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However, if you are poisoned outside of the event/area you can still die.
On the edge of the TzHaar city, there is a vast cavern known as the Fight Cave. Used by the hunters of the TzHaar as a rite of passage, it's been opened up to outsiders as a test of perseverance.
The TzHaar Fight Cave is a fast-paced, single-player boss encounter, with no limits and no restrictions. Are you strong enough to withstand waves of creatures? Do you have what it takes to last to the very end and claim the mark of a survivor?
The TzHaar city is located deep under the volcano on Karamja. To get there, head through the large entrance at the top of the volcano west of Musa Point. Once down, you should head north until you reach the Main Plaza, then west to reach the Fight Cave entrance.
There are no quest requirements for the Fight Cave. However, if you wish to make it all the way to the boss, a high Combat level with a strong Prayer level (60+) is advised.
Please note: If you happen to die in the Fight Cave, you will retain all items; however, any lost arrows or runes will not be refunded, so choose your approach/weapons effectively.
With any approach, Prayer restore potions are a must. High-level healing foods are also recommended just in case you get hit. Saradomin potions and Super Restore potions are the most commonly used combination for healing/defense boosts.
Magic is possibly the best approach for beating the Fight Caves; several of the monsters are weak to water spells and you will be able to trap the larger enemies on jutting rocks. You may find the Tok-Xil and Ket-Zek a little more troublesome since they have their own distance attacks, but a high Magic level combined with strong spells and equipment should give you the upper hand.
If you do choose to go as a mage, take the best robes you can afford for increasing your Magic statistics. If you have the ability to do so, you can use Ancient Magicks on the monsters for stronger attacks.
Melee should give you an even fight against most of your opponents, although Ket-Zek will be more problematic thanks to his magic and melee attacks. Note that using melee is not advised against Tz-TokJad as you will face crushing melee blows in addition to magic and ranged, which can very easily kill you if you do not use the correct protection prayers.
Ranged will probably be the hardest approach to take; many of the Fight Cave's inhabitants use melee and consequently are much stronger against ranged attacks. You may have an advantage over the Ket-Zek since he is weak against crossbow bolts, but other enemies could prove harder to beat unless you can trap them on jutting rocks.
As the Fight Cave can take some time to fight your way through, you are able to save your progress at the end of an attack wave, in case you need to log out of the game for any reason. To do this, click on the logout button once so the game knows you wish to take a break. You will then automatically be logged out after all enemies in the current wave have been defeated. When you log back in, you will begin again on whatever the next wave would have been. If you manage to log yourself out before defeating all enemies on the current wave (i.e. by avoiding any combat for 10 seconds then logging out) you will have to start over on whatever wave you logged out on. Be advised that it can be risky to use this progress saving feature, particularly once Ket-Zek start appearing in attack waves. You may not have time to activate the appropriate protection prayer on logging back in (though quick prayers may help here), before being hit by a Ket-Zek's magic attack. Use it wisely.
From the moment you enter the cave, you are alone. Get ready for one of the toughest tests of endurance known on RuneScape! There are many waves in the Fight Cave and every wave should be considered harder and more dangerous than the wave before. It is worth noting that having your sound and effects on will be beneficial, as there are noises to tell you that you are passing onto the next wave. Most monsters in the cave have a unique form of attack which is intended to make your job even harder, so plan well on what to kill first.
|Tz-Kih - Level 122||Tz-Kek - Level 124|
|Tok-Xil - Level 126||Yt-HurKot - Level 108|
|Yt-MejKot - Level 128||Ket-Zek - Level 130|
|TzTok-Jad - Level 140|
If you are lucky enough to get him to half health, you will notice the arrival of several healers that will restore him to full health if you do not kill them off.
Important: TzTok-Jad will attack with all styles. It is advised you have sound effects on so you can hear his attacks before he uses them. While you may use a variety of approaches to get to the final wave, you will need to know the attacks that TzTok-Jad will use on you and how to avoid them.
To defeat Tztok-Jad, you will need to use your Prayer wisely and change as soon as you know what his next attack will be.
TzTok-Jad will attack with all types of attack if you give him the chance (melee, Ranged and Magic). It is vital to your survival that you learn quickly how to identify the attacks, so you can 'protect' against the attack in time.
TzTok-Jad will only use his melee attack if you are standing next to him. If you are using Ranged or Magic to attack him, you shouldnt need to worry about melee attacks as you should be attacking from a distance. As for melee, when he is not doing any of his other attack styles, you should have Protect from Melee on at all times.
TzTok-Jad will lift his front legs and slam them into the ground, causing loose rocks from the roof to fall onto you. As soon as he lifts his legs, you should prepare yourself for a devastating Ranged attack.
When preparing to use Magic, TzTok-Jad will lower his head, storing power for this next attack. You should prepare yourself, as you will soon be submitted to a powerful Magic attack.
Whatever your approach, at half health, Yt-HurKots will approach TzTok-Jad and begin to heal him. As hard as it may seem, you must stop fighting the boss and make killing these your highest priority, or else they will restore him to full health and keep returning. To get around these healers, there are generally two approaches.
You can either kill these healers, or leave them alive. Either way involves hitting them all once. When you have done this, they will all focus on attacking you, so they will follow you. Here you make your decision. Now they have stopped healing TzTok-Jad, you can either take them aside and kill them off one by one, or continue fighting TzTok-Jad and (hopefully) survive their melee attacks on you.
If you choose not to kill them, you need to lure them away from Jad, as they will continue to heal him if they are too close.
If you choose to kill them, you must do so before they have healed Jad back to full health, or they will respawn when you get him to half health again.
Beating the caves is not an easy task, and the further you get, the more Tokkul you will receive.
If you are strong, determined and lucky enough to last and beat TzTok-Jad, you will be rewarded with the Cape of Fire. This cape offers the following bonuses:
Those who made it through all the waves will also receive 16,000 TokKul.
For a list of items and more information about Tokkul, see the TzHaar Rewards Page.
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