- RuneScape Wiki
The Death of Chivalry - Spoilers
- The Death of Chivalry - Spoilers
|The content on this page is mostly available for all players.
There could be some parts within this section that are for members only. These will be indicated accordingly with a icon.
|Sent to Edgville by Sir Amik Varze, Sir Owen is preparing for a mission with another Temple Knight. Little does he know that his mission is from Saradomin himself. The Kinshra have gotten hold of a weapon of great power and Saradomin needs both you and Sir Owen to stop them.
|Completion of The Death of Chivalry is required for the following quests, miniquests, tasks or minigames:|
|Warning: Spoilers below|
|This section reveals the rewards and storyline for The Death of Chivalry - Spoilers. Although the items are hidden within a spoiler tag, it is advised that you do not proceed further down the page.|
The walkthrough information for this piece of content has been hidden by default to prevent spoilers. Should you wish to view it anyway, click here
Meet up with Sir Owen at the northern entrance to the Edgeville Monastery. Speak to him and he'll say a strange phrase. if you answer him correctly, you'll be asked to provide him with a mission but nothing you can think of will work so tell him that he is mistaken. Being honest, or If you got the pass phrase wrong in the first place, Sir Owen will ask you who you are, finding your face familiar. Say that you must have one of those faces and Sir Owen will explain about why he is here (not before mentioning that Ozan has told him all about you if you have completed Stolen Hearts).
After Sir Own has explained how he came to be here, you'll get to ask one question before you are interrupted by the arrival of Saradomin. Choose a response to Saradomin's arrival and listen as Saradomin speaks to you and then to Sir Owen. He will explain about the Kinshra and their discovery of a powerful weapon and that he needs you to stop them from unleashing it.
After you have accepted the quest, Saradomin will explain that you'll need a disguise in order to infiltrate the Black Knights' Fortress. Luckily Saradomin provides, so collect the armour that has appeared behind you by clicking on the armour stand, and equip all five pieces of the Black Knight Captain's armour from your backpack.
Now that you're dressed appropriately, speak to Saradomin and he'll explain that you'll be impersonating a Captain Dulcin and that Sir Owen will accompany you as your 'prisoner'. When you're ready, Saradomin will teleport you to the fortress and ask you to go to the tallest tower and recover the weapon.
The Black Knight's Fortress
From here on out you'll need to convince the Black Knight's that you are Captain Dulcin. As soon as you talk to the fortress guard, or try to open the portcullis, a suspicion meter will appear in the top-left of the screen. You'll need to keep this as low as you can to avoid being detected. If you reach 100% suspicion you will be kicked out of the fortress and could be set back in your progress.
Note that if Sir Owen ever leaves your side, he will be waiting for you at the entrance to the fortress, just beside the fortress guard.
You'll have three options to speak to the guard (the last option allows you to leave the conversation without penalty) but no matter what you say, the guard will become suspicious and your meter will rise to 25 (out of 100) suspicion. View the answers to the fortress guard.
- He is my prisoner. 0 suspicion
- No, I have something...special planned for him. -5 suspicion
- Torture, you mean - you monster! +30 suspicion
- I am taking my captive to the tallest tower of the fortress. 0 suspicion
- My reasons are none of your concern. 0 suspicion
- I thought I'd give him the tour... +30 suspicion
When you have answered you will be allowed entry to the fortress. You'll need to find a way up to the next level. If you wish, you can examine the tapestries, otherwise head for Lieutenant York who can be found in the center of the ground floor. View the answers to Lieutenant York.
- I have pacified him with magic. +30 suspicion
- Are you suggesting I cannot handle a mere knight of Saradomin? -5 suspicion
- Saradomin sent just the two of us. +25 suspicion
When York has moved out of your way head through the torture chamber and head towards the staircase in the north-west corner of the fortress.
- What do you want, maggot? -5 suspicion
- Er, yes? +25 suspicion
- What is it? 0 suspicion
- By whose orders? -5 suspicion
- This prisoner is to be sacrificed. -5 suspicion
- Stand aside, or you will regret it. -5 suspicion
Once you have answered you will be allowed to head up to the first floor. Proceed through the area to the chapel in the south-east corner of the fortress. Speak to Hierophant Marius and avoid raising the suspicion meter. Note that if you do not have space in your inventory, you will not get the option to remove your helmet during the conversation. View the answers to Hierophant Marius.
- What is the mark of Zamorak? +25 suspicion
- Yes 0 suspicion
- (Remove your helment) +25 suspicion
- You have no authority over me, priest. -5 suspicion
- I shall return after I deal with this Temple Knight. -5 suspicion
- No +25 suspicion
If you choose to, you can pray at the altar to reduce your suspicion rating by 5, otherwise head towards the staircase and speak to the guard next to it. You'll need to talk the guard into letting you upstairs. View the answers to the second staircase guard.
- Fool. He is to be sacrificed. +10 suspicion
- I am bringing him to the tallest tower. 0 suspicion
- We need him to recover the weapon of power, as you know. -5 suspicion
- This one's stubborn. He needs some extra encouragement. -5 suspicion
- Why, what's on the upper levels? +30 suspicion
On the second floor, speak to Lieutenant Graves who will explain about an escaped witch. View the answers to Lieutenant Graves.
- Report, soldier. 0 suspicion
- Tell me about this magic circle. 0 suspicion
- What of this artefact? 0 suspicion
- Stand aside. I will handle this. 0 suspicion
- Why are you dressed differently from the Black Knights downstairs? +20 suspicion
- Stand aside. I will handle this. 0 suspicion
Once you've agreed to handle the witch, Graves will want to guard Sir Owen. Choose an option to respond to Graves with (none will increase or decrease your suspicion) and Sir Owen will take care of Graves to ensure he cannot alert the Kinshra. Search Grave's unconscious body to find 250 coins. Then choose whether to tie Graves up or otherwise dispose of him. You can examine the tapestries in this room if you like.
When you are done, head north into Captain Dulcin's chamber. You can search the desk in here to find his journal, although it is locked. You can also examine the dragon heads, trophy cabinet and a mysterious set of human bones under Captain Dulcin's bed if you wish. Climb up the stairs in the north-east corner of the room to get to the tallest tower in the fortress.
Here you'll discover a small room that a ritual has taken part in. Ask Sir Owen what you should do next, and he will suggest that you complete the ritual to see what happened.
Read the grimoire in the center of the room and you'll learn the ritual and earn 250 Magic XP. Next, search the shelf and pick up the tinderbox (if you don't have one) on the north side of the room. Finally, search the candle box on the west side of the room and you're ready to complete the ritual. You can also search the wardrobe for a letter.
When you have repaired the circle, you'll need to replace the melted candles. Simply click on the candle sticks to replace the candles and click again to light them.
After lighting the candles you'll need to chant over them. Use the grimoire to determine which words to speak. For the candle closest to Sir Owen you'll need to chant 'Arom Nahrea Imperium'. The next candle over in the circle needs the following phrase: 'Feritas Silenti Sepulchrum'. The final candle requires the chant 'Igasac Perdimit Ebulam'.
When the ritual is complete a beam will shoot out from the chalk circle revealing a portal to somewhere unknown. If you're already prepared for a fight, enter the portal, otherwise use the bank chest to store all items that you don't need, and retrieve supplies for battle.
Through the Portal
As you emerge from the portal you'll find 3 Black Knight's torturing a disheveled woman. Defeat them and the damsel will thank you for your help. Search the guards to find the key to her cage and a total of 1000 coins (in the amounts of 500, 350 and 150). When you have found the key, click on the cage to open it.
Ask the damsel - who reveals herself to be Dawn, a sister of Saint Elspeth - why the Black Knights are here and she will explain about a protected tomb. You'll need to decide how to deal with Dawn, though no matter what you decide, she will stay where she is to alert you if any Black Knights come through the portal.
You'll now need to explore the tomb. Head east - picking up the handwritten message off of the crate if you like - and go through the doorway into the next room. Head down the stairs and ask Sir Owen where you are. You can continue the conversation or move on to explore the tomb. You can open the coffins, or search the heaps of bones if you want Sir Owen to explain more about the area, or you can head down the southern corridor.
Here you'll need to open the portcullis. You'll be rewarded with 125 Strength XP for doing so. Continue down the staircase and walk to the center of the room and Fern will appear. You can search the black knight corpses to collect a total of 1250 coins (in the amounts of 280, 450, 200, 100 and 220).
Speak to Fern and she will tell you about Elora's wand and her duty to protect it. Ready yourself for battle and agree to be judged. Fern will ask you why you think you are worthy of the wand's power. She will comment on your choice and reveal that you must kill her in order to take the wand.
The fight is fairly simple, just make sure to keep moving in order to avoid her charge attack. When you have defeated her, the first ward guarding Elora's wand will fall, so you can now move south towards the warded display case. You can search the bodies in this area to find out how they died if you like.
To lower the second ward you'll need to solve a puzzle. Touch the tiles on the floor to reveal a symbol. There are eight symbols and you'll need to match these symbols with its twin. You can only reveal two tiles at a time, so you'll need to remember where each of the symbols were. You only have eight chances to make an incorrect guess. If you use up your chances, the puzzle will reset. View the answer to the tile puzzle.
With the second ward down, you need to breach the third and final ward. Click on the final ward and decide how the blood should be given. Which option you choose does not matter, but it will change what is said. When the wand is about to be retrieved Dawn will teleport in and steal it for herself. You must stop her from stealing it so run back to where you fought Fern and talk to Dawn.
Dawn will use the power of the wand and flee. You'll be forced to fight Dawn's creations, including Sir Owen. If you did not loot the bodies earlier, you have another chance to do so now. You can also loot Sir Owen to receive his shield, say a prayer for him (which depends on your choice of emissary) and compose a eulogy (which is constructed based on the answers to the questions you are asked).
When you are done, run north, up the stairs and open the portcullis again for another 125 Strength XP. Go up the flight of steps into the tomb proper, where you will find Dawn.
You'll need to use the coffins to avoid an area of effect (AoE) spell which will be marked by a pulsing orb beneath the area it is being cast upon. Once she has cast this, you can move in closer to attack her for a few moments before she will force you away from her. Repeat this until she summons some skeleton warriors.
Defeat all four skeletal warriors - keeping hidden behind the coffins to avoid Dawn's attacks - and you will be able to attack Dawn again.
Dawn will repeat her attacks, summoning one more AoE and one more skeleton each time. Use the same techniques to defeat her then search her corpse for the wand, a key to Captain Dulcin's journal and a Skull of Remembrance. When you have it, head south, through the portcullis and back to Sir Owen.
Saradomin is standing by his body. Speak to him and he will ask you for the wand. When you are ready, decide what do to with the wand. Your choice, and those you have made previously in the quest, will determine how the quest ends, but no matter what option you choose, Saradomin will use the wand to resurrect Sir Owen. From here Saradomin will explain what has happened to Sir Owen, and his plans for the future.
Saradomin will offer to teleport you back to Edgeville. You can stay and explore the tomb further if you wish - there are rewards hidden in the coffins within the tomb - otherwise, you will be teleported to the Monastery. Either way, the quest will be completed.
The rewards information for this piece of content has been hidden by default to prevent spoilers. Should you wish to view it anyway, click here
|None||During the Quest:
250 Magic XP
250 Strength XP
Black Knight Captain's armour
Sir Owen Sonde's shield
Skull of Remembrance
500 XP combat lamp (Attack, Strength, Defence, Constitution, Magic, Ranged or Summoning)
250 XP Prayer lamp
4 knight titles
2x Treasure Hunter keys
Templar cosmetic override
3,500 XP combat lamp (requires level 40 in Strength and the chosen skill - Attack, Strength, Defence, Constitution, Magic, Ranged or Summoning)
10,000 bonus Prayer XP (requires level 60 Strength) for kicking a Gilded cabbage 30 times
60,000 Prayer XP (requires level 80 Strength and 65 Prayer)
Quest points are not awarded if you have already completed the Black Knight's Fortress quest.
The synopsis information for this piece of content has been hidden by default to prevent spoilers. Should you wish to view it anyway, click here
|Make a Contribution to RuneScape!|
|This section hasn't been written or finished yet. Want to help out? Then please edit this article. If you're not sure how, our handy editing guide will help.|
|Rules of RuneScape|
|How do I get Started • Controls • Interfaces • Combat • Skills • Clans|
|The Game World|
|Area Guides • History • Races • Pronunciation Guide • Transportation • Terrain Survival Guide • Quests • Activities • Enhancing the Game|
|RuneScape Classic • Old School RuneScape|
|Game Guide||Support Centre|
|All you need to know, and more, about the game world. How to get started and how to develop your character.||Need help with your account? Perhaps the game won't run for you? Help can be found here.|
|Scribbles & Sketches||The Community Hub|
|Artwork, fan fiction and arts and crafts are found in this section.||Confused by templates or want to contribute but not sure what to do? Check here for details on the RuneScape Wiki editing community.|
Report a wiki page
If you have identified content on the wiki that breaches the wiki policies or RuneScape rules it is possible for you to resolve this by editing/updating the content.
However if you feel that a user has seriously breached our rules or editing policy and this requires urgent attention from a member of staff, then please specify the issue from the below categories: