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Magic, or "mage" as it is commonly called, can be a very long, hard skill or a very quick, rather easy skill. It all depends on the methods you use or the amount of money you want to spend. Below are various ways on how to train the skill, with brief ideas of how long they will take and how much money they will cost you.
Alchemy, or "alching", is a common way that people train Magic. The idea is that when casting alchemy on an item, it then turns the item into a set amount of gold pieces. This spell gives 65 experience per cast and can also be used with noted items so you will not have to go back and forth into the bank. It is designed so that you can easily repeat the spell efficiently. This method, if done with the right item, can make little money, although most people find this very boring and thus get distracted and do other things. This causes this method to generally take a while. If you stay concentrated the whole time you are logged in, with no distractions, this method can usually be decent experience. This method of training requires little to no attention as you are simply clicking in one spot, as such it is recommended to watch a movie or something of the sort in order to alleviate boredom and maintain high xp rates. Casting the high alchemy spell requires Level 55 Magic, and takes 5 game ticks (3 Seconds), meaning that it can be cast 1200 times each hour, for 78,000 Xp every hour, at maximum efficiency. The spell uses 1 Nature rune and 5 Fire runes, so it is recommended to use a Fire or Lava battlestaff, or a Fire staff when casting. As the price of Nature runes if usually between 50 and 300gp, the trick to gaining profit while 'alching' lies in finding items that alchemise for more than their price, common examples are metal armours, bows, and battlestaffs.
Another way, which is slow experience, yet fairly profitable, is to make teleport tablets or commonly known as "teletabs". These are made in a Player-Owned House on a Lectern. These tablets can be made to teleport the player on breaking to the defined destination. Doing so will give the same XP as what the spell itself would give you. The player will combine the runes into a Soft Clay, making the tablet. This can give the player a fairly large amount profit if you have your own, as you can use the butler to fetch soft clay for you.
Yet another slow, but profitable method to train Magic is to bring an inventory of unpowered glass orbs to an Obelisk (Air, Fire, Water or Earth) along with 30 elemental runes that corresponds to that Obelisk (or a staff), and 3 Cosmic runes per orb. There are four Obelisks, one for each element (Air, Fire, Water & Earth) and these all have separate locations; The air obelisk is found in level 7 wilderness (accessible through Edgeville dungeon only), The water obelisk is found just of the shore of Catherby and is reached either via a mithril grapple from the shoreline or by travelling through the entire Taverley dungeon, The earth obelisk is found in Edgeville dungeon, just south of the black demons, this is in the wilderness so don't risk anything you don't want to lose, The fourth and final elemental obelisk is fire and is found in the Taverley dungeon, near the black dragons.
This is one of the cheapest methods for Magic Training. On Non-Member Worlds, a player equips either an Earth or Water Staff and either Water or Earth runes and body runes, along with as much Melee armour as possible (for the negative Magic attack bonus to cast the same spell several times on the same enemy), and the player casts Curse/Weaken/Confuse on enemies that are either weak or cannot reach the player. A few popular locations for this activity are the rats/zombies in the Varrock sewer, rats in the Stronghold of Security, cockroaches under the schoolroom, the Skeletons across from the Edgeville Wilderness Wall, rats or spiders anywhere, and the Port Sarim Jail. On Member Worlds, many members will equip a Mud Staff and visit the locations mentioned above along with others such as the Mages' Guild basement or the Khazard Battlefield. This method is normally used in conjunction by members with stealing creation items such as a staff or armour.
A common practice, better for the profit than the experience, is to cast Telekinetic Grab, this spell grants the user 33 experience and requires 1 law and 1 air rune to cast. A common place to use the spell is on the Zamorak Wines that spawn on the table in the Temple just North of the Goblin Village. Note: Do not attempt to grab the Wines without Magic, as Zamorak will hit you with his flames, hard. This is a very sow technique as you will have to bank the wines. Alternatively, you could drop the wines but this defeats the whole objective of making money. If you were to drop them, it would be just as good telegrabbing any object in the world. The wines can sell for a few thousand gold each as they are used in the herblore skill.
This method is very effective and fast experience for those with the money to spend. Using the Ancient Magic spell Ice Burst or Ice Barrage, players can attack multiple targets with one spell, giving a much increased rate of Magic experience than any other spells that target only one target. Although the Ice spells are not the only spell type that can achieve this, the Ice spells are the strongest from the Magic Book and also freeze your enemy, making them unable to move for a few seconds. This tactic is often done at the skeletal monkeys in the Ape Atoll dungeon, which requires the Monkey Madness quest. You should bring along a lot of prayer potions and a fair amount of food.
This method is fast xp requiring 43 Magic to cast, giving 53 magic experience per cast. It smelts ore without the need to go to a furnace. It uses 4 Fire runes and a Nature Rune so a staff of fire is recommended. You need the smithing level same as if you were to use the furnace to cast on certain ores, for example, to superheat iron ore into steel bars you'll need 43 magic and 30 smithing. Despite giving lower xp than high alchemy, it is said to be a faster way to train magic.
Members have access to Lunar Magic after the Lunar Diplomacy Quest, which allows players to cast spells like Plank Make (sometimes a profit can be made and requires Dream Mentor Quest to cast) or String Jewellery. For Non-Members unafraid to gain Constitution experience, the Crumble Undead spell used on zombies or skeletons (Draynor/Varrock sewers, Edgeville Dungeon, Stronghold of Security) can be helpful. Members also have access to the Circus giving a decent amount of Magic experience each week for minimal effort.
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