Listed below are all the curse effects currently available within RuneScape and what Prayer level you will need in order to use them. The drain rate is how quickly your prayer points will decrease while the curse is active; 1 will drain slower than 10 for example.
| Prayer |
Requirements |
Members |
Drain Rate |
Description |
 |
Protect Item |
50  |
|
1 |
Keep 1 extra item if you die. |
 |
Sap Warrior + |
50  |
|
10 |
Drain enemy Attack, Strength and Defence by 10%, increasing to 20% over time. |
 |
Sap Ranger + |
52  |
|
10 |
Drain enemy Ranged and Defence by 10%, increasing to 20% over time. |
 |
Sap Range Strength + |
53  |
|
10 |
Drains enemy Ranged Strength by 10%, increasing to 20% over time. |
 |
Sap Mage + |
54  |
|
10 |
Drain enemy Magic and Defence by 10%, increasing to 20% over time. |
 |
Sap Magic Strength + |
55  |
|
10 |
Drains enemy Magic Strength by 10%, increasing to 20% over time. |
 |
Sap Spirit + |
56  |
|
10 |
Drains enemy adrenaline. |
 |
Sap Defence + |
57  |
|
10 |
Drains enemy Defence Rating by 10%, increasing to 20% over time. |
 |
Sap Strength + |
58  |
|
10 |
Drains enemy Melee Strength by 10%, increasing to 20% over time. |
 |
Berserker |
59  |
|
5 |
Boosted stats last 15% longer. |
 |
Deflect Summoning * |
62  |
|
15 |
Reduces damage dealt from Summoning scrolls, prevents the use of a familiar's special attack, and can deflect some of the damage back to the attacker. |
 |
Deflect Magic * |
65  |
|
15 |
Reduces damage dealt from magical attacks and can deflect some of the damage back to the attacker. |
 |
Deflect Missiles * ~ |
68  |
|
15 |
Reduces damage dealt from ranged attacks and can deflect some of the damage back to the attacker. |
 |
Deflect Melee * ~ |
71  |
|
15 |
Reduces damage dealt from melee attacks and can deflect some of the damage back to the attacker. |
 |
Leech Attack + |
74  |
|
20 |
Boosts Attack by 5%, increasing to 10% over time. Drains enemy Attack by 10%, increasing to 25% over time. |
 |
Leech Ranged + |
76  |
|
20 |
Boosts Ranged by 5%, increasing to 10% over time. Drains enemy Ranged by 10%, increasing to 25% over time. |
 |
Leech Range Strength + |
77  |
|
20 |
Boosts Ranged Strength by 5%, increasing to 10% over time. Drains enemy Ranged Strength by 10%, increasing to 25% over time. |
 |
Leech Magic + |
78  |
|
20 |
Boosts Magic by 5%, increasing to 10% over time. Drains enemy Magic by 10%, increasing to 25% over time. |
 |
Leech Magic Strength + |
79  |
|
20 |
Boosts Magic Strength by 5%, increasing to 10% over time. Drains enemy Magic Strength by 10%, increasing to 25% over time. |
 |
Leech Defence + |
80  |
|
20 |
Boosts Defence by 5%, increasing to 10% over time. Drains enemy Defence by 10%, increasing to 25% over time. |
 |
Leech Strength + |
82  |
|
20 |
Boosts Strength by 5%, increasing to 10% over time. Drains enemy Strength by 10%, increasing to 25% over time. |
 |
Leech Energy + |
84  |
|
20 |
Boosts run energy, while draining enemy run energy by up to 10%. |
 |
Leech Adrenaline + |
86  |
|
20 |
Boosts adrenaline, while draining enemy adrenaline by up to 10%.
|
 |
Wrath ~ |
89  |
|
20 |
If this curse is active when you die, it deals damage of up to 25% of your max Prayer to all nearby enemies. Note that this curse will not hurt other players outside of PvP areas, and it won't hit multiple targets in non-multicombat zones. |
 |
Soul Split ~ |
92  |
|
30 |
If this curse is active when you are fighting another player, they will lose 10 prayer points (and you will gain 10 life points) for every 50 points of damage you do to them. This curse drain effect isn't affected by your victim's protection prayers, and the maximum heal it can perform is 250. |
~ |
Turmoil ~ |
95  |
|
30 |
Increases your Attack and Defence by 15% (plus 15% of your enemy's Attack/Defence, up to a limit of 14 levels), and Strength by 23% (plus 10% of your enemy's Strength, up to a limit of 9 levels). |
 |
Torment ~ |
95  |
|
30 |
Increases Magic Attack, Magic Strength and Defence by 15% (plus 15% of your enemy's Magic Attack/Magic Strength/Defence, up to a limit of 14 levels). Drains the enemy's Magic Attack, Magic Strength and Defence by 23% (plus 10% of your enemy's Magic Attack, Magic Strength and Defence, up to a limit of 9 levels). |
 |
Anguish ~ |
95  |
|
30 |
Increases Ranged Attack, Ranged Strength and Defence by 15% (plus 15% of your enemy's Ranged Attack/Ranged Strength/Defence, up to a limit of 14 levels). Drains the enemies Ranged Attack, Ranged Strength and Defence by 23% (plus 10% of your enemy's Ranged Attack, Ranged Strength and Defence, up to a limit of 9 levels). |
Notes
* Like the 'Protect from' prayers, Deflect curses stop 50% of damage caused by NPCs and other players (in PvP). In addition, they also have a chance of deflecting some of the damage they would have caused back onto the attacker. As with 'Protect from' prayers, you can only deflect one style of combat at a time (Magic, Melee or Ranged). Creatures that can only be damaged in a specific way (for example, the Vyrewatch can only be damaged by the Ivandis flail/Blisterwood weapons) cannot be hurt using a deflect curse.
+ You can have multiple Sap or Leech curses active at the same time (e.g. Sap Mage, Sap Warrior and Sap Ranger), but you cannot have a Sap and Leech curse of the same type active at the same time (e.g. you cannot have Sap Ranger and Leech Ranged active together).
~ You can only have one of these curses active at any one time. Turmoil cannot be used with any Sap or Leech curses.
Sap and Leech Curses
Once a sap or leech curse is activated, it immediately drains your opponent's stat by 10%. Keeping the curse activated will slowly continue to drain your opponent's stat up to a maximum of 20% (for sap curses) or 25% (for leech curses). When the curse is deactivated, the initial 10% that was drained will be immediately restored to your opponent's stat, however, any subsequent drain that had occurred since activation will slowly regenerate over time as usual. The boost to your own stat when using a leech curse works in the same way.