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Sinkholes

Navigation: RuneScape Wiki >> Game Guide >> Distractions & Diversions >> Sinkholes


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Introduction

Gorajo Hoardstalker
The Gorajo Hoardstalker

Around the world are several hidden dungeons, created by Bilrach, which were used as his treasure rooms - secret areas where he can store his wealth and goods which in turn contributes to his power and in the past was used to pay the wages of those that assist him.

Within these dungeons Bilrach trapped Gorajo hoardstalkers to guard the treasures he left there. Since Bilrach hasn't shown his face in a while, the gorajo have assumed the dungeons abandoned, and are happy for you to raid and steal from them to erode Bilrach's power and wealth.

These dungeons are referred to as “Sinkholes” by the gorajo, as they remind them of a creature from their world of the same name.

Location

The sinkholes can appear in a number of locations. A full list of the locations is available here.

Requirements

  • This D&D requires 5 players.
  • You cannot take anything into the D&D with you.
  • You must have the Troll Invasion tutorial turned off.

Getting Started

talsar.gif

If you'd like some background about why the sinkholes have appeared, speak to Talsar in Daemonheim and ask him what he is talking about.

Talsar can also teleport you to the entrance of any sinkhole that is already visible, or just about to be, up to 3 times a day.

Sinkhole

gorajo hoardstalker.gif

Once at the sinkhole, click on it to descend into the holding room where you will meet the Gorajo hoardstalker.

To start a game you will need a total of 5 players. Also, you cannot take anything into the sinkhole with you.

In the starting room, choose a combat setup from the armour sets sitting on the tables and some food.

The following will be available to you in this room:

  • Food
  • 3 armour and weapon sets
    • Magic
    • Melee
    • Ranged

You can view all of the items by clicking here.

When you are ready, head out into the dungeon with your team.

sinkholes objectives.jpg
Objectives

You have 6 minutes to complete the objectives - visible in the top-left of the screen - set for your team. If you do not complete the objectives set, you will not be able to enter the treasure room.

Killing monsters will grant combat totems and cards, exploratory totems can be found scattered about the dungeon. You may also be set skilling tasks such as collecting logs.

For a list of the resources and totems could be given to you as objectives,click here.

You must deposit any collected items (right-click the Gorajo hoardstalker) or your collection won't count so make sure to head back to the starting room with enough time on the clock.

You may find it best to navigate the dungeon in small groups, each looking for a different resource, or perhaps split up the group entirely to plough through the dungeon and grab any resources you can find.

Note that if you die in a dungeon, you will drop all of your totems and resources, but you will only drop one of your cards. You will respawn in the starting room.

Treasure Room

sinkholes card game.jpg

Players are ranked on how many objectives they have achieved and how many totems they have acquired. The player with the highest rank will have the best treasure chest laid out in front of them, and will be given an extra card. The other players will have a random chest assigned to them.

But claiming the reward is not so simple. Each player must play a card to summon a familiar - be quick, you only have 15 seconds to choose.

Use the yellow arrows, in blue circles, to choose a card, then press "select" to confirm your choice. If you'd rather not summon a follower, press "skip turn".

The familiar you summon will have a different effect. The effects are listed below:

Sinkholes Trading Mantis Card
Trading mantis card

The trading mantis will allow you to trade your chest with the next ranked player.

If you are in first place, your chest will be traded with the player in last place.
Sinkholes Trading LeechCard
Trading leech card

The trading leech will allow you to trade your chest with the previous ranked player.

If you are in last place, your chest will not be traded.
Sinkholes Thieving Locust Card
Thieving locust card

The thieving locust trades your chest with the player ranked last.
Sinkholes Cloning Mosquito Card
Cloning mosquito card

The cloning mosquito will allow you to obtain the same contents as the previous ranked player.

If you are in last place, your chest will clone nothing. Cloning a costume does not guarantee the same piece.
Sinkholes Whimsical Bunyip Card
Whimsical bunyip card

The bunyip will randomly generate a card for you which will be played immediately.
Sinkholes Consistent Yak Card
Consistent yak card

The pack yak ensures that whatever is in your chest at the end of the game, you will receive a medium lamp as your reward.
Sinkholes Protecting Titan Card
Protecting titan card

The protection titan protects your chest from being moved once per game.
Sinkholes Scavenging Meerkat Card
Scavenging meerkat card

The scavenger meerkats will find a medium lamp that will be added to your chest but every player still to play will receive an extra card.
Sinkholes Reversing Phoenix Card
Reversing phoenix card

The reversal phoenix allows you to rise from the ashes by cancelling the effects of the previous card.
Sinkholes Preening Ibis Card
Preening ibis card

The preening ibis will find and add a piece of gorajo clothing to your chest which can be worn outside of these dungeons.
Sinkholes Beguiling Smoke Devil Card
Beguiling smoke devil card

The confusion smoke devil will cause confusion and randomise all player's chests in the process.

Monsters

Bat ( Level 4, 28, 52, 76, 100, 124, 148, 172, 198 | No weakness ) Giant rat ( Level 6, 20, 36, 52, 68, 84, 100 | No weakness )
Bat
Commonly found in Morytania - a nation that seems to live in perpetual gloom - bats are little more than a nuisance.
Giant Rat
Giant rats are larger and nastier versions of the small rodents that cats enjoy preying upon. Their coarse fur is poor armour, and the yellow teeth that they attack with are not nearly as dangerous as they look. Giant rats should prove no difficulty to any but the least experienced adventurers.
Guard dog ( Level 6, 28, 50, 72, 94, 116, 138, 160, 182, 198 | No weakness ) Hobgoblin ( Level 20, 40, 60, 80, 100, 120, 140, 160, 180, 198 | No weakness )
Guard Dog
Given how vicious and well-trained these dogs are, they're sure to deter the most determined raiders.
Hobgoblin
A tougher hybrid of the goblin, these common spear-wielding creatures are as comfortable above ground as below it. Strikingly ugly, this particular group of dungeon-dwelling hobgoblins are ramshackedly led by a stronger hobgoblin, who should be no real challenge to the experienced adventurer.
Mysterious shade ( Level 4, 10, 20, 38, 50, 80, 110, 140, 160, 180 | No weakness ) Skeleton ( Level 26, 44, 62, 78, 96, 112, 130, 146, 164, 180 | No weakness )
Mysterious Shade
Mysterious shades are the vengeful spirits of beings that have perished within Daemonheim. Kept in this world with physical and emotional shackles.
Skeleton (range)
Skeletons may look harmless and weak, but their lack of muscle is more than made up for by the potent magic that holds them together.
Skeleton ( Level 26, 44, 62, 78, 96, 112, 130, 146, 164, 180 | No weakness ) Skeleton ( Level 26, 44, 62, 78, 96, 112, 130, 146, 164, 180 | No weakness )
Skeleton (melee)
Skeletons are a common sight in Daemonheim. Their bones are held together by the dark magic that permeates the area, making them come to life and attack anyone that tries to go past.
Skeleton (magic)
Although they have passed beyond the walls of life, some skeletons retain an essence of what they once were. The skeleton mages barrage their foes with an assortment of dangerous spells.
Zombie ( Level 2, 20, 40, 60, 80, 100, 118, 138, 158, 178 | No weakness )
Zombie
Zombies are the reanimated corpses of the adventurers who have died. They feel no pain because they're no longer alive, and now they're mindlessly roaming the rooms that trapped them.

Rewards

Depending on your level, and the box you receive in the Treasure room you can win Dungeoneering tokens, XP lamps and cosmetic gorajo armour.

Each treasure chest has 2 slots and you can receive the following rewards:

Slot 1

  1. Dungeoneering tokens
  2. Small lamp + tokens
  3. Medium lamp + tokens
  4. Large lamp + tokens
  5. Huge lamp + tokens

Slot 2

  1. Cosmetic armour piece
  2. Medium lamp

The XP and tokens you will get depending on: your combat level, how many objectives you completed and what lamp you were given are listed below.

The cosmetic armour is as follows:

stats-title.gif
item-title.gif level-title.gif class-title.gif defend-title.gif attack-title.gif
armour-rating-title.gif prayer-bonus-title.gif life-bonus-title.gif style-title.gif damage-title.gif accuracy-title.gif crit-bonus-title.gif
melee icon.png magic icon.png ranged icon.png
member badge tiny.png Hoardstalker top 1 Combat icon 59 0 360 None 0 0 0% 0% 0%
hoardstalker top.gif
member badge tiny.png Hoardstalker boots 1 Combat icon 12 0 45 None 0 0 0% 0% 0%
hoardstalker boots.gif
member badge tiny.png Hoardstalker gloves 1 Combat icon 12 0 45 None 0 0 0% 0% 0%
hoardstalker gloves.gif
member badge tiny.png Hoardstalker helm 1 Combat icon 51 0 180 None 0 0 0% 0% 0%
hoardstalker helm.gif
member badge tiny.png Hoardstalker legs 1 Combat icon 56 0 270 None 0 0 0% 0% 0%
hoardstalker legs.gif
member badge tiny.png Hoardstalker ring 1 Combat icon No 0 0 None 0 0 0% 0% 0%
hoardstalker ring.gif

Development Team

Content:
Developer: Kevin G
Graphics:
Animation: Hing C
Characters: Mark C
Environment: Lewis L
UI: Tursan R
Quality Assurance:
Core Testers: (Project Lead:Ian 'Chief' H) Kristina S, Antony B-D, Lesleyann W, Sarah-Jane W
Audio:
Audio: Adam B


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