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TzHaar Fight Cave

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Some sections, particularly those on combat styles and monsters, need to be rewritten to reflect the Evolution of Combat
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Safe
This area is 'Safe' meaning if you die here, you will not lose any items.
However, if you are poisoned outside of the event/area you can still die.

fight cave intro1a.jpg
Can you defeat the almighty TzTok-Jad?

On the edge of the TzHaar city, there is a vast cavern known as the Fight Cave. Used by the hunters of the TzHaar as a rite of passage, it's been opened up to outsiders as a test of perseverance.

The TzHaar Fight Cave is a fast-paced, single-player boss encounter, with no limits and no restrictions. Are you strong enough to withstand waves of creatures? Do you have what it takes to last to the very end and claim the mark of a survivor?

Location

tzhaar fight cave location.jpg
Location of the TzHaar Fight Cave

The TzHaar city is located deep under the volcano on Karamja. To get there, head through the large entrance at the top of the volcano west of Musa Point. Once down, you should head north until you reach the Main Plaza, then west to reach the Fight Cave entrance.

Those who have completed The Elder Kiln quest can also use a charged Tokkul-Zo to teleport directly to the activity entrance.

Requirements

There are no quest requirements for the Fight Cave. However, if you wish to make it all the way to the boss, a high Combat level with a strong Prayer level (60+) is advised.

Recommended Items

Please note: If you happen to die in the Fight Cave, you will retain all items; however, any lost arrows or runes will not be refunded, so choose your approach/weapons effectively.

With any approach, Prayer restore potions are a must. High-level healing foods are also recommended just in case you get hit. Saradomin potions and Super Restore potions are the most commonly used combination for healing/defense boosts.

Mage

Magic is possibly the best approach for beating the Fight Caves; several of the monsters are weak to water spells and you will be able to trap the larger enemies on jutting rocks. You may find the Tok-Xil and Ket-Zek a little more troublesome since they have their own distance attacks, but a high Magic level combined with strong spells and equipment should give you the upper hand.

If you do choose to go as a mage, take the best robes you can afford for increasing your Magic statistics. If you have the ability to do so, you can use Ancient Magicks on the monsters for stronger attacks.

Melee

Melee should give you an even fight against most of your opponents, although Ket-Zek will be more problematic thanks to his magic and melee attacks. Note that using melee is not advised against Tz-TokJad as you will face crushing melee blows in addition to magic and ranged, which can very easily kill you if you do not use the correct protection prayers.

Ranged

Ranged will probably be the hardest approach to take; many of the Fight Cave's inhabitants use melee and consequently are much stronger against ranged attacks. You may have an advantage over the Ket-Zek since he is weak against crossbow bolts, but other enemies could prove harder to beat unless you can trap them on jutting rocks.

Saving Progress

As the Fight Cave can take some time to fight your way through, you are able to save your progress at the end of an attack wave, in case you need to log out of the game for any reason. To do this, click on the logout button once so the game knows you wish to take a break. You will then automatically be logged out after all enemies in the current wave have been defeated. When you log back in, you will begin again on whatever the next wave would have been. If you manage to log yourself out before defeating all enemies on the current wave (i.e. by avoiding any combat for 10 seconds then logging out) you will have to start over on whatever wave you logged out on. Be advised that it can be risky to use this progress saving feature, particularly once Ket-Zek start appearing in attack waves. You may not have time to activate the appropriate protection prayer on logging back in (though quick prayers may help here), before being hit by a Ket-Zek's magic attack. Use it wisely.

Fighting to Survive

From the moment you enter the cave, you are alone. Get ready for one of the toughest tests of endurance known on RuneScape! There are many waves in the Fight Cave and every wave should be considered harder and more dangerous than the wave before. It is worth noting that having your sound and effects on will be beneficial, as there are noises to tell you that you are passing onto the next wave. Most monsters in the cave have a unique form of attack which is intended to make your job even harder, so plan well on what to kill first.

fight cave size comparison.gif
Size comparison
Tz-Kih - Level 122 Tz-Kek - Level 124
tz kih.gif
Although they are among the weakest monsters in the kiln, the Tz-Kih should be made your priority to kill every time you are aware of their presence. Every time they attack (even if they hit '0') 10 will be taken from your Prayer, so if you are aware of these flying towards you, it is best to shoot them with Ranged or Magic spells before they can hit you.
tz kek.gif
Again, harmless as they may seem, these will hit 10 damage to you if you hurt them. If you are worried about them, it is best to use Ranged or cast Magic at them. When they are killed, they will then split into two smaller Tz-keks of combat level 22. Dispose of these two in anyway you feel necessary.
Tok-Xil - Level 126 Yt-HurKot - Level 108
tok xil.gif
|Whatever approach, these should not be underestimated. They use melee and Ranged attacks, with the Ranged attacks being very powerful and dangerous. Make killing Tok-Xils your next priority; in later rounds they can kill you without much effort with their Ranged attacks.
yt hur kot.gif
Harmless to you, as such, but deadly in a final fight against TzTok-Jad. These will come out and heal TzTok-Jad to full health. It is strongly advised that you remain focused on defending against TzTok-Jad's attacks, but hunt out and kill these one at a time, as quickly as possible.
Yt-MejKot - Level 128 Ket-Zek - Level 130
yt mej kot.gif
A dangerous melee fighter but a slow-mover, which should make it relatively simple to kill him. Yt-Mejkot is very big and you will find he can get stuck on rocks quite easily, making the task of killing him that little bit easier. If Yt-Mejkot is attacking you, he may heal himself, or other monsters around him.
ket zek.gif
This is where you will be thanking your Prayer potions and any Prayer-boosting equipment. Ket-Zek will have no trouble defeating the strongest fighter in a few hits. However, as big and dangerous as Ket-Zek is, if you are using Magic or Ranged, simply put Protect from Magic on and attack from a distance. If you are meleeing you are in for a hard fight; Ket-Zek will hit incredibly hard with melee, so try to change your Prayers effectively and hit as soon as you can to defeat him.
TzTok-Jad - Level 140
tztok jad.gif
One of the toughest monsters in RuneScape. Make no mistake, Tztok-Jad will have no trouble killing you in two hits if you are not prepared for the fight. TzTok-Jad will use all forms of attack (Ranged, Magic and melee) against you.

If you are lucky enough to get him to half health, you will notice the arrival of several healers that will restore him to full health if you do not kill them off.


Defeating TzTok-Jad

Important: TzTok-Jad will attack with all styles. It is advised you have sound effects on so you can hear his attacks before he uses them. While you may use a variety of approaches to get to the final wave, you will need to know the attacks that TzTok-Jad will use on you and how to avoid them.

To defeat Tztok-Jad, you will need to use your Prayer wisely and change as soon as you know what his next attack will be.

TzTok-Jad will attack with all types of attack if you give him the chance (melee, Ranged and Magic). It is vital to your survival that you learn quickly how to identify the attacks, so you can 'protect' against the attack in time.

Melee attack:

TzTok-Jad will only use his melee attack if you are standing next to him. If you are using Ranged or Magic to attack him, you shouldnt need to worry about melee attacks as you should be attacking from a distance. As for melee, when he is not doing any of his other attack styles, you should have Protect from Melee on at all times.

Ranged attack:

TzTok-Jad will lift his front legs and slam them into the ground, causing loose rocks from the roof to fall onto you. As soon as he lifts his legs, you should prepare yourself for a devastating Ranged attack.

Magic attack:

When preparing to use Magic, TzTok-Jad will lower his head, storing power for this next attack. You should prepare yourself, as you will soon be submitted to a powerful Magic attack.

When TzTok-Jad is at half health

Whatever your approach, at half health, Yt-HurKots will approach TzTok-Jad and begin to heal him. As hard as it may seem, you must stop fighting the boss and make killing these your highest priority, or else they will restore him to full health and keep returning. To get around these healers, there are generally two approaches.

You can either kill these healers, or leave them alive. Either way involves hitting them all once. When you have done this, they will all focus on attacking you, so they will follow you. Here you make your decision. Now they have stopped healing TzTok-Jad, you can either take them aside and kill them off one by one, or continue fighting TzTok-Jad and (hopefully) survive their melee attacks on you.

If you choose not to kill them, you need to lure them away from Jad, as they will continue to heal him if they are too close.

If you choose to kill them, you must do so before they have healed Jad back to full health, or they will respawn when you get him to half health again.

Rewards

Beating the caves is not an easy task, and the further you get, the more Tokkul you will receive.

If you are strong, determined and lucky enough to last and beat TzTok-Jad, you will be rewarded with the Cape of Fire. This cape offers the following bonuses:

Those who made it through all the waves will also receive 16,000 TokKul.

For a list of items and more information about Tokkul, see the TzHaar Rewards Page.

Please note that the damage and life bonus values will be divided by 10 (and rounded down) when using the Legacy combat system.

details title.png statistics title.png bonuses title.png
item title.png level title.png class title.png armour title.png accuracy title.png damage title.png prayer icon.png constitution icon.png strength icon.png magic icon.png ranged icon.png
Fire cape member badge tiny.png 0 Melee 25 0 0 2 0 0% 0% 0%
cape fire2.gif
The above stats were listed prior to the Legacy combat update and may be incorrect. Please update them using Template:EquipmentRow. Please leave this template in place if you do not have the correct stats so that other users are able to track items that need updating.


Development Team

Original
Content Team
Developer: Graham B
Graphics Team
Graphics: James W, John S
Quality Assurance Team
QA: Andy C
Audio Team
Audio: Ian T
Rework
Content Team
Developer: Paul B
Graphics Team
Graphics: Matt M, Matt S, Alex R, Linh N
Quality Assurance Team
QA: Daniel O'R
Further Graphical Rework
Content Team
Developer: Seb D
Lead of Design: Mark O
Design: Dave O
Walkthrough: Michelle-Louise J
Graphics Team
Graphics: Matt N, Mark B, Rakesh M
Animation: (Project Lead:Paul B) Chris W
Quality Assurance Team
Head of RuneScape QA: Steven B
Testers: (Project Lead:Vicki M) Ian H, Lewis R, Juliet T, Ryan W, Kayleigh O, Graeme C, Ben L
Additional Testers: Kevin G, Ian H, Ashley S, Florian P
Audio Team
Senior of Audio: Stephen L
Audio: Adam B


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