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Summoning Items

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As with other skills, Summoning has a number of items which are incredibly useful to help you train. Some of these store other items and generally look fabulous, while others are items you can find around the world to create pouches or feed your pets.

Item Explanation
Pouch inventory icon

Pouches
Summoning pouches are an essential for summoners. Without them, you would be unable to summon even the smallest spirit wolf, let alone a mighty wolpertinger.
Pouches can be purchased from a Summoning shop.
Spirit shard inventory icon

Spirit shards
Spirit shards are curious artefacts that are used to hold the essence of a familiar in the physical world. Without them, no Summoning would be possible.
Spirit shards can be purchased from a Summoning shop. It is possible to purchase spirit shard packs, containing 5,000 shards.
Gold charm inventory icon

Charms
Charms are odd trinkets that are used to define the types of familiar that can be infused into a Summoning pouch. If you consider the fact that you are infusing a spirit from another realm into a pouch, the danger of Summoning without a charm is obvious...
Charms are available as drops from some monsters; read the Summoning FAQ for tips.

Headgear

As you spend time wandering the world with your familiars, you will discover the convenience of being able to spontaneously unleash your familiars' scroll abilities. Each item of headgear can store a number of combat-based scrolls, which will be automatically activated when you are in combat. Note that you cannot store non-combat scrolls in headgear.

Antlers and lizards skulls are stocked at Summoning shops, while the feather headdresses can be crafted from feathers and a coif.

To charge headgear, simply use the scrolls you want to store on it. The headgear will glow blue to show that it is charged. You can remove the scrolls at any time by right-clicking on it and selecting 'Uncharge'. To check how many charges are remaining, right-click the headgear and select 'Commune'.

A set of antlers can store up to 40 scrolls, a lizard skull can store up to 65 and a feather headdress can hold up to 150.

Please note that the damage and life bonus values will be divided by 10 (and rounded down) when using the Legacy combat system.

details title.png statistics title.png bonuses title.png
item title.png level title.png class title.png armour title.png accuracy title.png damage title.png prayer icon.png constitution icon.png strength icon.png magic icon.png ranged icon.png
Antlers Members icon 1 None 0 0 0 0 0 0 0 0
Antlers inventory icon
Lizard skull Members icon 1 None 0 0 0 0 0 0 0 0
Lizard skull inventory icon
Feather headdress Members icon 1 None 0 0 0 0 0 0 0 0
Feather headdress inventory icon

Custom headgear

Many summoners find it useful to have more combat-oriented items of headgear devised, so Pikkupstix has established a small business converting a number of helms into Summoning headgear. Helmets converted into Summoning headgear are untradeable, but Pikkupstix is more than happy to convert this headgear back into its 'normal' state. The following helms can be converted to store scrolls:

Helm Scroll capacity Level required to convert
Adamant full helm inventory icon
Adamant full helm
50 20 Summoning
Slayer helmet inventory icon
Slayer helmet
50 20 Summoning
Snakeskin bandana inventory icon
Snakeskin bandana
50 20 Summoning
Splitbark helm inventory icon
Splitbark helm
50 30 Summoning
Rune full helm inventory icon
Rune full helm
60 30 Summoning
Warrior helm inventory icon
Warrior helm
70 35 Summoning
Berserker helm inventory icon
Berserker helm
70 35 Summoning
Archer helm inventory icon
Archer helm
70 35 Summoning
Farseer helm inventory icon
Farseer helm
70 35 Summoning
Helm of Neitiznot inventory icon
Helm of Neitiznot
90 45 Summoning
Dragon helm inventory icon
Dragon helm
110 50 Summoning
Lunar helm inventory icon
Lunar helm
110 55 Summoning
Armadyl helmet inventory icon
Armadyl helmet
120 60 Summoning


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