| Navigation: RuneScape Wiki >> Game Guide >> Skills >> Support Skills >> Slayer >> Slayer - Extra Features |
| Free-to-play | ||
| This content, below level 5, is available for all players. Players wishing to gain XP beyond level 5 in this content will need to subscribe. The parts within this section that are for members only will be indicated accordingly with a |
||
Study the creatures' style of attack to find out the best equipment that you should use to the maximum effect.
Stock up on good food and Prayer potions beforehand, so you will not be distracted from your training when in need of food or Prayer points.
Here is a table of the unique drops that can only be obtained by killing specific slayer monsters. They are:
Using the Summoning skill, you'll find that there are a few familiars that might be useful for training your Slayer. Many familiars can fight in multicombat areas, so if you are heading off to slay some monsters in multicombat areas, a familiar will help you get the job done quickly.
If you have completed Rag and Bone Man, Fur 'n' Seek, and both of the Odd Old Man's wish lists, you will be able to face a creature known as the Skeletal horror. The first time you defeat it, you will receive 10,000 Slayer XP and 7,000 Prayer XP.
Once you've laid the Skeletal horror to rest, the Odd Old Man will lay out all of its bones and set about rebuilding it (for 'research purposes', apparently), and would be thankful for your help in defeating it again, one week later, so it doesn't get out and destroy the world or something. (Bad Skeletal horror, bad!)
Every time you defeat it after the first will award you with 1,250 Slayer XP and 1,000 Prayer XP. To make it easier on your legs, after completing Fur 'n' Seek, he'll even enchant your Bone sack or Ram skull helm, giving it slightly better stats and the ability to teleport you to his shack, once per rebuild.
If you have completed Back to my Roots, you will be able to grow a Jade vine in a Farming patch in East Ardougne. Should you let this plant go 'wild', it will grow into an impressive Slayer monster. You cannot be assigned to kill the Jade vine, but doing so will earn you a handy 2,500 Slayer experience. You will also receive a small amount of Woodcutting experience. Note, though, that you must attack it with a Woodcutting Hatchet and have Secateurs in your inventory.
There is a set of gloves available from the Fist of Guthix minigame that anyone interested in Slayer should look to purchase. Dragon slayer gloves are an excellent tool for adventurers embarking on Slayer assignments to kill dragons. While wearing these gloves, you will receive 15% more Slayer experience for each dragon you kill and +10% to your Attack against dragons on a Slayer task. They will crumble to dust after killing 1,000 dragons on Slayer tasks.
You need a Slayer level of 70 to wear Dragon slayer gloves.
Those mighty warriors who complete Smoking Kills will be offered a range of incentives for completing Slayer assignments. However, you don't have to have completed Smoking Kills to open the interface - you'll only be able to access the Co-op tab if you haven't. For each assignment you complete for Mazchna, Vannaka, Chaeldar, Sumona or Duradel, you will receive a number of 'Slayer points', which can be traded in for a variety of rewards. You will not receive any reward if you have Turael or Spria change your task.
| Slayer Master | Points per task |
|---|---|
| Mazchna | 1 |
| Vannaka | 4 |
| Chaeldar | 10 |
| Sumona | 12 |
| Duradel/Lapalok | 15 |
| Kuradal | 18 |
Points are awarded for every task you complete after your fourth, until you have a task changed by Turael. For instance, your first four tasks will earn you no points, but from the fifth task onwards you will receive points. If you ask Turael to change a task, you will have to complete another four tasks before you can earn points again.
The number of points you receive depend on the Slayer Master who assigns your tasks.
You will also receive bonus points for every ten and fifty tasks you complete.
You can trade these points in with the Slayer Masters for a variety of equipment, Slayer experience, training and other handy rewards. For example, you could use 35 points to buy enough runes to cast Slayer Dart 250 times, or save up and spend 400 points to learn how to make the fantastic Slayer helmet (built with a Black mask, Spiny helmet, Face mask, Earmuffs and Nose peg). The Slayer helmet can be further enchanced with a Focus sight and Hexcrest to turn it into a Full slayer helmet...
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
| The above stats were listed prior to an Evolution of Combat update and may be incorrect. Please update them using Template:Equipmenttable. Please leave this template in place if you do not have the correct stats so other users may track items like these. | |||||||||||
The Slayer helmet incorporates most elements of Slayer headgear into one, so you can use the helmet as earmuffs, nose peg, face mask, black mask and spiny helmet. The full slayer helmet counts as earmuffs, nose peg, face mask, black mask, spiny helmet, hexcrest and focus sight.
If you're interested to know what other treats await you, you can right-click on your Slayer Master and select 'Rewards'.
One creature can be blocked for every 50 Quest Points the player has (with the theory being that having more quest points allows for more monsters that the player may potentially wish to block. The 6th space was added on 30th November 2011 along with the Polypore Dungeon and is accessible if the player has 300 or more quest points.
Slayer allows you to complete your tasks with another player. To access this aspect of the Slayer skill, you must have completed at least one task, one of which must be the Gelatinous abomination Slayer task available through the Troll Warzone.
To group with another player, you will need to click "Give me co-op Slayer options" on an Enchanted gem (right-click) or a Ring of slaying (right-click > choose "Rub" > choose "Nowhere. Give me Slayer options.").
Depending on your current status, the options will be shown as such:
If an option is not relevant for you, it will appear grayed out, as shown in the image to the right.
To accept an invitation, you must use the "View invitation" option on the Co-op Slayer interface.
While in a group, Slayer Masters will no longer give out challenges and only the player who gets a task will have their blocked tasks considered.
The number of creatures you have killed will work differently as you are now working with another player. While you are both within the same area, kills will be shared however, if you move too far away, your kill counts will only be affected individually. This means that your kill counters can become out of synch, and one player can finish the task before another.
If you finish the task before your friend, you will no longer receive Slayer XP but will continue to contribute to their kill count if you are within the same area.
Slayer points also work differently while in a group. They are assigned depending on how much you contribute to the kill count. If you both kill equal numbers, the points will be split down the middle, whereas if one player kills all of the creatures, they will receive all the points and their friend will receive none.
For every task you complete as a group, as long as you did at least half of the kills, you will be assigned a Co-op Slayer point. Which can be used to purchase the following rewards:
| Reward | Description | Cost |
|---|---|---|
| Ability to use food on your Slayer partner | Can only be used within designated Slayer areas. | 25 Co-op points |
Baby aquanite |
An amphibious, subterranean creature. | 50 Co-op points |
| Shared potion effects | Share half of the effects of any potions you drink with your co-op partner. + | 75 Co-op points |
Freezy |
A baby ice strykeworm. | 100 Co-op points |
It is possible to train all of your skills while Dungeoneering, but Slayer is one of the least represented skills within Daemonheim. You can gain Slayer experience if the creature you kill in Daemonheim is your slayer target.
Here is a table of the unique drops that can only be obtained by killing specific slayer monsters. They are:
| Item | Slayer Monster | Monster Levels Required | Wielding Levels Required |
|---|---|---|---|
Golden precision bracelet |
Crawling hand | 5 |
45 |
Silver precision bracelet |
Crawling hand | 5 |
15 |
Sunstriker boots |
Cave crawler | 10 |
21 |
Marksman boots |
Cave crawler | 10 |
48 |
Incantor's boots |
Cave slime | 17 |
28 |
Sorcerer's boots |
Cave slime | 17 |
54 |
Flameburst defender |
Pyrefiend | 30 |
33 33 |
Shadow silk hood |
Night spider | 41 |
45 |
Absorption boots |
Jelly | 52 |
54 54 |
Grounding boots |
Jelly | 52 |
83 83 |
Protector's ward |
Spiritual guardian | 63 |
65 |
Guardian's ward |
Spiritual guardian | 63 |
94 |
Seeker's charm |
Seeker | 71 |
None |
Doomcore staff |
Nechryael | 80 |
68 68 |
Blood necklace |
Edimmu | 90 |
None |
Hexhunter bow |
Soulgazer | 99 |
98 |
To view quests that reward you with Slayer experience, please see the Slayer Rewards page.
* Black masks gathered from the corpses of Cave horrors give a couple of bonuses when worn. Firstly, they provide Attack and Strength bonuses similar to a Salve Amulet when fighting your Slayer assignment. Secondly, the masks contain 10 spells that can reduce your opponent's Defence by 3-10 levels each time, regardless of whether they are your Slayer assignment, any other monster or another player. When the 10 spells are used, the mask and its natural bonuses will remain.
~ Ferocious rings are only dropped by creatures in Kuradal's Dungeon, and are only of use there too. Each Ferocious ring has five charges to teleport you to Kuradal's location, allowing you to bypass the dangers of the Ancient Cavern. More interestingly, if you wear the ring within Kuradal's Dungeon, any hit you get on a creature there (using Magic, Ranged or Melee) will inflict +40 damage (though it is still possible to miss and hit 0 damage). Finally, the Ferocious ring also acts like a Ring of life, teleporting you back to Kuradal, but only while wearing it within Kuradal's Dungeon.
+ Co-op partners will receive half the potion effect. This includes all common potions, including flasks, extremes and overloads. For overload potions however, the partner receives the full boost rather than half, but it only lasts half the time and the partner is not injured like the drinker is.
| Slayer | ||||||
|
||||||
|
||||||
|
||||||
|
||||||