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Saradomin's murmur


Members iconSaradomin's murmur
Saradomin's murmur inventory icon
Tradeable Yes
Lendable Yes
Equipable Yes
Stacks No
Quest item No
High alchemy 24,000 coins
Low alchemy 16,000 coins
Destroy Drop
Store price Not sold
GE Price 25034 coins
GE History
Today GE:25034
30 day GE:25034
90 day GE:25034
180 day GE:25034
Buy Limit 1
Protect on Death No
Examine An enchanted amulet which subtly impacts decision making. Armadyl warriors were given them as part of a truce.
Weight 0 kg

Saradomin's murmur is one of three necklaces given to Commander Zilyana by Saradomin, along with the hiss and whisper necklaces. The murmur requires level-70 Ranged to wield and is a rare drop from Zilyana and her bodyguards in the God Wars Dungeon. The hiss is decorated with a symbol of Armadyl and was owned by Kree'arra and his lieutenants for a time.

The murmur has a ranged damage bonus of 36 and a Prayer bonus of 2, giving it one of the highest ranged bonuses of any item. Players can also add a chaotic remnant to this necklace to turn it into an farsight sniper necklace, increasing its damage bonus even further. This process is irreversible and the original items cannot be recovered.

Saradomin's murmur shard inventory icon If acquired when CoinShare is active, the player will be given an equal share of 120 Saradomin's murmur shards, 120 of which combine to make a Saradomin's murmur.

Combat Statistics
In Legacy mode, damage and life bonus values will be divided by 10 (and rounded down).
Requirements
Equip: 70 Ranged
No use requirements
Details
Slot: Class: Type: Level:
Neck slot icon Ranged None 1
Stats
Damage: Accuracy: Armour:
0 0 0
Bonuses
Constitution Prayer Strength Ranged Magic
0 2 0 36 0

Lore

Taken from Zilyana's notes

The hiss, whisper and murmur necklaces were originally given to Zilyana by Saradomin. After Bree wore a murmur necklace into battle, Zilyana discovered the necklaces allowed her to hear the wearer's thoughts, and that she could subtly alter the wearer's decisions with her own thoughts. The necklaces were adorned with the symbols of Zamorak, Armadyl and Bandos and were intended to be distributed to the gods' generals, allowing her to overhear their plans and alter them to suit her will.

Zilyana allowed Kree'arra, K'ril Tsutsaroth and General Graardor to take or capture the necklaces and for a time held a great advantage, being able to sense and misdirect the generals' battle strategies. Following an ambush by Zilyana's forces, one of Kree'arra's lieutenants realised that the necklaces were being used to control them and discarded theirs, becoming clear-minded in the process. Presumably the generals reached the same conclusion at some point and discarded their necklaces as well.

God Wars Dungeon items - Show/Hide
Armadyl armour BootsChestplateChainskirtGlovesHelmetBuckler
Bandos armour BootsChestplateTassetsGlovesHelmetWarshield
Saradomin amulets HissWhisperMurmur
Zamorak armour Subjugation: BootsGarbGownGlovesHoodWard
Zaros armour Ceremonial: BootsGlovesLegsMaskTop
Pernix armour set: BootsBodyChapsGlovesCowl
Torva armour set: BootsPlatebodyPlatelegsGlovesFull helm
Virtus armour set: BootsRobe topRobe legsGlovesMaskBookWand
Godswords Armadyl (Hilt)Bandos (Hilt)Saradomin (Hilt)Zamorak (Hilt) • Shards (123)Blade
Weapons Armadyl crossbowSaradomin swordSteam battlestaffZamorakian spearZaryte bow
Frozen key Combined • Pieces (ArmadylBandosSaradominZamorak)
Soulstones ArmadyleanBandosianSaradoministZamorakian
Literature Armadyl's assaultThe glory of general graardorNex's followersRazulei's taleZilyana's notes

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