to get the vortex's attention, while slowly moving backwards towards the ward.
When you have led a vortex to Ariane, speak to her and she'll ask you to head back to the tower and stop Archmage Sedridor from casting his Icyenic Purge. Head back up to the ground floor of the tower and speak to Sedridor. He won't listen to you for long so distract him by playing one of the notes from the left side of the organ. Each time he tried to cast the spell, press another note. Keep doing so until Ariane can cast her spell.
Return to Ariane - who has made her way back to the basement's entrance - and speak to her to get your reward.
The rewards information for this piece of content has been hidden by default to prevent spoilers. Should you wish to view it anyway, click here
|Tower mindspike (air)
First tower hat
70 Mind runes
4 new titles
2 x Treasure Hunter keys
|1 QP *|
* Quest Points are only given if the original quest has not been completed.
The synopsis information for this piece of content has been hidden by default to prevent spoilers. Should you wish to view it anyway, click here
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