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Warped gulega

Warped gulega
Warped gulega
A monster from the Gorajo plane, after being warped by Daemonheim's taint.
Location: Daemonheim (Warped floors)
Aggressive monster icon
Non-poisonous icon
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Can be poisoned icon
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Attack Strength Magic Ranged Defence
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Level: Varies
Attack style: Magic, Melee, Ranged
Max hit: Varies
Life points: Varies
Weakness: Unknown [Edit]
Combat XP Constitution XP
Unknown [Edit] Unknown [Edit]
Attack speed:
Unknown [Edit]
Always: Nothing
Notable: Unknown [Edit]
Other: Unknown [Edit]
Slayer master: Unknown [Edit]
Slayer level: Unknown [Edit]
Slayer XP: Unknown [Edit]

The Warped Gulega is an Untyped boss found in the Warped floors of Daemonheim. To encounter him requires a Dungeoneering level of 95. He can be found on floors 48 to 60, and is most common on floors 48 to 50.


The Warped gulega attacks from all corners of the Combat Triangle. He has a Magic attack where he waves his arms and glowing balls of energy fall his targets; he has a Range attack where he leans forward and fires out balls that look like spit; and finally he has a Melee attack where he drives his arms into the ground and they appear below the players in the room (note: this even hits players who are outside of Melee range). All of these attacks hit every player in the boss room, can deal over 400 damage, and can be completely blocked by the relevant Prayer.

Gulega is somewhat like TzTok-Jad, in that his Melee attack lands the instant he uses it, but there is a delay between when he begins Magic and Range attacks and when they land. If a player prays Protect from Melee and then switches to Protect from Magic or Protect from Missiles when the boss begins his animations for those attacks, it is possible to completely block damage from this boss's normal attacks. However, his attacks are faster than Jad's, making this much harder than it may sound.

Gulega also has a special attack, which targets a single player. It begins with an animation of him driving his arms into the ground, like his Melee attack. Then, four arms will spring up around the target player; one will appear two spaces Northwest, one Northeast, one Southeast, and one Southwest of the player. They will then sink into the ground, only to reappear a moment later, closer to the player, and then disappear again and rise up directly where the player is standing. This attack hits anyone standing on that spot for unblockable damage, and always reduces their life points to 1. It can be avoided if the target player moves off where he was standing.


Normal player damage against this boss is halved. This means that normal combat methods will not work effectively. However, Gorajo attacks receive a damage boost. Summoning is thus this boss's "weakness". The most common method to battle him is using Bloodragers. The damage from Vengeance is not reduced, so it is also useful; after Summoning, Vengeance Group is probably the most useful weapon here. Slash is his Melee weakness, and the Hexhunter bow is somewhat effective against him.

Players who have quick reflexes can try to simply block all damage from this boss with Prayer; simply Protect from Melee until he uses a non-Melee attack, and then switch your prayer accordingly until the attack lands, then switch back to Melee prayers. Focusing on your prayer like this can make it very hard to dodge the boss's tentacle attack, but since that attack is non-fatal, the confident player can simply tank it (preferably while using Vengeance for added emphasis).

Less confident players should simply pray against the style they have low Defence against and focus on eating and dodging his tentacle attacks. If the whole team has combat familiars, this is a fast boss fight.

Dungeoneering bosses - Show/Hide

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