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It’s easy enough to get started, but fairly hard to stop. Once you begin mastering this skill you will find new opportunities become open to you. Locked doors become nothing more than a minor inconvenience, chests spring open welcomingly at your touch, while you will also discover an uncanny gift for “acquiring” those things around you that your heart desires but your purse cannot afford.
The Thieves' Guild
There are no requirements to enter the guild cellar or to start the quest, but you will need level 5 Thieving to take on Guildmaster Darren Lightfinger's first caper and establish the burgeoning Guild. The subsequent capers you can perform for the guild have further pre-requisites, which can be seen here.
The Guild offers a wide range of services, which become available as its facilities are expanded. These include training in the many and varied schools of skulduggery, a store which stocks useful rogues' tools (untraceable, naturally) and a helpfully discrete bank.
The H.A.M. Hideout is located north-east of Lumbridge, across the river Lum, in an abandoned mine. It is a perfect area for thieves to train their art. To get in, find the boarded up well, marked by an exclamation mark on the minimap.
Right-click on the boards and select 'Pick lock'. If you fail to pick the lock, simply try again, and eventually it will open. Picking the lock earns 3.8 Thieving experience and access to the caves.
Climbing down the ladder leads to the H.A.M. area. Here you can talk and learn more about H.A.M., or get on with Thieving. Pickpocketing the members may get you a variety of loot, even clues for Treasure Trails. If you are unsuccessful, you may be hit as usual, but there are other punishments that you may receive. You maybe bundled out of the area and wake up in the woods outside Lumbridge or put into the H.A.M. jail.
If you are bundled out of the camp and wake up outside, simply find your bearing using the minimap and head back to the trapdoor, pick the lock and enter the caves again to continue.
If you are put in jail, use your Thieving knowledge to pick the lock on the jail door, and if successful walk out into the area and continue (picking the jail door provides 3.8 Thieving experience).
It is worth noting that wearing a full set of H.A.M. robes, helps with blending in and increase the chances of pickpocketing successfully.
Getting Thieving Experience
Main article: Pickpocketing
To begin Thieving all you need is you! At level one, simply head to an area in the game where you can find a woman or man (Falador or Lumbridge, for example).
If you right-click on your selected person, you will be presented with a submenu of which the option 'Pickpocket' is available.
Selecting this option will have your character pickpocket the NPC in question. If you are successful, you will receive some loot from that person. If you are unsuccessful, you will be temporarily stunned and be unable to move for a short period of time.
Completion of the Lost Her Marbles caper, after completing the Buyers and Cellars quest, will improve your chances of pickpocketing better loot from certain marks; those requiring 40 Thieving or less to steal from. It won't let you steal anything new, of course, but your chances of receiving the best loot available from your target will increase.
Stealing from stalls
Main article: Thieving Stalls
If your life of crime needs a little change, why not try stealing from the stalls. Doing this will grant not only experience in your Thieving skill, but some nice items once you get good at it.
To steal from a stall, click on it, or right-click the stall you wish to steal from and select 'Steal from'.
As with pickpocketing, you can be successful and receive your loot, or you can be unsuccessful and attract the attention of nearby guards.
It is worth noting that if you wish to continually loot stalls, then positioning has to be considered. If you are within sight of the owner, they will call for help and you will be unable to steal. Similarly, if you are standing in such a position where the guards are not near, then you save yourself from being attacked.
Main article: Thieving Chests
Around Gielinor, there are certain chests in which treasure is stored. If you are lucky enough to find one, you can use your Thieving skill to crack it open and take the reward. Just remember that you will not always be successful when using your Thieving skill.
Beware, though: some are trapped - make sure you right-click and 'search for traps' where necessary.
To pick locks, simply find a door that is locked, right-click it and select 'Pick lock'. Note, some locks will require a lock pick to gain access.
While similar to pickpocketing, stealing bells from Dairy cows may prove an amusing diversion for those who have reached a certain point in Cold War, provided you have level 15 Thieving. To procure a Cow bell for yourself, simply right-click on a dairy cow and select 'Steal-cowbell'. Unless your clumsiness alerts these docile animals, you will be rewarded with 16 Thieving experience and a bell that you can play while cunningly disguised as a penguin. Naturally.
If your frenzied fumbling wakens the cow from its usual grass- and cud-chewing, though, you'll receive a swift kick to the shins, simultaneously suffering a suitable injury to your pride for trying to steal from a cow.
When your Thieving and Agility reach 75 and your Herblore reaches 50, you may want to try the Flash Powder Factory. The factory is located below the pub in Burthorpe, where your wits and skills will be tested as you attempt to mix batches of flash powder for the factory owner, Brian O'Richard.
If you succeed in producing the powder Brian needs, he'll be happy to reward you with generous offers of Agility and Thieving experience, as well as unique clothing to make your life in the factory easier. Strewn amongst the factory rubble you might also find pieces of the Rogue outfit, a leftover from one of Brian's previous operations.
If the idea of leaping around a factory isn't your thing, you can still train your Thieving in the starting area by trying to crack the safes.
Buying a Stethoscope for 10 coins from Martin Thwait will increase your chance of successfully cracking the safe (which will earn you 70 Thieving experience). However, you must have a level of 50 in both Thieving and Agility if you want to access Martin's store.
If you are successful in looting the safes, you can obtain coins or gems. On the other hand, failure to crack the safe will trigger a spike trap and you will take damage.
Lure and Knockout
During The Feud, adventurers can learn a new method of Thieving - a method whereby they will take minimal damage and not get caught. You can get your hands on a blackjack during Rogue Trader (by buying one from the trader near the kebab shop) or from Dodgy Derek's shop in the Thieves' Guild once you have completed the Lost Her Marbles caper (after completing the Buyers and Cellars quest).
Right-clicking with a blackjack wielded gives the option 'Lure'. If you lure your target away from prying eyes, you should then go ahead and 'Knock out' the target, leaving a safe pickpocket with no chance of taking damage. Please remember, there is always a chance of failing to knock your target out.
Thieving from the people shown in the table does not require a blackjack, but if you lure them and successfully knock them out, your pickpocketing success will be guaranteed. You will not be able to knock someone out if you do not have the Thieving level required to pickpocket them. Successfully knocking someone out will give the Thieving experience shown here:
The fighters are located in a building in the northern part of the town, due east of the building containing the Monkey Child encountered in the Monkey Madness quest. To pickpocket Monkey knife fighters, the player must be wielding a Gorilla greegree. Knock the monkey unconscious by punching it, and then must pickpocket the unconscious fighter.
If the player attempts a pickpocket when the monkey isn't knocked out, there is approximately a 1/5 chance of being sent to the jail on Ape Atoll. Three consecutive failed pickpockets will also result in jail time.
Boosting Experience Gain
|The medium, large and huge fallen stars can boost your XP gain depending on your level. To activate your bonus XP, you must click the star. Once the bonus XP has been added to your bonus XP pool, the star is removed from your inventory.|
|The Black Ibis outfit (mask, body, legs and boots) can boost Thieving XP gain by 1.25% individually, and 5% in total for the whole set.|
Training Hints and Tips
- When pickpocketing NPCs, try to lure and trap them in a room to limit their wandering.
- Find a quiet world so that there are no other players trying to kill the NPC that you are trying to steal from!
|The bandit's brew can temporarily increases your Thieving level by one. The drink can be bought from the bandits in the Desert Bandit Camp for 650gp.|
|A yellow Spicy stew, amongst other things, has a random chance to increase your Thieving level by up to 6 levels (or decrease it by the same).|
|Summer sq'irkjuice can raise your Thieving level by 3.|
|The Thieving cape, Thieving cape (t) or Thieving master cape can be used to temporarily increase your skill level by 1. To do this, equip one of the capes, right-click it and choose Boost.|
Using the Summoning skill, you'll find that there are a few familiars that might be useful for training your Thieving. Of particular note is the Magpie, whose special move will boost your Thieving level.
|Gloves of silence, made by the fancy-dress store owner in Varrock - if you have two lots of Dark kebbit fur and 600gp - will increase the chance of success when pickpocketing. A warning however - the gloves will eventually wear out if you are caught pick-pocketing too often!
They can be repaired with Dark kebbit fur, a Needle and Thread, as well as a Crafting level of 64.
|The Ardougne cloak 1 reduces your chance of being caught stealing at the Ardougne market.|
|The Ardougne cloak 2 gives you a better change of pickpocketing in Ardougne.|
|The Ardougne cloak 3 gives you a better chance of stealing and pickpocketing world-wide.|
|Thieves will particularly enjoy the "five finger discount" series of auras. Activating one of these auras will increase your chances of thieving successfully for as long as the aura lasts - a higher-tier aura will give a greater percentage boost.
Frequently Asked Questions
1. How do I start Thieving?
Pickpocket women and men. There are plenty in Lumbridge, Varrock, Falador and other cities and towns.
2. After stealing from a stall, how long do you have to wait before you can speak to the owner again?
You have to wait ten minutes before the trader will talk to you after stealing from the stall.
3. I have heard that there are chests that give nature runes as a reward once searched. I can't find them, where are they?
You can find one of these chests near the east entrance to Ardougne just before the marketplace. Try looking in the building to the south of the path.
You can find another of these chests on the second floor of the house just north of Ardougne church. You will need a Thieving level of 28 to successfully steal from these chests.
Always remember to search for traps first!
4. Can a blackjack be used against other players in the Clan Wars minigame or on PvP/Bounty worlds?
The blackjack can be used against other players, but you will not have the option to knock an opponent out. When using the blackjack in combat you will randomly daze your opponents for a short period of time.
5. Am I less likely to be caught Thieving if I wear special equipment and stand behind my victim?
Generally, Thieving is only affected by your Thieving level. In the HAM area, though, you are less likely to be caught Thieving if you dress as a HAM cultist.
You can also use the Hunter skill to get gloves of silence, which greatly increase the chance of pickpocketing successfully.
Thieving Related Skills
The following skills help with the Thieving skill:
- Agility - It is possible to receive two, three or even four times the usual loot from any successful pickpocketing attempt, depending on your Agility and Thieving levels. You will not receive any additional Thieving experience for receiving multiple loot.
The following levels are the exact levels required to receive multiple loot; unlike Runecrafting sloping, you do not gain a 'chance' of receiving a x2 multiplier if you are close to achieving the Agility or Thieving requirement. The following are only examples of the level requirements - all pickpocketable targets can be used to gain multiple loot:
Thieving Related Quests
For quests that give Thieving experience as a reward, please refer to the Quest Experience Rewards page.
Thieving Related Minigames
- Pyramid Plunder - Those who dare to plunder the pyramid must make their way past dangerous traps and avoid undead and insect enemies.
- Sorceress's Garden - Osman, spymaster and thief, has Thieving experience to impart to those who can get him some tasty Sq'irks. Juicy, particularly if ripe. These Sq'irks can only be obtained from the garden of the Sorceress who lives south-east of Al Kharid.
- Flash Powder Factory - Dare you enter a factory of deadly traps, fiendish obstacles and devious puzzles? Will you make it around the factory in a limited time and claim the rewards that have been locked away from all but the sneakiest players?
Thieving Related Distractions & Diversions
- Tears of Guthix - If Thieving is your weakest skill, try the Tears of Guthix D&D.
- Shattered Heart - If you are picking pockets, stealing from stalls or stealing from chests, you may find a Strange rock.
- Ancient Effigy - For players with over level 91 in Thieving, an effigy may require your knowledge.
Thieving Related Equipment
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